• posted a message on Encounter of the Week: Sanctum of the Reptile God
    Quote from Zev18 >>

    Matt Colville much?

    I think Matt should be very proud to be so well known as an evangelist of Against the Cult of the Reptile God. It's an absolutely iconic adventure.

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  • posted a message on Encounter of the Week: Sanctum of the Reptile God
    Quote from AtlasWyverm >>

    Hey, so I uncovered and played Against the Cult of the Reptile God (This was a 1e campaign. Yes, I know, but we re-uncovered the 1e Player's Handbook and DM's Guide and ran this campaign as 1e) recently, and wanted to ask if this encounter is based off of that campaign? 

    Against the Cult of the Reptile God is one of my favorite D&D modules. It was absolutely an inspiration for this encounter, notably in the return of its main villain, Explictica Defilus. The things that make Against the Cult great, however, are more than one encounter can support, in my opinion. The subtle exploration of the village of Orlane and the behind-the-scenes actions of the cult are excellent, and worth taking inspiration from when I have the time to write a larger, original adventure in the future.

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  • posted a message on Encounter of the Week: Sanctum of the Reptile God
    Quote from knightau >>

    I am running ToA right now, it is a little late to change up the hook but I will probably throw this in as a big mid-way battle. What battle location was used for the map? That is probably where I will throw it

    SPOILERS!

     

     

    The Fane of the Night Serpent. The final mini-dungeon before the Tomb itself.

     

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  • posted a message on Encounter of the Week: Medusa’s Marble Menagerie
    Quote from cosplaywrite >>

    Sorry, me again. Curious if there's a better way to print these than just hitting ctrl+p? Or if they're available in a pdf somewhere that I'm not seeing? (Just planning ahead to the potential one shot night I'll be doing where I might not have electronic access to anything and would be relying on printed materials.)

    We're considering our options, but this is the only format we have planned for these encounters at the moment.

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  • posted a message on Encounter of the Week: Medusa’s Marble Menagerie
    Quote from cosplaywrite >>

    Would you say these encounters of the week would be best used as either inserts into a large campaign/jumping off points for a single-session one shot or are they intended to be a single-session one shot with no additions necessary? I may be running a one-shot in a few months and a couple of these encounters of the week are intriguing prospects for use in that.

    I'm interested in seeing other peoples' responses. My intent with these encounters is for them to be shorter than adventures, running about 1–2 hours, so that they can be part of a larger game session that features either travel, shopping, RP in a town, or so on. This particular encounter is probably a bad example, though, hehe. Exploration-focused scenarios like this one tend to be meta-encounters, containing lots of smaller encounters within them.

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  • posted a message on Encounter of the Week: The Abandoned Festival
    Quote from Hulbert79 >>

    Was going to run this Saturday but want to make sure it fills our 4 hour playtime seems like this could run a little short.  Any Feedback on how long it typically takes to finish this.

     

    This is an encounter, not a full 4 hour adventure. I would definitely not expect this to fill a full gaming session, but it would probably fill 1 to 2 hours of gameplay. 

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  • posted a message on Encounter of the Week: Medusa’s Marble Menagerie
    Quote from Cardinal_Fang >>

    what level character would Philomela's character be if she is restored?

    She would use the bard NPC stat block from Volo's Guide to Monsters. If you want to personalize her stats, that NPC stat block is a 4th-level bard. 

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  • posted a message on Encounter of the Week: Medusa’s Marble Menagerie
    Quote from TheThatcher >>

    I'm wondering if there should be a case where if the party didn't encounter the Coin of Waukeen, then it should be available as a guarenteed drop to the players, but they would need to study it to receive the message from Waukeen. I would just feel bad if I had a party of adventurers that didn't want to fight the medusa, but the dice just didn't give them the coin. 

    You don't need to play by my rules! Fudge it however you like. =)

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  • posted a message on Encounter of the Week: Medusa’s Marble Menagerie
    Quote from Sylvanborn >>

     As for the helmed horrors being used as restless statues  are you still intending for them to retain their 40ft fly movement? 

    I'm content doing so, yes. They are ghostly spirits, after all! I do understand not wanting to throw flying statues into the mix, though. Perhaps give them another evasive power, such as a burrow speed of 40 feet?

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  • posted a message on Encounter of the Week: Medusa’s Marble Menagerie
    Quote from Unruly_Cow >>

    I like this, but a 7th level party can likely cast fly, which negates the skill challenge.

    For one lone spellcaster, though. Perhaps it could grant the other adventurers on the ground advantage on their Survival checks! 

    If the characters are all spellcasters and they all want to spend one of their precious 3rd-level spell slots to skip over the skill challenge... be my guest! I wish them luck in the final battle. ;)

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  • posted a message on How to Remix Waterdeep: Dragon Heist to Play it Again and Again
    Quote from SillySpooky >>

    Honestly, you know what would be really helpful; a collection of quests players can do around Waterdeep in Chapter 2 to help them raise money to renovate Trollskull Manor. I've been writing up as many as I can but my players want to get a lot of gold for this project so I need lots of quests that take up maybe half a session to one session. Haven't found much on DM's Guild, though it has been a minute since I last looked. If anyone knows any good resources for this though, let me know!  I did have them do the Blue Alley dungeon which they all really enjoyed and I'm thinking Goblin Dungeon next week but I was hoping for more investigation based quests they could do around the city that maybe tie into the overall plot.

    This isn't exactly it, but have you checked out Waterdeep: City Encounters? Another good Guild Adepts book that my coauthor James Introcaso worked on.

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  • posted a message on Encounter of the Week: A Tale Too Far
    Quote from Sylvanborn >>
    Quote from madsci666 >>

    This is amazing my PC's character who are a bard and sorcerer are going to love this. Just some clarification if they get three successes and pass the skill challenge do they get the instrument of the bards or would you recommend some other treasure as you've worded it to sound like he gives up the instrument as an apology. Thanks for these encounters and inspiration. 

     

    I was wondering about this also. OR do they get anything in addition to the instrument? It does make for a fitting apology.. If he realizes his error, he'd cut ties with the musical bard angle and pick a new way to lure in conversation to avoid falling into an old habit.

    But since he's just starting to build his hoard, would gold and jewels be just as valuable as stories and information? 

    The intent is that he hands over the instrument. I'll clarify that in the text.

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  • posted a message on Encounter of the Week: A Tale Too Far
    Quote from JamesHaeck >>

    Even using alter self wouldn't make the dragon able to the take humanoid form. The spell specifically says that your basic form stays the same.

    I've been puzzling over a simple workaround to this all day. I've decided to cut the Gordian knot and just make a completely new magic item to let him take human shape.

     You could use a spell like Shapechange.

     That's an option, but I would avoid giving a CR 1 wyrmling access to a 9th level spell... and a 1st level party access to am item that could cast it!

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  • posted a message on Encounter of the Week: The Hungry Xorn
    Quote from CharlemagneW >>

    i don't have ogrémoch's stat block, where do i find it?

    It's included in the adventure Princes of the Apocalypse.

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  • posted a message on Encounter of the Week: A Tale Too Far

    Even using alter self wouldn't make the dragon able to the take humanoid form. The spell specifically says that your basic form stays the same.

    I've been puzzling over a simple workaround to this all day. I've decided to cut the Gordian knot and just make a completely new magic item to let him take human shape.

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