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    posted a message on [Mega Thread] Focused Feedback - Monsters Listing
    Quote from Mehetmet >>

    Avatar of Death is also listed as 10XP.  I'm going to guess the XP values are automated based on what the CR is, which is why the values show as they do, and not the way you mention (one less field for the person entering the data to have to fill).  Good catch though!

     It shouldn't be too hard for them to set CR 0 monsters to ask whether they're worth 0 or 10 XP (says the person who shudders at the very notion of programming professionally). 
     Oh I agree, I'm just assuming this is how the oversight was made.  I wouldn't doubt setting the CR in their database automatically fills the XP amount, and since there are only a few exceptions it wasn't caught. 
    Posted in: D&D Beyond Feedback
  • 1

    posted a message on [Mega Thread] Focused Feedback - Monsters Listing

    Avatar of Death is also listed as 10XP.  I'm going to guess the XP values are automated based on what the CR is, which is why the values show as they do, and not the way you mention (one less field for the person entering the data to have to fill).  Good catch though!

    Posted in: D&D Beyond Feedback
  • 0

    posted a message on Tinker Tools

    With the chance of failure, i would just go with the hit die for simplicity.  When they roll to hit, if they roll a nat 1, that is the jam.  It's a static 5% chance (modifiers don't matter, it's a nat 1 on an attack roll).

    However if you wanted to tie it to something, I think the way tools work is they aren't actually tied to a stat like INT or DEX, if you are proficient with a tool, you just add your proficiency bonus.  I could be wrong on that, but that's how I interpret it.  Also if you tie it to something, then you're setting a DC too I would assume, which I think would basically guarantee a higher than 5% chance of failure, which on someone's main attack can be pretty rough, though I understand it.  

    Posted in: Rules & Game Mechanics
  • 2

    posted a message on Tinker Tools

    I think it's a good idea.  I also like the idea of failures, so maybe with it being able to auto-load there is also a mechanic where it can jam, causing you to have to unjam/reload your next turn, maybe only on Nat 1's.  If you roll a nat 1, the crossbow jams, so your shot that turn fails, and your next turn has to be taken to unjam/reload (allowing you to reload to 5 shots again).

     

     

    Posted in: Rules & Game Mechanics
  • 2

    posted a message on [Mega Thread] Focused Feedback - Marketplace

    I have not purchased it, but have purchased some content.  As you see here it shows the current price (crossed out) and the price to me after the purchases I have made (everything you purchase counts toward the legendary bundle should you choose to buy it in the future).

    Posted in: D&D Beyond Feedback
  • 1

    posted a message on [Mega Thread] Focused Feedback - Marketplace
    Quote from ApostleO >>
    Quote from Mehetmet >>
     Yeah BadEye just mentioned it on the live stream as well, stating that XGTE is already available for preorder, and included in the current legendary bundle price
    (Emphasis mine.) Can you clarify that? Does that mean that the Legendary Bundle has been growing (with its price increasing) as more books have been released? (Already having the Legendary Bundle, I can't see it in the Marketplace anymore.) 
     yes -- the Legendary bundle was one price at the beginning, and has gone up since ToA and Tortle package was released, and again now with XGTE preorder being available.  Purchasing the Legendary Bundle today costs more than it did at launch, because it includes the new books.  I believe if you purchased it on day 1, you wouldn't have ToA or the Tortle package, but can buy them at the 15% off discounted rate.
    Posted in: D&D Beyond Feedback
  • 2

    posted a message on Pre order XGtE - why?
    Quote from DevMorgan >>

    This just might reflect a negative aspect of the video gaming industry, but is there really any reason to preorder XGtE.  It would be one thing if it were to give a little snippet or sneak peak, but I mean if not pre ordering for the special edition cover the why pre order at all. Btw, very happy customer.

     Here are a few reasons from both sides (the buyer and seller)
    • money now is better than money later (seller)
    • Avoid a "surge" of inbound traffic when the material officially becomes available, causing potential server issues (seller and buyer)
    • Avoid any issues with payment on the day of release, if you have a support issue with a pre-order, you have a little bit of time to figure it out without missing the content available (buyer)

    I'm sure there are more, but those are off the top of my head not thinking too much into it. 

    Posted in: General Discussion
  • 0

    posted a message on [Mega Thread] Focused Feedback - Marketplace
    Quote from ApostleO >>

    Well, looks like they are doing preorders, but with no additional discount. 

    Twitter Source: https://twitter.com/DnDBeyond/status/911297779984515072

    Marketplace Source: https://www.dndbeyond.com/marketplace/source/27

     Yeah BadEye just mentioned it on the live stream as well, stating that XGTE is already available for preorder, and included in the current legendary bundle price. 
    Posted in: D&D Beyond Feedback
  • 0

    posted a message on Quick Glossary of Terms

    you can browse spells, items, and monsters by using the tabs at the top of the page.  They include filters for source, i often, to view spells when creating a character, will go to Spells and filter for my class, level 0 and level 1, and PHB as the source (so it doesn't include the other books i bought that we aren't using).

    Same can be done for monsters and items, but nothing i know of for combat. 

    Posted in: D&D Beyond Feedback
  • 3

    posted a message on [Mega Thread] Focused Feedback - Monsters Listing
    Quote from BadEye >>
    Quote from CaptainMark >>

    I think monster listings should include a link to the relevent pages in the compendium content. For example if I'm browsing the compendium and reading the sections on dragons, it tell me a lot about the chromatic dragons personalities, their lairs, what reaction they would have to meeting players, the statblock doesn't tell me this so one should include a link to the other and vice versa.

    We're actually going to add full long descriptions for monsters in the listing itself if you have that content unlocked. You'll have everything in one place, whichever place you want that to be (listing or compendium) without having to click back and forth.
    That process will start next week - you'll start to see full descriptions populate over time.
     Awesome, can't wait!
    Posted in: D&D Beyond Feedback
  • 0

    posted a message on Any way to edit Character Appearance section on exported sheet?

     

    Hello, is there any way to edit Character Appearance section on exported sheet before printing?  I thought the Physical characteristics section might go there, but it appears to not, I see age/weight/height/skin/eyes/hair on the top of the 2nd page, but  no spot for gender, and also no spot to really give a description of my character.  Saying he has red hair is one thing, saying he has red hair that flows over his face and chest down to his belt buckle, laying over his bushy mustache and braided beard which also fall to his belt buckle is another (and seems I still have to write it in after printed)

    Additionally, Faith doesn't export anywhere. 

    Posted in: Bugs & Support
  • 0

    posted a message on Search Within Sources

    a way to search an adventure/sourcebook would be awesome, even better if i could "search this chapter".  I know where things are in books, hell I even know some page numbers -- but having entire chapters on a page makes it difficult to find the info you need sometimes

    Posted in: D&D Beyond Feedback
  • 0

    posted a message on Already selected proficiency options not removed from list with blessings of knowledge

    just wanted to point out this is still occurring, I myself noticed it today.

    It's odd -- I went through character creation, then went back to the Class page, and I can see the proficiencies drop-down point out the ones I get from my background (Sage), however if I change my background on the description page to something where I can choose skill proficiencies, it does not point out what ones are taken by my class features.  

    Also the languages on the Class page dropdown state (sage) where the languages I chose for my background are listed, however on the background page, it does not show the languages that I have chosen for the Class features.  This isn't as big of a problem, as it just doesn't list those languages, however it's not consistent.

     

     

    Posted in: Bugs & Support
  • 2

    posted a message on Feature Request: Subscribe to Changelog

    Hi, 

    I'd like a way to subscribe to the changelog so that I can get a notification whenever an update is posted there. I didn't see a way to do it, so if there already is, point me in the right direction :)

    (I did get a notification when it was first published, as I "follow" BadEye, but I noticed that I haven't gotten any updates since and just looked at it again to see that there have in fact been more entries).

    Posted in: D&D Beyond Feedback
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