Portable Hole still works!
Where did you find the stats, though? I looked through the 5th edition Monster Manual and couldn't find a reference (there's always the case of momentary blindness, I suppose).
Get a Portable Hole.
Or, if he's been reduced to pieces no larger than 2 feet in at least one dimension, a Bag of Holding will do.
If the DM suggests it weighs more, you'd have to resort to Telekinesis (remember, a dead creature is a corpse, thus an object).
Also, I kind of doubt the Shield Guardian would need Gentle Repose? It depends on the DM, but it does have construct traits, which makes me think of "pieces of wood and/or metal" when it is destroyed, not "rottable flesh".
I would normally agree with DxJxC and consider the matter well answered, but one thing bugs me.
You mention DEX in the case of Fire Bolt. Are you certain about this? If so, can you provide a screenshot?
Fire Bolt has no relevant save, it requires a ranged spell attack. As such, I'd expect it to show a "+X" format number at the "Hit/DC" column of your sheet, or the word "ranged" when you look at its "Attack/Save" field in the spell listing.
Otherwise, the answers above are on the spot. The spell entry describes how a spell works exactly, and since a lot of them include a spell attack or a single save, the "Hit/DC" and "Attack/Save" are shorthand reminders for player convenience.
This is a little old, but information came up while I was reading the book (as opposed to only checking the monster card)...
So, from Monster Manual, page 262, or here:
"Rust monsters roam subterranean passages in search of ferrous metals such as iron, steel, adamantine, and mithral to consume."
I will only advise to be consistent. Take notes if you need to, but the tighter your core rules about such interactions are in your mind, the easier the time you will have to adjudicate an unexpected situation when (not if) the players throw one your way. :)
If something references a round (which is the equivalent of "until your next turn", most of the time), and you're not going with combat timing at the moment, you use the equivalent (of about 6 seconds). The DM, as usual, adjudicates what exactly happens depending on your attempted actions.
For the example mentioned, it should be easy enough to utilize minor combat timing to verify results. For example, how far you can go before you appear again (1 bonus action to go invisible, then one move, and one action for Dash, and we conclude you can move twice your movement speed before you are visible again - remember you're not inaudible, though).
But no. Something that is active for one round in combat doesn't become an indefinite effect outside of it. :p
For in-combat, let me point out that there is no "hold" action in 5th edition. You can "Ready" an action when it's your turn, or you can choose any other action, but you can't just wait. And regardless of what you do, when your turn comes again in the initiative order, effects that last "until your next turn" end.
DM's Guide, page 284, or here, has rules about modifying existing items or creating entirely new ones, along with relevant guidelines and suggestions.
That is to say, an item such as a Glamoured Armor +2 would be a custom item, but following standard rules. Magic items tailored to the adventure/setting/characters is pretty standard fare.
The page in the DM's guide referenced in the first post is the general rule for scrolls. It goes for any scroll that doesn't have a more specific demand.
As such, scrolls such as Scroll of Protection follow the general rule and can be activated by anyone.
The Spell Scroll is a subcategory of scrolls that come with more specific rules, demanding that the relevant spell is on the spell list of the character trying to use the scroll.
The question about Paladins (and Rangers) using spell scrolls at 1st level is a little too complicated, and best used for thought exercises on mechanics rather than straightforward game rules. Suffice to say, most DMs I know allow them to use scrolls at 1st level (and the one I know that didn't had a story reason, rather than a mechanics one).
P.S. The aforementioned thought exercise:
Spell Scroll rules mention that anyone can use a spell if it's on their class' spell list. Paladins, for example, have a spell list as a class - it's not related to their level.
Simple, no? Well, the rule also reference "Spellcasting Ability", which, if you want to look at semantics, Paladin's do not have until they get the Spellcasting trait on the 2nd level.
According to this, magical ammunition awarded from reward tables (i.e., found in loot) comes in singles unless the DM is generous.
Barring some special cases like Arrows of Slaying, which I believe should always come in single pieces at best, I suppose anyone selling Arrows +1 in a large city would sell them in quivers of 20 like normal arrows.
As for the price, it depends on a lot of factors, but assuming the one making them does so in bunches of 20 as well, they wouldn't be more expensive than a normal magic item of their type.
Remember that their bonus stacks with a +1 bow or such, however. Arrows lose their magic when they hit, though, so it may even things out.
5th edition is pretty consistent, in my experience, at being precise in its wordings.
Revivify doesn't say "The creature returns to life and then regains 1 hit point", it says "The creature returns to life with 1 hit point." We must assume it means what is written, and thus this does not count as "healing". Presumably, this allows the spell to restore life to a creature that was killed in this round by Chill Touch or the like without issue.
I'm curious as to why you're looking into the technicalities, by the way. Mental exercise, or has it come up in a game?
You don't need raw stats to have a pet or three, as long as you don't abuse it (or annoy the DM with it, I suppose >.> ), but if you have to use them, I'd suggest finding an agate worth 1000gp and a friendly bard or druid (the latter is much more likely to have it), and ask them to cast Awaken to the courageous amphibian.
Don't expect to ride it into battle or anything, but you'll be able to hold a conversation with it and have it actually be a companion that can add a lot of depth (and hilarity) to your party's interactions.
Just keep it away from princesses, or you may find yourselves drawn into an unforeseen side quest.
I would suggest renaming the "Never" column to that survey into "Once", perhaps?
I don't need to see a monster's size or initiative "infrequently" or "never", for example; I need to see it once, for a fight. I understand that all points will be easily accessible, but I feel the "never" thing may mislead at least a few people.
PS. Weren't you guys on vacations for the holidays? O.o
If you see the wording of such abilities, it's "deals X damage. The target's hit point maximum is reduced by an amount equal to the damage taken."
You do those in order, so the result is as Metamongoose mentioned.
The curious bit about such interactions comes with temporary hit points. Those get removed first by damage, but your maximum hit points are reduced regardless, and since you can't have hit points above your maximum, you lose the excess as well.
For example, if you have 50 hit points (current and maximum) and 10 temporary hit points, and a vampire bites you for 7, you end up with 43/43 hit points and 3 remaining temporary hit points.
Such attacks not only ignore the buffer of temporary hit points, but strip it off too. >.<
Wouldn't the easiest solution be to add Devil's Sight as a separate "sight" (alongside Tremorsense, Blindsight and Truevision)? It works differently than Darkvision, as it doesn't explicitly grant normal sight in dim light, only lets you see through darkness.
This, please. And if you do, I would greatly appreciate it if you allowed for homebrew senses too! :D
This is great! :)
You can't imagine how often my table goes "Wait, are you sure this is +3? Beyond shows +4" or something. Having the rules/restrictions/bonuses/penalties pointed out is amazingly useful. :D
Tooltip change! Whoo!
I love it. It was getting weird having to think on how to construct a sentence to fit the standard creature's name. :p
Wait, I don't see the first bullet point working? Am I doing something wrong? Is it not deployed yet?
If I click on the relevant item name, or click "Details page", I can see it. If I copy/paste that URL to someone in my campaign, they don't - they get a 404 (not 403).
On a possibly irrelevant case, "Angelic Protection" (the BadEye feat) used to get me to the details page when clicking its name, like everything from my collection. Now it gives me a 404 as well (but if I go to its "Details Page" it works).
We went from "very soon" to "imminent". Be still my heart!
Seriously, though, I am so glad about the first bit. It felt a little weird that a player couldn't see the shiny new custom item until they added it to the sheet and examined it there (plus, no large image).
Can't wait for Source Management. :D
Usually when a new version of the same thing, or an official version of the same thing, are released.
As the staff has explained before, WotC demands (for good reason) for whatever is on D&D Beyond to be "current". So that when someone looks for "Divine Soul" they don't see three UA iterations and an official source, but only the most recent (Xanathar's).
That said, unless some reason causes WotC to say "this UA is now obsolete", I doubt they'll be going anywhere. They'll just evolve to their next version until officially in a book.
I'm glad to hear you're okay.
...but so many questions!
I'll restraint myself and only ask one, so that others may ask their own, however.
So, here goes:
What's the area of effect of Sweet Tea spit take? Is it a cone? 15 ft?
Also, we can all agree that it's all Heartless' fault, right? :p