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    posted a message on Waterdeep dragon heist ran as Al
    Quote from Discfan2 >>

    How did you handle chapter 2?  The group didn't have any money to make use of the reward from chapter 1, so the entire Inn story line is out.  Only one person in the group is even interested in modifying their character to join a faction, what with the Adventure League faction rules this season.     

     

    Also, if one of the players joins a faction, then the party can complete the missions as a group

    Posted in: D&D Adventurers League
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    posted a message on D&D Beyond to Fantasy Grounds / Roll20 Character Import

    Also, if you want to watch the development updates, you can do so at this URL:

    https://github.com/RobinKuiper/Roll20APIScripts/commits/development/BeyondImporter_5eOGL/BeyondImporter.js

    Posted in: General Discussion
  • 0

    posted a message on Integration with Roll20 and Fantasy Grounds
    Quote from elmster01 >>

    ok so how do i import my file from d&d beyond into fantasy ground i tried but it is exported as a pdf adn looks like FG only takes xml

     

    http://www.ai6k.com/dndbeyond/

    Posted in: D&D Beyond Feedback
  • 1

    posted a message on D&D Beyond to Fantasy Grounds / Roll20 Character Import

    I've updated the link in the opening post. The original author has ported over my changes to their repository and will be picking up development again. I will be continuing to make updates via pull request into their repository, but will leave versioning up to them.

    You can watch for updates at this URL:

    https://github.com/RobinKuiper/Roll20APIScripts/commits/master/BeyondImporter_5eOGL/BeyondImporter.js

    Posted in: General Discussion
  • 2

    posted a message on Character Sheet - Creature Feature Bug Reports

    Couple things I noticed for the wild shape:

    Wild shape filters exclude CR1 or higher choices for the moon druid.

    Passive perception is not factoring in proficiency.

    AC not factoring in alternative calculations that should still apply, such as unarmored defense.

    Posted in: Bugs & Support
  • 4

    posted a message on D&D Beyond vs Physical Books: An Explanation

    Kreakdude, when you buy a PHB, and later WotC comes out with a special edition cover, do you complain you can't get a free/discounted copy of the special edition for already owning a regular copy? This is the same scenario... same content, different containers. If you want another copy of the material, because the container is different, more pleasing, or more convenient to you, then you should have to pay for the product in full a second time. Although, in this instance, you're already getting a discount on the full price and you've had multiple opportunities to get a discount code on top of that. If it's just about the up front cost, you can buy it piecemeal. If you can't justify even that much discount, then sell the physical copy. They've given you multiple inches, but you won't be satisfied until you get the full mile. This sounds like your problem, not Curse's or WotC's.

    Posted in: General Discussion
  • 0

    posted a message on How WotC can fix the Debacle of Season 8 Magic Item Rewards

    The admins had pitched several ideas to WotC to improve immersion in the new rules, such as gold at the end of an adventure - based on ACP gained (so that characters gain the same amount as they currently do by leveling). The rules that have been released are the ones that were approved by WotC.

    To be fair, though, immersion has never been a strong point of Adventurers League. AL is more about portability, which by itself often breaks immersion. One example is being able to play a hardcover with a main group and side missions with other groups during the events of the hardcover. Another example is multiple characters having completed the same quest separately now playing together at the same table sharing the same story, even though they didn't adventure together during that quest.

    Posted in: D&D Adventurers League
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    posted a message on Found Consumable Magic Items and Season 8

    The players decide how to divide magic consumables among the characters present. ALDMG

    • Consumable Magic Items. Potions, scrolls, and magical ammunition are kept and divided among the characters—encouraging equitable distribution. If more than one player wants an item and the disagreement can’t be resolved, determine the item’s owner randomly (such as by rolling a die).
    Posted in: D&D Adventurers League
  • 0

    posted a message on Downtime Question

    Dramegno is correct. At level 4, you can either acquire 4 ACP or spend 25 downtime days to advance to level 5. You do not have to do both.

    Posted in: D&D Adventurers League
  • 0

    posted a message on Magic Item Changes, Guidance, & Tools for Season 8

    You cannot trade unlocks.

    Posted in: D&D Adventurers League
  • 0

    posted a message on My Group and DM Don't Seem to Understand the S8 Rewards

    As ENanneKS pointed out, the content catalog makes exceptions to general rules, not violations of them. If the content catalog says you can keep something, even though the ALDMG says you can't, you can keep it.

    Posted in: D&D Adventurers League
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    posted a message on Earning gold in the economically deprived world of DnD

    Right now, the methods for obtaining gold are as follows:

    - Selling starting equipment
    - Leveling up
    - Selling treasure checkpoints
    - A few places mentioned in the ALCC (especially under the season 8 content)
    - Certain downtime activities

    Posted in: D&D Adventurers League
  • 1

    posted a message on Earning gold in the economically deprived world of DnD
    Quote from pwhimp >>
    I wouldn't trust XGtE as a source. It's fine for getting a feel for the rules, but the rules in full are in the ALPG, ALDMG, and FAQ.

    From the ALPG v8.2, "Your character can sell or buy spell
    components and equipment found in the resources
    listed in Step 1 & 2, above." So buying and selling equipment is explicitly allowed as long as the price is listed in the PHB.

    This means that if you can find a repeatable way to get a listed item for free, then selling it and keeping the proceeds is allowed. The method I proposed in the other thread was the alchemy jug, but there may be others.

     

    This is not accurate. The entry you mentioned in the ALPG is talking about starting equipment and gold. With the gold from your background and selling starting equipment, you can use that gold to buy other equipment listed in the resources mentioned.

    Items created from the Alchemy Jug during the game are treated the same as any other mundane items found during the game that are not listed in a treasure section. You can use, but not sell, it during the session. Afterward, it is lost. Travis Woodall made this ruling with #AL_Admin and everything.

    You can find his ruling about the Alchemy Jug (specifically) in this thread, you'll have to scroll down.

    https://www.facebook.com/groups/DMsLeague/permalink/2142015982537975/?comment_id=2142019685870938&comment_tracking={"tn":"R9"}

    Posted in: D&D Adventurers League
  • 2

    posted a message on D&D Beyond to Fantasy Grounds / Roll20 Character Import

    Version 0.3.9

    • Fixed missing skill in variable
    • Updated attack range
    • Added support for:
      • Bonus saving throw proficiencies
      • Saving Throw Bonuses
      • Champion's critical range
      • Defense Fighting Style
      • Great Weapon Fighting Style
      • Archery Fighting Style
      • Dueling Fighting Style
      • Two-Weapon Fighting Style
      • Initiative advantage/disadvantage
    Posted in: General Discussion
  • 0

    posted a message on Waterdeep dragon heist ran as Al
    Quote from Farfafree >>

    Wait waterdeep dragon heist is NOT adventures legal?


    Why not?

     

    It is legal.

    It's just that the new rules could put a slower party at about level 6-8 before they finish if they don't use slow progression. Then again, you could say that about all of the hardcovers. The new advancement system is about time, rather than encounters. The hardcovers were designed so that the encounters should put you at the appropriate levels at the appropriate time, but the new advancement system doesn't really fit the hardcovers so easily.

    Posted in: D&D Adventurers League
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