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    posted a message on What to do with all this gold?

    I think a decent idea might be to have traveling merchants show up once in a while carrying a bit of common magic items, not unlike the ones listed in XGTE.  Have a few fun, quirky items (like the Wand of Scowls -- range your items from cheaper less desirable to super expensive, but for some reason extremely desirable (like maybe a sentient mechanical pet or something).  

    Posted in: Dungeon Masters Only
  • 2

    posted a message on What's Quicker to Prepare: Homebrew or Published Campaign?

    I find it easier to remember the stuff I created rather then the stuff I read about.  I'll read an adventure several times and re-read the sections I think will be relevant prior to the session, and still not have it down.  I find it hard to grasp the NPC's motives from written adventures (why is this guy here, why does he want to help/harm the party, what does he get out of it, why is he so good/evil, etc.)  If I'm creating things, I'll think it up before hand, write it down, and I'll know it like it's been in my mind forever.  Creating an entire elaborate world is of course alot of work, but I think once the groundwork is laid out it becomes easier to build on and run multiple campaigns from that same world.

    Posted in: Dungeon Masters Only
  • 5

    posted a message on Building the Starter Set Characters?

     That would be awesome if you purchased the LMoP package and it included the pre-gen characters for you, shareable to other accounts via the master tier subscription.  

    Posted in: General Discussion
  • 0

    posted a message on What's your single favourite thing in Xanathar's?
    Quote from TheDrCrisp >>
    Quote from YoGramGram >>

    There are two types of people who have read Xanathar's:

    1) Wow, look at this really neat game-changing mechanic that will surely make playing this class more fun and exciting.

    2) Bro, did you see the common magic items. Hilarious.

     Is is too much to ask for both? ;-D 
     I guess I don't really get the "hype" around the common magic items.  I mean, these are all things that you could have made before, or was that something people just didn't do?  Like having a list and all is cool, but I hope those home-adventures aren't limiting themselves to just that, you can make anything -- that's part of what makes this game so great.  I knwo in the games I played and DM'd we would have these sorts of "gimmick" items that had no real mechanical value, but were just fun.  
    Posted in: General Discussion
  • 0

    posted a message on Turning a dragon into a dracolich
    Quote from GalacticSamurai >>

    Honestly if you could convince a dragon to want to become a lich for you, if I was a DM, I'm pretty sure I'd let you turn one. Haha.

     Well the dragon itself would be the one who wanted to be a lich "Only the most narcissistic dragons choose this path, knowing that by doing so, they sever all ties to their kin and the dragon gods."  I'd imagine the dragon is the one in charge (or at least convinced he is more powerful than everyone else and is the one in charge) but can't do it itself though, so would need to seek help which would take you to the OP's original question of "who has the power to complete such a task?"
    Posted in: Story & Lore
  • 0

    posted a message on D&D Beyond Accessibility for People who are Blind

    Hey, so I obviously can't speak for DNDBeyond directly, but I will point out this tweet, which was brought up in another thread about the same topic.  Granted that is a response from August, so they may or may not have made improvements since then, but of course let them know if you are still having difficulties.  I know just after beta started I saw quite a few of these posts, but don't remember anything ever being resolved/mentioned.  I'm going to keep this in mind though and try to ask it at the next developer stream (I'd also suggest asking in that forum as it might garner a response quicker).  Maybe when they release the mobile app the mobile views will have better Accessibility.  

    Posted in: D&D Beyond Feedback
  • 0

    posted a message on Bought account, now cannot see DM shared content

    I'm pretty sure only your characters in his campaign can use the content as far as the builder goes, but you should be able to view the compendium info.  

    Posted in: Bugs & Support
  • 0

    posted a message on What's your single favourite thing in Xanathar's?

    I'm loving the Divine Soul Sorcerer concept.  I'm hoping to play a Protector Aasimar Sorcerer -- a little support with a bang :)

    Posted in: General Discussion
  • 0

    posted a message on Dead in Thay Adventure?

    OK -- so then this will become a request (with the bug above, being that you can't add to cart by trying to open a new tab, which is just a goofy thing that I likely wouldn't do if actually purchasing)

    As stated, this item takes me to a description of the Dead in Thay adventure, which gives a brief description of that adventure directly.  Nowhere on that page however does it indicate it's part of Tales From the Yawning Portal.  In addition, if I go directly to the TFtYP page, I see I can purchase the adventure (and of course the others), however there is no link to the individual synopsis that I got after clicking the Loadstone item.  Additionally, as you pointed out I can purchase the Magic Items on the Dead in Thay adventure, however there is no option to purchase magic items from the TFtYP book as a whole (from the TFtYP page at least), nor do I know of how I would get to the other 6 adventures, short of finding a magic item that is contained in them and hoping it would direct me to the Synopsis page, as Loadstone does for Dead in Thay.

    Posted in: Bugs & Support
  • 0

    posted a message on Dead in Thay Adventure?

    Error was adding to the cart, exactly as Kabalistus said, by clicking the middle mouse button to add to cart (by opening a new tab).

    I hadn’t realized this was in TFtYP, it seemed like an odd thing to have show up, but that makes sense now.

    Posted in: Bugs & Support
  • 0

    posted a message on Dead in Thay Adventure?

    So browsing through items and looking for items that meet a certain criteria, I came across Loadstone  (I filtered only by items that effect carrying capacity to see what was out there).

    I can't pick the item, but it appears as though I could buy the "Dead in Thay" digital content pack.  I can click to view purchase options, and get a nice description about the adventure that was produced in 2014 and how this would unlock it within DND Beyond.  

    However, you cannot actually purchase this item, it takes you to a 500 error, and it also doesn't show up in the marketplace.  I assume this is something to be released, but hasn't been yet, though the item appears available and takes us there to purchase.  

    Posted in: Bugs & Support
  • 1

    posted a message on XGTE Launch Feedback

    Following the launch of XGTE last Friday I have some feedback regarding DNDBeyond, and it is not a congratulations on a great launch.

    At the time of this writing (approximately 3:00 PM EST 11/13/17) there are about 170 posts in a pinned forum on Bugs & Support dedicated to typos and errors specific to XGTE.  Now, the mods and devs have been very active there, and responding when fixes are made and of course there are duplicate entries, but there are also entries posted outside of that forum regarding more bugs specific to XGTE, so let's be generous and cut that number in half and say that there have been 75-80ish errors reported by the community regarding the launch of this book, which is what, 300 pages long? (I didn't buy a physical copy to compare, was hoping this medium would suffice as a replacement).  The fact that there is literally a pinned post to fix your errors with that many responses is just….disappointing.

    Some of these are small typos and missing links, which ideally wouldn't be missed but is surely bound to happen.  I also know this isn't just data entry to a PDF file, as things will be entered in multiple places for all of the different sections.  However there are much more than just those typos -- literally there is a post (#51) that lists about 40 items that are just MISSING.  A list of 40 items, just not there, how does that happen?  Another issue included anything that was reprinted/updated (things from EE or SCAG) not working properly/able to be searched/filtered with XGTE info also being released, resulting in mixed results.  This was fixed but it makes you wonder how much this stuff was tested.

    Relying on your customers to catch your flaws is very, very poor practice.  The errors found make me want to buy a physical copy (or even go back to my physical copies of the other books) to make sure that the data is actually correct compared to the book prints.  It makes me think that maybe using this medium as a replacement to physical books maybe isn't such a great idea if there are going to be so many flaws in it.  It definitely didn't instill confidence for the next book release. 

    Also, a bit related, though not directly to the XGTE release, but more your responses in general:  responding to users who complain about the way things work (or don't work, for that matter) and make comparisons to other company's/products that do things they like currently with "It's harder than you think to implement this" or "they have been around longer"  just sounds like making excuses and is extremely off-putting.  If you enter the market late and want to really compete, then you have to catch up to where others are at and offer more when you release your product, or be subject to that kind of feedback.

    Posted in: D&D Beyond Feedback
  • 2

    posted a message on Please just give us an automated PC sheet to fill out
    Quote from DaBot >>

    No. I have the help off. Just don’t like the step by step. It’s clunky. 

     it's also quite annoying to have to go into the builder to change things, rather than being able to do so on the character sheet itself.  
    Posted in: D&D Beyond Feedback
  • 2

    posted a message on Is there a place where there are reviews of the Legendary Bundle option?

    as stated by Erylia, it depends on you really.  As far as use and user experience, I'd suggest buying 1 book, and checking that out.  We all have different tastes and thoughts of what this product should be, so telling you this is great but that stinks might not directly correlate to you. 

    If you really like it, that cost is deducted from the legendary bundle cost to you; if you don't, well you didn't just drop $300+ on something you don't think is worth it.  

    I personally bought the rulebooks (PHB, MM, DMG, SCAG, Volo's, XGTE) and 1 module (POTA) with a master sub.  The 1 module is because I was running it and thought it may help, but I honestly find using the book to be a bit better at times, and I also find it super annoying it shares the module with the players, if I want to share anything else.  I have the rulebooks for the character creator, which is really nice but definitely needs improvement in my opinion.  

    Posted in: General Discussion
  • 0

    posted a message on Character sheet missing info?
    Quote from Sorce >>
    Quote from DaveA >>
    Quote from Stormknight >>

    There's a major overhaul of the character sheet and export system currently in development, which should address these issues. :)

     Has anyone heard when this 'major overhaul' to the exported character sheet is happening? These are not casual issues but rather detract from DDB being a good source and builder tool. 
     Probably a good question to ask on the next Developer Stream next week.
     and get the standard "we won't put a time on delivering anything" response
    Posted in: Bugs & Support
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