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    posted a message on +25 to initiative rolls? Anything higher possible, lol?
    Quote from AaronOfBarbaria >>
    Quote from Mehetmet >>
     Just one nitpicky thing -- you have 1 too many ASI's -- they are granted every 4 class levels, so you would only have 4 ASI, not 5 (you wouldn't get one for 2 levels of wizard and 2 levels of bard, you have to have 4 levels in one class).
     Fighter 4th, 6th, and 8th, plus ranger 4th and rogue 4th, totals 5 ability score increases.
     wow i suck at this :).  He even has that in parentheses at the end of the fighter line...carry on :)
    Posted in: Rules & Game Mechanics
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    posted a message on Ability checks vs Skill checks

    good to know!

    Posted in: Rules & Game Mechanics
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    posted a message on Ability checks vs Skill checks
    Quote from AmazingAmazon >>

    So basically a player could re-rolls ALL Nat 1s as a halfling?

     except for death saves :)
    Edit:  (there is always an exception)
    Posted in: Rules & Game Mechanics
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    posted a message on +25 to initiative rolls? Anything higher possible, lol?
    Quote from Petward >>

    Magic items: Weapon of Warning, Sentinel Shield and Rod of Alertness give advantage on initiative rolls; The Sword of Kas let's you roll an additional d10 for initiative and an Artifact with the Guardian minor property grants +2 to initiative. You also have the books that give +2 to an ability, so you can increase DEX/INT/WIS/CHA (see classes) above 20.

    Spells: Keep casting guidance in case combat breaks out :p It's +1d4. Enhance Ability gives you advantage. Foresight (lvl 9, so you need someone else to cast it) also gives advantage

    Classes: 7 levels of Barbarian give you advantage, 14 levels in Lore Bard let's you add a Bardic Inspiration die (two gives you half proficiency, as mentioned by Matthias). You can also try to convince another player to give you a Bardic Inspiration die. 7 levels in Fighter (Champion) also gives half proficiency. I think this stacks with the bard ability. 3 Levels in Rogue (Swashbuckler) let's you add Charisma. 1 level in Sorcerer (Wild Mage) gives you Tides of Chaos (advantage). 6 levels in Warlock (Fiend Patron) gives you Dark One's Own Luck (+1d10). The Portent ability of the Abjuration wizard can also be used, but the War Mage is probably better. Lastly we have the new and unofficial Blood Hunter, where Order of the Profane's Soul Mutagen Warriness gives a bonus to initiative (2x mutation score).

    I think that's everything.
    Assuming we are lvl 20, and can get our hands on a Seninel Shield/Weapon of Warning and Scorpion Armor, and rolled an 18 for DEX, INT, WIS and CHA:
    -Regular dex (+4)
    -Advantage from magic item
    -Scorpion Armor (+5)
    -Lvl 2 War Wizard (+4 from int)
    -lvl 2 Bard (+3 from half-proficiency)
    -lvl 4 Swashbuckler Rogue (+4 from cha, ASI)
    -lvl 4 Gloom Ranger (+4 from wis, ASI)
    -lvl 8 Champion Fighter (+3 from half-proficiency, 3xASI)
    ASI:
    -Alert +5
    -Increase dex (+1)
    -Increase int (+1)
    -Increase wis (+1)
    -Increase cha (+1)

    Grand total:
    Initiative = 1d20 (with advantage) +36. If you feel like casting guidance every minute, you can change one ASI for the Magic Initiate feat and take guidance (or just take a lvl in druid/Cleric instead of ranger/fighter). The total then becomes 1d20 (with advantage) + 1d4 + 35.

    EDIT: I forgot race!
    You can play as any race that gives at least +2 in a combination of dex/int/wis/cha. This frees up a level (either ASI for guidance or one level or cleric/druid). If you play as a race that gives +4 (human/half-elf) or as variant human, you even a ASI free to do whatever you want with.
    New total after EDIT: 1D20 (with advantage) + 1D4 + 36.

     Just one nitpicky thing -- you have 1 too many ASI's -- they are granted every 4 class levels, so you would only have 4 ASI, not 5 (you wouldn't get one for 2 levels of wizard and 2 levels of bard, you have to have 4 levels in one class).
    Posted in: Rules & Game Mechanics
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    posted a message on Understanding Hit Dice During Combat

    Here's the section in the "basic rules" that covers Hit Dice -- https://www.dndbeyond.com/compendium/rules/basic-rules/step-by-step-characters#HitPointsandHitDice

    It links to resting and that section explains how to use them.  

    Posted in: Rules & Game Mechanics
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    posted a message on What is the average number of characters made?

    I'm at 11, and one belongs to my wife, and one to my nephew.  Of the 9 others, 1 is actively played, 1 will be played starting this Friday, the others are just ideas and/or testing features of DNDBeyond. 

    Posted in: General Discussion
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    posted a message on Preventing Barbarians to rush dungeons

    place a trap, lock a door, set an ambush -- fighting in one room makes noise, so guys in the next room can prepare and make for a much more difficult fight, or even go get more reinforcements from deeper in the dungeon.  

    Posted in: Rules & Game Mechanics
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    posted a message on Critical Role - Campaign 2 Discussion Thread

    Catching up on yesterday’s episode and cannot stop laughing.  Jester, Nott, and Beau are just so so funny.  Running up and down the stairs just because, it’s hilarious.  

    Posted in: Streams & Video
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    posted a message on New DM with a weird problem

    Yeah, something I see often posted is when it comes to these things is ok maybe you "woo" the person you're interested in, and you go to your room.  That's where it ends, what you do past that isn't detailed.  That gives your players the feeling that these things happen, but doesn't go into the more commonly "uncomfortable" details.  

    Posted in: Dungeon Masters Only
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    posted a message on New DM with a weird problem

    tell them you're not comfortable playing that type of game. 

    Posted in: Dungeon Masters Only
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    posted a message on D&D Beyond - Live Dev Update / Q&A Stream - Fri 19th Jan

    Do we have any update on familiars/wild shape?

    Any progress on being able to "sort" your characters, or is this with part of the "Character revamp" that is coming?

     

    Posted in: D&D Beyond Feedback
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    posted a message on Critical Role - Campaign 2 Discussion Thread

    Said the fight was "tame". Just simply to point out that a level 1 party would've handled it fine. I have no problem with the encounter, was just reiterating my point that I'm a bit sad not to see the party grow from level 1. But it's a very small regret.

     I would have liked it simply because when getting into DMing Session 0/1 was the most terrifying part.  To see someone whom many consider one of, if not the best DM start a game would have been nice.  It's really the first hump to get over in becoming a DM, I myself and I'm sure many others get so nervous before that first session, and if it's the first time DMing ever might not know where to start and honestly there isn't a ton out there for how people start their campaigns.  How do you bring these people/characters into the world?  How do they react?  What makes them take interest in each other or anything for that matter? 
    Edit:  regardless it's getting a bit off topic and not so much about the show......Is it Thursday yet?  :)
    Posted in: Streams & Video
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    posted a message on How Do You Want To Discuss This? The Critical Role Thread
    Quote from knoxrolls1d20 >>
    Quote from Rubahak >>
    Quote from clear_seeker >>

    What are the options for viewing the first episode of the new campaign? I came in late thinking it was starting at 11pm EST but quickly realized it had started earlier. So stopped watching.

    If you subscribe to Project Alpha, they upload it pretty much immediately afterwards.  It's $5/month (free first 30 days), but you get some cool bonuses, too, like they have overlays that include character names, HP, mini character sheet info, etc.  Not to mention that they did the overlays for all the old episodes.  I'm a fan of Alpha.  Granted, there are a lot of shows on there that I like, both for G&S and for Nerdist, so it's super worth it for me, and I like how it's better organized for backlog viewing.  My only gripe is that they still don't have an Apple TV (or whatever other streaming box) app yet.  Pushing to my Apple TV isn't the end of the world, but it's a little annoying that it basically takes up a device when I'm watching something on there.
    edit: fixed back-edit error
     This is the reason I am a Twitch viewer. My streaming devices are Amazon fire sticks (I'm cheap), so at least there is a Twitch app. The episodes are also available for immediate viewing on Twitch if you're a subscriber (which you can do for free with Amazon Prime for 1 channel per month). Otherwise it should be on Youtube on Monday.
     Awesome I had no idea about free channel with prime, time to take advantage of that!  I literally only joined twitch (for free) to try and watch this live
    Posted in: Streams & Video
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    posted a message on How Do You Want To Discuss This? The Critical Role Thread
    Quote from clear_seeker >>

    What are the options for viewing the first episode of the new campaign? I came in late thinking it was starting at 11pm EST but quickly realized it had started earlier. So stopped watching.

     I know it will eventually be here on the G&S site, but I'm not sure how long they take to put them up normally.  
    Posted in: Streams & Video
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    posted a message on Critical Role - Campaign 2 Discussion Thread

    Hey mods, or maybe we even do it ourself, is it possible to maybe break from this point (post 210 onward) into it's own thread?  I mean it's the "same stream" but it's a whole new campaign.  People (like myself) may want to discuss this without the posts from the previous campaign, as they would likely be spoiler heavy and I haven't gotten caught up with that one yet.  And if I'm new to the thread but want to read/catchup/discuss this campaign, finding the starting point isn't exactly easy to do (thinking if this discussion gets 2-3 pages down the road from here).  

    Doesn't have to be done, just an idea.

    Posted in: Streams & Video
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