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    posted a message on Author or Creator Search

    At the moment you can look up an author's creation in each of the categories by using the advanced filters. As for looking up the author and seeing everything they have created, that is on the feature roadmap! Check it out: dndbeyond.com/feature-roadmap 

    Posted in: Homebrew & House Rules
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    posted a message on Point Buy vs rolling for stats? (Pathfinder)

    Personally I trust all of my players, but the variance in power level and options can make it not fun for longer campaigns. Bad rolls can at least be mitigated a bit with some "lucky" magic items found early. But characters with super high starting stats can outclass even those with average, and most players don't like feeling overpowered no more then they like being underpowered. So I use point buy (or the array in D&D). It guarantees a solid character with both strengths and flaws, and no one has to feel bad about using those strengths fully.

    That being said I do like rolling for one shots. Because players are less invested in those games and are more willing to play a "broken" character and just have fun!

    Posted in: Dungeon Masters Only
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    posted a message on New DM looking for suggestions on books to buy

    Those three core rulebooks are the best three to start with, in my opinion. You and your players will have plenty to use for any game you want to run! Now if your players decide to buy the PHB, freeing up some funds for you to invest in another book, I have a three suggestions:

    * Xanathar's Guide to Everything - a wealth of resources for both players and DMs! More subclasses, spells, lists of names, a whole sections on a bunch of DM tools, downtime actives, alternative encounter builders, and more.

    * Sword Coast Adventurer's Guide - If you want to keep your game in the Forgotten Realms and want extra information on the Sword Coast to both use as reference and draw inspiration from then this is an excellent book. Tons of lore, maps, history, and religion...plus a few class and background options for your players!

    * Storm Kings Thunder - Say you suddenly had some extra cash and could afford a bit more then you originally thought. While this is an adventure (and a great one at that) and you mentioned wanting to homebrew a campaign, this book offers a huge sandbox chapter filled with information on almost every town on the Sword Coast and beyond! I ran several months of a campaign just using Chapter 3 as reference and inspiration. For your purposes the first two books are your best bet, but down the line if you need more Faerun this is an excellent book.

    Posted in: General Discussion
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    posted a message on How Was Your Last Session?

    My party got into an intense conversation/fight with a custom Balhannoth, one who had been experimented on by Mind Flayers and is much smarter then a normal creature. It had teleported the party Barbarian into it's lair and was asking it questions, requesting information, toying a bit with the character. The Barbarian kept trying to avoid answering questions, or gave vague answers, so the Balhannoth would probe his mind deeper and deeper looking for information. By the time the rest of my party finally found the lair, the Balhannoth had grown tired of being toyed with and had grabbed and attacked the Barbarian. As the party arrives it tells them it wants information or it'll kill them. They throw insults and attack. 

    But the Barbarian hadn't raged yet. And the Balhannoth rolled a Nat 20 on one of it's attacks, and had a few lair and legendary actions. It would keep asking for information to spare their lives, and when the party would ignore it and attack it would use a legendary action to bite the Barbarian. Eventually the Barb was at 1 hp thanks to relentless endurance, and when the Balhannoth once again asked for info instead of a fight, the cleric agreed. The rest of the party agreed to stand down for a moment, and we left the game on the cleric promising to tell a story from her backstory in exchange for not killing the Barb.

    I think if the party kept attacking they would have killed the Balhannoth, but maybe not before the Barbarian was eaten. Maybe. But I'm super happy this happened this way, as now a tense negotiation is about to happen! We return next week to a tense standoff and the party potentially agreeing to tell some stories about their history in order to save the Barbs life!

    Posted in: Story & Lore
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    posted a message on Vote for your 5 preferred Cleric Cantrips

    Cleric cantrips are overall excellent, and often come down to the type of cleric you are playing. Spare the Dying is a standard for me if I'm playing a pure healing focused cleric, but for more offensive caster clerics I love Sacred Flame.

    Posted in: Cleric
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    posted a message on Playing D&D In person, Finding groups

    Finding a game with people you enjoy is always the hardest part of D&D! I personally found a group back in 4e just going to my local gamestore that had a play night. Adventurer's League runs the organized play events but a lot of stores will also just run an open game night. Wizards has a whole page with tons of information on finding a group to play with in person or online, and more! http://dnd.wizards.com/dungeons-and-dragons/start-playing

    I suggest you start there. Contact your closest game store and see if they're running open games. If they're not, offer to run some! Put up a few signs, post around the internet, and see what you can collect. Also check your local community centers and libraries. Especially with the rise in popularity you might find groups meeting in all sorts of public spaces.

     

    Posted in: General Discussion
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    posted a message on Need some Humorous Side Quest Ideas

    I love throwing super mundane things at my players sometimes. Lost pet, fix a roof, grocery shopping...add enthusiastic quest givers with more money then sense and a few fun complications and it can be a fun role playing session.  

     

    Posted in: Dungeon Masters Only
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    posted a message on things for really stupid characters to do

    A lot of good suggestions here already. 

    If after exploring all the other options the player would still be happier playing a different character all together, then you both still have several options if you both want to keep him as a front line player. Paladins, Clerics, Fighters, and Monks all have builds that let them be front line melee characters with stronger Int or Wisdom stats. Or you can think about rebuilding the Barbarian and create a smarter or more wise character. The cliche of the dumb Barbarian does not need to be followed.

    It's worth having a chat with the whole party as well. Your players might want a dramatic moment where the Barbarian leaves, or dies, or something cool to roleplay through one character leaving and another arriving. But some groups are totally ok with just letting people switch characters if it makes them happier and rolling with the new PC as if they were there all along. Chat with the whole group and see what would make everyone happy. In my experience most players are happy to sacrifice some "realism" in order to facilitate a friend having more fun.

    Posted in: Dungeon Masters Only
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    posted a message on Happy Valentine's Day to You, Reading This.

    Thanks, and the same love back to you! 

    Posted in: Adohand’s Kitchen
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    posted a message on Boyfriend/girlfriend irl and in game - can I have your thoughts on this

    As many people have already said, communication is key. Talk with all of your players, check in and make sure everyone is ok with any kind of romance. And then check in again individually after another session or two, especially with the other players who are not the girlfriend/boyfriend.  Chances are unless these two are over the top about hitting on each other it'll be fine.

    Having a couple in a D&D game is no different then the relationship between any two people...it all depends on maturity. 

    Posted in: Dungeon Masters Only
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    posted a message on My player's new favorite tactic

    I love that your players have come up with this tactic, I think it's brilliant!

    As for trying to challenge them...if you want to start forcing them to adapt without throwing innocent lives into the mix all it takes is one enemy to manage to escape into the next room screaming about what happened, to alert the whole complex. Suddenly there are guards in hallways, or maybe all the doors are opened with enemies watching.

    Posted in: Story & Lore
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    posted a message on Buffing/Leveling Up Enemies for an Encounter

    I love to simply reskin a monster with the stats I want. For your fight, depending on how hard you want to make it, find a few CR 1 or 2 monsters that fit the kind of attackers you want and then just use those while calling them Kenku.  For simple humanoid encounters I find the Appendix B nonplayer characters in the MM to be perfect stat blocks to use for that purpose.

    Posted in: Dungeon Masters Only
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    posted a message on Do you remember your first character?

    I had a big gap between my first D&D experience, alone with the red box in the early 80s, and the release of 4e. Those early characters were just basic stat blocks to play through the simple "choose your own adventure" that came with the box. 

    But my first 4e character was at a store running some organized play sessions. The group I was joining desperately needed healing, so I created a human cleric of Bahamut. I had the whole character figured out before the game except for the name, so when the DM asked me what my cleric was called I blurted out the first name that came to mind. Thus Clyed the Cleric was born. He survived to level 12, saved the world a few times, fell into a close relationship with a Minotaur (that might have been more offscreen), and almost died but rolled a Nat20 on his last death saving throw. Clyed started off as a happy, friendly, well adjusted but slightly boring mid-forties cleric who just wanted a little adventure in his life. He died in a TPK an expert battle medic who'd fought against horrific evils and become a little jaded...but was still a happy do-gooder at heart.

    Thank you, Clyed. 

    Posted in: Adohand’s Kitchen
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    posted a message on I draw & share the occasional D&D map

     Thank you for these! Mapmaking/dungeons are one of my weak points as a DM, and getting inspired by your maps have helped make my towns and dungeons much more interesting!

    Posted in: Arts & Crafts
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    posted a message on Ideas on how to handle PCs who constantly steamroll encounters

    A quick and easy tactic I've used to make an encounter more difficult if it's being steamrolled is to employ backup/a second wave of enemies. Fighting attracts scavengers, other predators, or friends in the next room. Sometimes dice rolls can make an encounter trivial, but a second wave can add some extra tension if necessary. Chances are it won't totally turn the tide of battle but it can add a second layer to the RP if the party is trying to be stealthy or at least not alert more enemies. And even if the party is winning without issue, a second wave can make them wonder "How many more are there out there?" and add some tension to the battle.

    Posted in: Dungeon Masters Only
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