• 0

    posted a message on Question before I Purshcase

    1 . It is all content owned.  In a campaign with content sharing turned on, all content owned by any of the players/GM is available to everyone in the campaign.

    2. You can certainly create any homebrew you'd like.  You can add anything you want as private homebrew (which is the default).  Anything you wish to make public must be original.  The Developers have specifically stated that adding non-purchased content as homebrew is allowed.

    Posted in: General Discussion
  • 0

    posted a message on Search Within Sources

    In the Spell, Item, and Monster listings, you can filter by source.

    Posted in: D&D Beyond Feedback
  • 0

    posted a message on How to Privately Share Homebrew Monsters?

    Any private homebrew is automatically shared within a campaign.

    Posted in: General Discussion
  • 0

    posted a message on Party of 5-All same class

    Man, now I really want to play an all-bard party.

    Posted in: General Discussion
  • 1

    posted a message on A question about content sharing with the different purchase options available

    With a Master Tier subscription, and content sharing turned on in a campaign, any content purchased by any of the players/GM in the campaign is available to everyone, whether it be an entire book or only part of it.

    Posted in: Bugs & Support
  • 0

    posted a message on I just had an amazingly frilliant (freaking brilliant) idea!
    Quote from dropbear8mybaby >>
    Quote from LtDarien >>

    In Chrome settings, right below where you select your default search engine, there's a link to "manage search engines" where you can enter a keyword and a search string, simply entering the URL of the search results page generated by whatever site you want to use with '%s' in place of the search query. For DDB it's this: https://www.dndbeyond.com/search?q=%s

     

    I can't get that to work for me which is why people like me need extensions.

     I'm quite curious as to why you can't get this to work for you.  

    Posted in: D&D Beyond Feedback
  • 3

    posted a message on Homebrew - Changing a weapon's dice or damage type

    Yep, there's nothing I want more at this point more than to be able to homebrew mundane items.  Literally nothing.  

    Posted in: D&D Beyond Feedback
  • 2

    posted a message on I just had an amazingly frilliant (freaking brilliant) idea!

    Many browsers let you shortcut to search functions from other websites.

    I have DDB set up like this in chrome, so when I type 'ddb' in the address bar and hit space, anything I type after that is run as a search on DDB.

    In Chrome settings, right below where you select your default search engine, there's a link to "manage search engines" where you can enter a keyword and a search string, simply entering the URL of the search results page generated by whatever site you want to use with '%s' in place of the search query. For DDB it's this: https://www.dndbeyond.com/search?q=%s

    Posted in: D&D Beyond Feedback
  • 1

    posted a message on D&D Toolbox Chrome Extension
    Quote from mouse0270 >>
    Quote from LtDarien >>

    The way I run combat, which is the way described in the PHB, monsters are grouped by type.  A group consists of any number of identical monsters and rolls initiative separately.  So if I have a combat with 2 Goblins, and Orc, and a Hobgoblin, that's three separate initiative counts.  So now I have create 3 'encounters' during my prep, one for the goblins, one for the orc, and one for the hobgoblin.  Then, during the game, I have to find each 'encounter' from the list and add it into the initiative tracker separately, which completely defeats the purpose of creating encounters ahead of time.

    Quote from mouse0270 >>

    I guess it would be annoying if your encounter only had 1 monster in it. Is that what you're referring to?

    If you run combat the way it is described in the PHB, you would never have more than one type of monster in an 'encounter', which essentially makes encounters pointless.

     
    Yeah, I don't run each group of monster individually. I play with either 5 - 8 people. So I've never really thought to run an initiative like that. I am looking at ways to improve the initiative tracker, its just not as high on my list since I am mostly happy with how it works. Whatever I do, I want to be fast and easy.

    Maybe It's just me, but I've always found having all monsters go on a single initiative just makes combat far too swingy, and doesn't really make combat any faster, easier, or smother to run.

    Posted in: General Discussion
  • 0

    posted a message on D&D Toolbox Chrome Extension

    The way I run combat, which is the way described in the PHB, monsters are grouped by type.  A group consists of any number of identical monsters and rolls initiative separately.  So if I have a combat with 2 Goblins, and Orc, and a Hobgoblin, that's three separate initiative counts.  So now I have create 3 'encounters' during my prep, one for the goblins, one for the orc, and one for the hobgoblin.  Then, during the game, I have to find each 'encounter' from the list and add it into the initiative tracker separately, which completely defeats the purpose of creating encounters ahead of time.

    Quote from mouse0270 >>

    I guess it would be annoying if your encounter only had 1 monster in it. Is that what you're referring to?

    If you run combat the way it is described in the PHB, you would never have more than one type of monster in an 'encounter', which essentially makes encounters pointless.

    Posted in: General Discussion
  • 0

    posted a message on D&D Toolbox Chrome Extension
    Quote from mouse0270>>
    Quote from LtDarien>>

    The more I think about it, I actually like the way encounters are build currently.  Adding monsters to a group that I can add to the initiative tracker at once is great.  This lets me build and store all of my encounters for a session ahead of time, as adding individual monsters to the initative tracker during the game would be cumbersome and time-consuming. The only drawback is that this limits the 'encounter' to a single initiative, which I vehemently do not like, as all the monsters going on a single initiative makes for really swingy combats.

    Dream scenario is that I can build encounters with multiple types and groups of monsters, that are stored as a unit to be added to the Initiative tracker together, but can have different initiative counts for each monster (or group of like monsters).


    Yeah, that is kinda how it was meant to run. You would build all of your encounters prior to your session so you could easily add them as you play. 

    You are able to add different monsters to the same encounter, all you have to do is select the encounter from the dropdown when adding the monsters. It will merge those monsters together.

     

     Right, but then you're stuck with all the monsters in the encounter acting on the same initiative, which I absolutely do NOT want.  It's pretty essential for me that I can have different monsters within the encounter to act on different initiative counts.  

    The way I wish it would work is when you add an encounter to the initiative tracker, the monsters (or groups of like monsters - 3 goblins, etc.) are added individually instead of as a whole encounter.

    Posted in: General Discussion
  • 2

    posted a message on D&D Toolbox Chrome Extension

    The more I think about it, I actually like the way encounters are build currently.  Adding monsters to a group that I can add to the initiative tracker at once is great.  This lets me build and store all of my encounters for a session ahead of time, as adding individual monsters to the initative tracker during the game would be cumbersome and time-consuming. The only drawback is that this limits the 'encounter' to a single initiative, which I vehemently do not like, as all the monsters going on a single initiative makes for really swingy combats.

    Dream scenario is that I can build encounters with multiple types and groups of monsters, that are stored as a unit to be added to the Initiative tracker together, but can have different initiative counts for each monster (or group of like monsters).

    Posted in: General Discussion
  • 2

    posted a message on D&D Toolbox Chrome Extension

    While I like this tool quite a bit, I must say I'm a little discouraged by the method monsters are added to the Initiative tracker.  The requirement that monsters first be added into "encounters" before they can be added into the initiative works well for groups of like monsters, but is troublesome when you're adding multiple single monsters that act on their own initiative. This results in a bunch of encounters consisting only of a single monster.  The way I run combat, no encounter would ever contain more than a single type of monster (though perhaps multiple instances of that particular monster).  This really defeats the purpose of having encounters, which would be to save a group of monsters ahead of time and add them to the initiative all at once when I run that encounter in a game.

    Being able to add single monsters directly into the Initiative Tracker without first adding them to an encounter would be a huge improvement.  Alternatively, being able to assign different initiatives to monsters within an encounter is a must.

    Posted in: General Discussion
  • 0

    posted a message on Search Results

    Also, the link to Tenser's Floating Disk in the search results for the compendium is wrong.  The search results link to #Tenser’sFloatingDisk but the actual id of the entry is #TensersFloatingDisk.

    Posted in: Bugs & Support
  • 0

    posted a message on Search Results

    Please fix the search results page so the individual item page comes up before the compendium entry for the subject.

    If you search for a spell, the top result is the spells compendium page.  So when you click it it loads the entire page instead of just the spell you're looking for.  This is ridiculous.

    This has been fixed for classes for a while, but monsters, spells and feats still have the compendium entry appear first.

    Search results

    Posted in: Bugs & Support
  • To post a comment, please or register a new account.