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    posted a message on Sheild guardian fixing?

    Portable Hole still works!

    Where did you find the stats, though? I looked through the 5th edition Monster Manual and couldn't find a reference (there's always the case of momentary blindness, I suppose).

    Posted in: Rules & Game Mechanics
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    posted a message on Sheild guardian fixing?

    Get a Portable Hole.

    Or, if he's been reduced to pieces no larger than 2 feet in at least one dimension, a Bag of Holding will do.

    Lacking any of those, there's also Tenser's Floating Disk, assuming the Shield Guardian weighs 500 or fewer pounds (which I believe is a reasonable assessment).

    If the DM suggests it weighs more, you'd have to resort to Telekinesis (remember, a dead creature is a corpse, thus an object).

     

    Also, I kind of doubt the Shield Guardian would need Gentle Repose? It depends on the DM, but it does have construct traits, which makes me think of "pieces of wood and/or metal" when it is destroyed, not "rottable flesh".

    Posted in: Rules & Game Mechanics
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    posted a message on What does Attack/Save mean when referring to a spell?

    I would normally agree with DxJxC and consider the matter well answered, but one thing bugs me.

    You mention DEX in the case of Fire Bolt. Are you certain about this? If so, can you provide a screenshot?

    Fire Bolt has no relevant save, it requires a ranged spell attack. As such, I'd expect it to show a "+X" format number at the "Hit/DC" column of your sheet, or the word "ranged" when you look at its "Attack/Save" field in the spell listing.

     

    Otherwise, the answers above are on the spot. The spell entry describes how a spell works exactly, and since a lot of them include a spell attack or a single save, the "Hit/DC" and "Attack/Save" are shorthand reminders for player convenience.

    Posted in: Rules & Game Mechanics
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    posted a message on Adamantine Weapons and Rust Monsters

    This is a little old, but information came up while I was reading the book (as opposed to only checking the monster card)...

    So, from Monster Manual, page 262, or here:

    "Rust monsters roam subterranean passages in search of ferrous metals such as iron, steel, adamantine, and mithral to consume."

    Posted in: Rules & Game Mechanics
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    posted a message on Questions regarding Mordenkainen's Private Sanctum

    I will only advise to be consistent. Take notes if you need to, but the tighter your core rules about such interactions are in your mind, the easier the time you will have to adjudicate an unexpected situation when (not if) the players throw one your way. :)

    Posted in: Rules & Game Mechanics
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    posted a message on Firbolg - Hidden Step Trait

    If something references a round (which is the equivalent of "until your next turn", most of the time), and you're not going with combat timing at the moment, you use the equivalent (of about 6 seconds). The DM, as usual, adjudicates what exactly happens depending on your attempted actions.

    For the example mentioned, it should be easy enough to utilize minor combat timing to verify results. For example, how far you can go before you appear again (1 bonus action to go invisible, then one move, and one action for Dash, and we conclude you can move twice your movement speed before you are visible again - remember you're not inaudible, though).

    But no. Something that is active for one round in combat doesn't become an indefinite effect outside of it. :p

     

    For in-combat, let me point out that there is no "hold" action in 5th edition. You can "Ready" an action when it's your turn, or you can choose any other action, but you can't just wait. And regardless of what you do, when your turn comes again in the initiative order, effects that last "until your next turn" end.

    Posted in: Rules & Game Mechanics
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    posted a message on Glamoured armor question

    DM's Guide, page 284, or here, has rules about modifying existing items or creating entirely new ones, along with relevant guidelines and suggestions.

    That is to say, an item such as a Glamoured Armor +2 would be a custom item, but following standard rules. Magic items tailored to the adventure/setting/characters is pretty standard fare.

    Posted in: Rules & Game Mechanics
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    posted a message on Rules Clarification on scrolls

    The page in the DM's guide referenced in the first post is the general rule for scrolls. It goes for any scroll that doesn't have a more specific demand.

    As such, scrolls such as Scroll of Protection follow the general rule and can be activated by anyone.

    The Spell Scroll is a subcategory of scrolls that come with more specific rules, demanding that the relevant spell is on the spell list of the character trying to use the scroll.

     

    The question about Paladins (and Rangers) using spell scrolls at 1st level is a little too complicated, and best used for thought exercises on mechanics rather than straightforward game rules. Suffice to say, most DMs I know allow them to use scrolls at 1st level (and the one I know that didn't had a story reason, rather than a mechanics one).

     

    P.S. The aforementioned thought exercise:

    Spell Scroll rules mention that anyone can use a spell if it's on their class' spell list. Paladins, for example, have a spell list as a class - it's not related to their level.

    Simple, no? Well, the rule also reference "Spellcasting Ability", which, if you want to look at semantics, Paladin's do not have until they get the Spellcasting trait on the 2nd level.

    Posted in: Rules & Game Mechanics
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    posted a message on Ammunition prices and amount

    According to this, magical ammunition awarded from reward tables (i.e., found in loot) comes in singles unless the DM is generous.

    Barring some special cases like Arrows of Slaying, which I believe should always come in single pieces at best, I suppose anyone selling Arrows +1 in a large city would sell them in quivers of 20 like normal arrows.

    As for the price, it depends on a lot of factors, but assuming the one making them does so in bunches of 20 as well, they wouldn't be more expensive than a normal magic item of their type.

    Remember that their bonus stacks with a +1 bow or such, however. Arrows lose their magic when they hit, though, so it may even things out.

    Posted in: Rules & Game Mechanics
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    posted a message on Where are the minotars' age?

    I'll point out that the minotaur age section seems to be missing in the physical book as well. Interestingly enough, it is missing in the earlier Unearthed Arcana version of them, too.

    Posted in: Rules & Game Mechanics
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    posted a message on Is revivify, raise dead etc considered "healing"?

    5th edition is pretty consistent, in my experience, at being precise in its wordings.

    Revivify doesn't say "The creature returns to life and then regains 1 hit point", it says "The creature returns to life with 1 hit point." We must assume it means what is written, and thus this does not count as "healing". Presumably, this allows the spell to restore life to a creature that was killed in this round by Chill Touch or the like without issue.

     

    I'm curious as to why you're looking into the technicalities, by the way. Mental exercise, or has it come up in a game?

    Posted in: Rules & Game Mechanics
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    posted a message on Hear me out: How do I turn a frog into a Giant Frog?

    You don't need raw stats to have a pet or three, as long as you don't abuse it (or annoy the DM with it, I suppose >.> ), but if you have to use them, I'd suggest finding an agate worth 1000gp and a friendly bard or druid (the latter is much more likely to have it), and ask them to cast Awaken to the courageous amphibian.

    Don't expect to ride it into battle or anything, but you'll be able to hold a conversation with it and have it actually be a companion that can add a lot of depth (and hilarity) to your party's interactions.

     

    Just keep it away from princesses, or you may find yourselves drawn into an unforeseen side quest.

    Posted in: Rules & Game Mechanics
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    posted a message on Feedback Request - Encounter Builder Monster Info Ranking Survey

    I would suggest renaming the "Never" column to that survey into "Once", perhaps?

    I don't need to see a monster's size or initiative "infrequently" or "never", for example; I need to see it once, for a fight. I understand that all points will be easily accessible, but I feel the "never" thing may mislead at least a few people.

     

    PS. Weren't you guys on vacations for the holidays? O.o

    Posted in: D&D Beyond Feedback
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    posted a message on Vampire Bite mechanics

    If you see the wording of such abilities, it's "deals X damage. The target's hit point maximum is reduced by an amount equal to the damage taken."

    You do those in order, so the result is as Metamongoose mentioned.

    The curious bit about such interactions comes with temporary hit points. Those get removed first by damage, but your maximum hit points are reduced regardless, and since you can't have hit points above your maximum, you lose the excess as well.

    For example, if you have 50 hit points (current and maximum) and 10 temporary hit points, and a vampire bites you for 7, you end up with 43/43 hit points and 3 remaining temporary hit points.

    Such attacks not only ignore the buffer of temporary hit points, but strip it off too. >.<

    Posted in: Rules & Game Mechanics
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    posted a message on Paladins Aura of Protection with a Holy Avenger

    Yes, yes they stack.

    Enjoy having the entire party stuck onto you in every encounter. :D

     

    ...paladins never get any personal space.

    Posted in: Rules & Game Mechanics
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