Not sure the use case you're thinking about, but a bahlg of holding and similar items have a constant weight regardless of what's held inside them.
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Apr 24, 2018LtDarien posted a message on Bag of Holding, Handy Haversack, Storage Weight implicationsPosted in: D&D Beyond Feedback
Apr 12, 2018Posted in: D&D Beyond Feedback
Just because I've not seen this addressed yet, you can't just take what exists now as a static thing and then say "well, after two years, you're basically wasting money!" Those two years will have new content as well that the subscription will continue to pay for. And as the years roll on, even more content will come out.Eventually, you will spend more money with a subscription over a buy-once model, because because the yearly cost of a subscription will be more that the cost of the material released in that year.
Apr 11, 2018Posted in: D&D Beyond Feedback
What's to stop someone from paying $3.99 once, going ahead and making all the characters they'll need for the next year, and then cancelling their account before the next month gets charged?
The PDF export is supposed to see major improvements with the update, so this isn't out of the realm of possibility.Which is probably precisely why there isn't a subscription option. There was a lot of this during 4e with the standalone character builder.
Apr 4, 2018Posted in: D&D Beyond Feedback
I know I'm pretty late to the party here, but why not just add access to the PHB in return for a subscription?
There has to be some way to get access to the PHB while paying for the service Curse provides, not the content WOtC created.But what's the difference? Seriously I don't get it.You're still paying Curse either way, and, in the case of a subscription, eventually paying more than than the buy-once model (as I've pointed out here and here), and for less value, since you don't get to use the content if you stop paying.Why is the buy-once model so offensive to people? I understand the high upfront cost can be an issue, but there's many ways around that. Is the principle of "I will NOT re-buy content I already own," so important that people are unable to see that it's the better deal for them?
Mar 14, 2018LtDarien posted a message on Running through published adventures with the same groupPosted in: General Discussion
You absolutely can have characters run through multiple adventures
Most of the published adventures are designed with multiple entry points. Many of them are designed to start around level 3, but have 'intro' adventures if characters start at level 1.
If you're going to run Lost Mines of Phandelver, a good choice to run after that is Princes of the Apocolypse, which takes place in the immediate vicinity of Phandelin. Other options would be Curse of Strahd, Tomb of Annihilation or something from Tales of the Yawning portal.
Mar 12, 2018Posted in: D&D Beyond Feedback
As it stands now, the Character Builder, which is what I would be willing to pay to access, is entirely useless to anyone wanting to create characters without ridiculous expense with or without the current subscription fees. Expecting someone who already owns the books to pay up to 350$ in order to be able to create usable characters with all the options available in products they already own because its not even currently possible to manually add in Subclasses and their features on ones own is not in any way worth the money for anyone who already owns the material. Its a cash grab plain and simple. Make purchasing access to the full material in the source-books entirely separate from the Character Builder and entirely optional to its full character creation functionality and then charge a reasonable subscription fee for the Builder and other site services other than full access to the digital books and you will have my money. Until then its a simple cost benefit fail. The convenience of the offered services is simply not worth the massive required cost. And unless and until I can manually enter subclasses it IS a required cost not an optional one no matter how you phrase it.This is completely disingenuous. The players handbook costs $30. Xanathar's guide costs $30. Together they comprise about 95% of the character building options... for $60, which is nowhere near the $360 you quoted.You say it's a cost/benefit fail, so lets do an actual cost/benefit analysis.
How much would you be willing to pay for a subscription for a JUST fully-functional character builder? $10/month? The great majority of people who are complaining about the upfront cost would agree to this, I think. Lets compare that to how much it would cost to buy just the character options from D&D Beyond:
- PHB: $30
- Volos: $13 for races and subraces
- SCAG: $24 for Races, subraces, feats and spells
- Xanathars: $26 for player options
- DMG: $16 for Magic items and 2 subclasses
- Tortle Package: $10
A total of $119, and that's if you want ALL the character options available. There's lots of minor things you can remove if you don't need to further reduce the cost.
How long do you think you'll play D&D and want access to the character builder? For argument's sake, lets say 3 years.
So under your 'modest' subscription, you'd be paying $360 over that time ($10/mo. for 36 months) Paying upfront costs you AT MOST $120, plus the costs for future content, (let's say is $30/year for the full content book, but in reality is probably closer to $24), for a total of $210 for the 3 years.
Then, after 3 years, you stop paying. From that point on, you have ZERO value from the subscription, Nothing to show for the $360 you've already spent. With the purchase model, you get to continue to use the content you've purchased for as long as D&D Beyond exists (and, if the fact that 4e's D&D Insider is still working, it stands to reason that this could be quite a while).
So here's what you get for your money under the two options:
- $360 for 3 years' use of the Fully featured D&D Character builder.
- $210 for 3 years' use of the Fully featured D&D Character builder, plus future use of content you've purchased.
Now, I'll admit, if you only intend to play D&D for 6 months, then a subscription makes sense, but if that's the case you don't need to purchase EVERYTHING anyway.
So really what you're saying is "Curse, you're charging too much for D&D Beyond. As an alternative, I propose I give you more money than you're currently asking, for less value in return."
Mar 12, 2018Posted in: D&D Beyond Feedback
Whereas (again correct me if I'm wrong), it looks like with Beyond, if a player wants to use ANY homebrew content his DM (or anyone else) has come up with, he then has to pay $2.99/month. So say you, like most DMs, sometimes make up magic items or the like. With FG you can just do that (I presume), after the $149. With Beyond, the player who has the item, has to pay $2.99/month (presumably for as long as they play the game) to be "allowed" to have that homebrew item!I want to point out that this is 100% untrue. Private homebrew is sharable within a campaign, without a subscription.Public homebrew is also browsable without a subscription, so there's nothing stopping you from recreating a public homebrew item as a private one.
Mar 12, 2018Posted in: D&D Beyond Feedback
Personally...I think this is the inevitable solution that is going to have to happen for DnDBeyond to be successful. I believe that so strongly that either its going to happen, or support in this platform will wane. If the former, I'm waiting on it. if the later, I don't want to put money into this as the books are a safer bet (too many services come and go on the Internet).What indication do you have that D&D Beyond isn't successful already?
I didn't find my success by spending my money foolishly.
Here is what I WOULD be willing to do...How about a "Legendary Tier" that is $20 per month that includes access to ALL of the official content and everything the Master Tier offers as well? The difference is, you only have access to the content while your subscription is active and new content is delayed by 30 days for Legendary subscribers to incentive those who are purchasing the material outright. I'd be willing to sign up for that.I find it quite humorous that you complain that the purchase cost for the Legendary tier is too expensive, yet propose a solution that will cost you MORE money in the long term.$20 a month equates to $240 a year.Currently the Legendary tier subscription is $360. If the current release schedule is continued we'll see 1 $30 content book and 2 $25 adventures per year. With the 15% discount that comes to $68 per year.Add to that the legendary bundle of $72 per year (if you pay monthy) Which brings us to a total of $360 up front + $140 per year moving forward. It's a simple math problem to figure out when those costs become equivalent. 360 + 140x = 240x. X=3.6 years.So, with you're proposal, after 3.6 years, you're literally throwing money away. Not to mention that you have to KEEP throwing money away if you want to continue to use the content. Whereas with the current model you get to continue to use your purchased content if you stop buying new things.There's a few things to note:
- If D&D Beyond were to offer a subscription, it would almost definitely NOT allow for content sharing. Meaning each of your players would also need a subscription
- If you don't need to have every book, a subscription makes even less sense. Do you *really* need every adventure? If you only get content book each year, you're looking at $180 + $102.year. At this point you begin paying more after 1.3 years.
- I calculated this using the $72 annual cost for a master-tier subscription if it's paid monthly. If you pay yearly, that drops to $55, further reducing the break-even point to 3.1 years (or .8 years for the non-adventure model).
I don't know about you, but I want the solution that costs me the least money. A one-time upfront cost will *always* be less expensive long-term. Granted, the upfront cost may be hard to swallow, but you can certainly buy items piecemeal until you have everything. Nobody is forcing you to buy everything at once.So honestly, are you actually arguing that you want a plan that costs more money, and is less useful because it doesn't require you to "re-purchase something you already own"?Seems a bit.. foolish... to me
Mar 4, 2018Posted in: D&D Beyond FeedbackThe same is true for the Legendary bundle. As soon as you've spent enough to meet the price of the legendary bundle, you unlock the full bundle and the 15% discount on all future content.
Ok LtDarien thanks for the illustration I get it. It sounds like youre saying you only get 15% off future content but not the legendary bundle when you reach the full price. Do you get a 15% refund when you reach the full price of the legendary bundle because if you don't then its cheaper to buy the bundle upfront and not incrementally.It is the same whether you buy it upfront or incrementally. The 'Full Price' of the Legendary bundle includes the 15% discount already. Currently the Legendary bundle is $360, which is 15% off the full price of all the content. As soon as you spend $360 on content from D&D Beyond, you unlock the Legendary bundle.New content will affect this price, but the price of the Legendary Bundle with always include the 15% discount.
Mar 2, 2018Posted in: D&D Beyond Feedback
I think it's way too expensive and i dislike the pay more for less incremental model. I'm not forcing anyone to agree. Many retailers spend fortunes trying to get feedback from their customers. DDB should be grateful when customers give it freely especially negative feedback or how can they improve?
Unless you buy the whole book in the end it's still costing you much more per item, spell, character etc and I assume you don't get the 15% off unless you get everybook? its sucking you in to buying the whole thing which is very expensive - it's an awkward way to progress. Unless you buy it ALL you will be worse off. I want to see everything a DDB has to offer and after trying it out I don't even know if I'm seeing everything thats available. I don't want to be "Tempted" into buying more and more bundles just to see what's out there and then not use it.You're missing a key point here. Anything money you spend for items piecemeal goes towards the price of the whole book. For instance. I've purchased the Monsters out of Volo's guide for $12.99. Now I only need to spend $17 more to purchase the rest of the book, as can be seen here:So you will NEVER pay more than the full price for a book, no matter whether you buy it all at once, or piecemeal. Once you've spend the full book price on sections, you unlock the full bookI'll use Tales from the Yawning portal as an example.Lets say I bought Against the Giants, The Forge of Fury, and Tomb of Horrors for $6.99 each. That's a total of 20.97 for 3 adventures. Now, two weeks later I decide I want to run Dead in Thay. Byy itself, it would cost another $6.99, but because I've already spent $20.97, I only have to spend $4.03 to get ALL of Dead in Thay, The Sunless Citadel, White Plume Mountain, and the Hidden Shrine of Tamoachan.The same is true for the Legendary bundle. As soon as you've spent enough to meet the price of the legendary bundle, you unlock the full bundle and the 15% discount on all future content.
Feb 27, 2018Posted in: D&D Beyond FeedbackSo I think there is confusion here. Content you buy is yours until Curse as a company decides to leave the business. The subs serve a different purpose. Please check the sub info Curse has put up.
There's no confusion. I'm speaking of a hypothetical subscription that includes all content, not the currently-available D&DB subscriptions.
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