As you all regroup, your surroundings begin to flicker and warp a bit, although not too badly, The portal-door that you’ve come into the arena through so many times opens, allowing passage through.
The death dragon uses all three legendary actions to attack count, for a total of 27 damage. It bites Nadir with a 28 for 20 damage, and nadir is grappled, then misses her with both claws
The remaining zombie moves and dashes away from Vermithrax.
Thd skeleton commander uses its warlord strike, missing nadir, and commanding the death dragon to attack her as a reaction. It does so, hitting her for another 22 damage, and you guys are up.
Nadir takes the melee blow against Godric against herself, and then applies Duelist for +3 AC so that it misses. Nadir and Godric throw everything they have at the Death Dragon or the nearest foe.
Godric: 2 plus Attack: 23 Damage: 10 1 plus Attack: 19 Damage: 14
Nadir: 4 plus Attack: 12 Damage: 8 2 plus Attack: 15 Damage: 7 1 plus Attack: 10 Damage: 10
The death dragon uses all three legendary actions to attack Vermithrax, only hitting once.
As it’s breath just recharged, it releases a wave of necrotic energy, catching everyone on your team in it. DC18 Dex save or [roll]10d8[/roll] necrotic damage, half on success. (I’ll roll
The greater zombies and skeleton commander move and dash to return to melee range with the frontliners.
The one remaining wight lashes out at Godric , hitting with a 21 for 6 damage. You guys are up again!
I'm fine count smiting the dragon, just didn't want to use it on the smaller enemies of redirected.
Count is out of spell slots now though!
I think the illithilich will return I'm 10 days based on abilities otherwise why woukd it face us directly so I'm sure minions know that and want to win favor.
Yoku the Hunter has honed his Prey and uses Insightful Fighting as a bonus action to sneak attack the Lich for 1 minute, Insight 1+17+8 versus an opposed Deception check.
Yoku Attack vs lich, 1+8+10, damage 7+6+7 Yoku Extra Attack vs lich, 1+18+10, damage 5+1+7 Yoku Haste Attack vs lich, 1+17+10, damage 8+1+7 Add Colossus Slayer 8 damage Add Sneak Attack if Insightful Fighting triggers 6+4 damage
The Lich should attempt a DC 26 Deception check to avoid the sneak attack damage,
Arrow 1 (with colossus and with sneak), 38 Arrow 2, 13 Arrow 3, 16
>>Failed. It uses It’s legendary resistance to succeed, and It casts Shield to block his first attack. It uses a legendary action to cast Acid Arrow on Yoku, hitting.
Nice, so the Sneak Attack Damage is removed, and the first attack misses, colossus is only on a hit, so I get to move it to the second arrow Arrow 1, miss Arrow 2 (with colossus), 21 Arrow 3, 16
Yoku will take half of 9 damage from acid and attempt a concentration save for hunter's mark Constitution DC 10 vs 3+11+6
Actually, as Nadir pointed out, this lich doesn’t have shield-I was getting the two lich’s mixed up. So your original damage is correct.
Yoku cheers Count's efforts, "Smite that son-of-a-lich!"
Yoku Attack vs lich, 3+2+10, damage 6+1+7 Yoku Extra Attack vs lich, 3+7+10, damage 4+6+7 Yoku Haste Attack vs lich, 4+20+10, damage 5+6+7 Add Colossus Slayer, 5 damage Add Sneak Attack granted by Count, 5+3 damage
Ben targets the wight's with his last fireball bead, 38, if possible, he wants to hit both the Skeletal Commander and as many Wight's as possible, in that order, add a zombie or two if they are bunched together.
Yoku remaining HP 79/86 (10/14), remaining arrow 19/40, remaining spell slots (3/4), (2/2), remaining fey step 3/3, haste 2/10, invulnerability 7/10, insightful fighting 9/10 Ben remaining HP 86/86 (13/12), remaining spell slots (4/4), (2/2), remaining beginners luck 2/2, necklace of fireballs (0/4), absorption 20/20, invulnerability 2/10, mm 2nd (7/10)
Arrow 1, miss Arrow 2, misses if shield is cast again Arrow 3, critical hit, starts 5+6+7, total 18, plus 5 (colossus), plus 8 (sneak), grand total 32 Crit dice add 2d8 +3d6, 13
Second one actually hits for 17 damage, plus another 45. Ouch. It’s now a lichkebab.
Ben can get them all in the fireball radius, except for the one eight who wasn’t running.
The arcane lich barely misses a tentacle attack at Count, then uses Psychic Whisper. The lich targets one creature it can see within 120 feet of itself. The target must succeed on a DC 17 Wisdom saving throw or take [roll]6d6+4[/roll]psychic damage and be stunneduntil the end of the lich’s next turn as incomprehensible whispers fill the target’s mind. on count, and then a second time at Nadir: [roll]6d6+4[/roll]
The death dragon goes for Dolrik; thanks to Rawrer it misses its bite attack, and it only manages to hit one claw attack, for 16 damage.
Both greater zombies move and dash 60 ft away from Dolrik. Two of the wights follow suit, but one stays and attacks Count, managing to hit once for 14 damage. The skeleton commander also moves and dashes 60 ft away. You guys are up! (They’re all 120 ft from Dolrik; 60 from Count and Nadir.)
Assuming there is a path that Sir Spitz can dash around without giving an opportunity attack (100ft movement) that can get Cound close enough to dismount and move (hasted movement) to reach the illithilich. Count is going to unload his attacks on him (then the eldritch lich if, fingers crossed, the illithilich falls):
BA Channel Divinity Vow of Enmity. As a bonus action, you can choose a creature you can see within 10 ft. of you and gain advantage on attack rolls against it for 1 minute or until it drops to 0 HP or falls unconscious.
Attack 1: 1 plus 26 Damage: 11 plus 22 devine smite 2nd level
Attack 2: 3 plus 19 Damage: 6 plus 29 devine smite 2nd level if against the illithilich or eldritch
Haste Attack: 3 plus 17 Damage: 4 plus 21 devine smite 2nd level if against the illithilich or lich
Dragon round 7 haste and invulnerability
Count round 2 haste and invulnerability
Your first attack murderizes the illithilich! Both of the other two hit the arcane lich for a total of 60 damage! Wow.
Yoku the Hunter has honed his Prey and uses Insightful Fighting as a bonus action to sneak attack the Lich for 1 minute, Insight 1+17+8 versus an opposed Deception check.
Yoku Attack vs lich, 1+8+10, damage 7+6+7 Yoku Extra Attack vs lich, 1+18+10, damage 5+1+7 Yoku Haste Attack vs lich, 1+17+10, damage 8+1+7 Add Colossus Slayer 8 damage Add Sneak Attack if Insightful Fighting triggers 6+4 damage
The Lich should attempt a DC 26 Deception check to avoid the sneak attack damage,
Arrow 1 (with colossus and with sneak), 38 Arrow 2, 13 Arrow 3, 16
Failed. It uses It’s legendary resistance to succeed, and It casts Shield to block his first attack. It uses a legendary action to cast Acid Arrow on Yoku, hitting.
A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes [roll]4d4[/roll]acid damage immediately and [roll]2d4[/roll] acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd.
Actually, Haste grants advantage on Dex save (I'm not sure that you did take that into account for the dragon?). Reroll of the first save, and using inspiration for the last: 9, 18.The power word was the main reason for Nadir to storm forward because with this the rich can take out anyone of us in a blink.
I did not take it into account, I managed to forget. Il reroll.
Nadir takes 14 lightning damage and 13 necrotic damage (included resistance). Godric takes the 14 lightning.
After being fried by electricity and shrivelled by the lich's magic, Nadir consumes a potion of healing as bonus action (+27HP), then she continues to attack the lich, following Godric.
Godric: @Mind Flayer: 2 plus Attack: 13 Damage: 6 @Mind Flayer: 2 plus Attack: 15 Damage: 11
Nadir: @Mind Flayer: 3 plus Attack: 20 Damage: 10 @Mind Flayer: 1 plus Attack: 26 Damage: 8 @Mind Flayer: 2 plus Attack: 11 Damage: 11
Rolls for hitting mirror images:
17,9,3,18,3
The first two attacks hit the duplicates and destroy them, the third attack (Nadir's first) targets the lich. The fourth destroys the last duplicate and the last attack doesn't hit at all. Grand Total: 10 damage to the lich.
Dolrik will mount horse (if needed) to use its movement to get to a position to Turn Undead.
Channel Divinity: Turn Undead
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC 16). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
missed my chance to
Destroy UndeadCR 1 or LowerPHB, pg. 59
When an undead fails its saving throw against your Turn Undead feature, it is instantly destroyed if its CR is lower than the threshold for your level.
(Hopefully some will turn and we can pick them off later, focus fire on those that aren’t turned first)
Horse will use remaining movement to bring itself and Dolrik back to Count and Dolrik will dismount. Horse will Dash, if necessary or Dodge if not.
Rawrer will meet us at Count and distract.
End of turn 8:
HP D//R: 87/96+14 thp // 6/22+14 thp.
Sanctuary (on Rawrer): 8/10
Bless: 8/10
Twilight Sanctuary: 7/10
Resistance to all damage: 3/10
Awesome! The eldritch lich fails but uses a legendary resistance to succeed. So does the death dragon. Both greater zombies fail. The mind flauet fails and uses a legendary resistance. Two of the wights fail. And so does the skeleton commander.
0
As you all regroup, your surroundings begin to flicker and warp a bit, although not too badly, The portal-door that you’ve come into the arena through so many times opens, allowing passage through.
0
Yeah there’s no way the enemies are surviving that.
You guys can describe how you’re finishing them off, if you like.
0
Yes, Count and Nadir.
0
Awesome, three, and no.
Rerolled attack [roll]1d20+11[/roll]
0
The death dragon uses all three legendary actions to attack count, for a total of 27 damage. It bites Nadir with a 28 for 20 damage, and nadir is grappled, then misses her with both claws
The remaining zombie moves and dashes away from Vermithrax.
Thd skeleton commander uses its warlord strike, missing nadir, and commanding the death dragon to attack her as a reaction. It does so, hitting her for another 22 damage, and you guys are up.
0
That’d be the eight. Holy fire comes down from above and strikes it dead!
The dragon fails but uses a legendary resistance to succeed. The two remaining zombies fail, and the skeleton commander succeeds. All three hit!
All hit! The dragon is now bloodied.
Awesome, thanks! It’s not looking super great anymore.
45 damage, not bad! That’ll take the more injured one down.
also, Ben shoulda been hit by the dragon’s breath weapon.
0
The death dragon uses all three legendary actions to attack Vermithrax, only hitting once.
As it’s breath just recharged, it releases a wave of necrotic energy, catching everyone on your team in it. DC18 Dex save or [roll]10d8[/roll] necrotic damage, half on success. (I’ll roll
The greater zombies and skeleton commander move and dash to return to melee range with the frontliners.
The one remaining wight lashes out at Godric , hitting with a 21 for 6 damage. You guys are up again!
0
Oh yeah that’s right. Thanks!
Correct.
0
(Sorry guys, long couple of days. Give me a minute.)
0
I don’t think Nadir has gone yet?
0
The lich is down, so I don’t expect you’re smiting? If you go after the death dragon instead, those all hit.
Yeah that’s cause I got the stat blocks mixed up.
That’d be the one wight. It fails both, and isn’t looking good.
They all hit! Awesome. It’s not quite bloodied yet.
1
Actually, as Nadir pointed out, this lich doesn’t have shield-I was getting the two lich’s mixed up. So your original damage is correct.
Second one actually hits for 17 damage, plus another 45. Ouch. It’s now a lichkebab.
Ben can get them all in the fireball radius, except for the one eight who wasn’t running.
0
The arcane lich barely misses a tentacle attack at Count, then uses Psychic Whisper. The lich targets one creature it can see within 120 feet of itself. The target must succeed on a DC 17 Wisdom saving throw or take [roll]6d6+4[/roll]psychic damage and be stunneduntil the end of the lich’s next turn as incomprehensible whispers fill the target’s mind.
on count, and then a second time at Nadir: [roll]6d6+4[/roll]
The death dragon goes for Dolrik; thanks to Rawrer it misses its bite attack, and it only manages to hit one claw attack, for 16 damage.
Both greater zombies move and dash 60 ft away from Dolrik.
Two of the wights follow suit, but one stays and attacks Count, managing to hit once for 14 damage.
The skeleton commander also moves and dashes 60 ft away. You guys are up! (They’re all 120 ft from Dolrik; 60 from Count and Nadir.)
0
Your first attack murderizes the illithilich! Both of the other two hit the arcane lich for a total of 60 damage! Wow.
0
All three hit! The illithilich uses a legendary action to cast Ray of Frost at the dragon, hitting.
Failed. It uses It’s legendary resistance to succeed, and It casts Shield to block his first attack. It uses a legendary action to cast Acid Arrow on Yoku, hitting.
A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes [roll]4d4[/roll]acid damage immediately and [roll]2d4[/roll] acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd.
I did not take it into account, I managed to forget. Il reroll.
Okie dokie.
Awesome! The eldritch lich fails but uses a legendary resistance to succeed. So does the death dragon. Both greater zombies fail. The mind flauet fails and uses a legendary resistance. Two of the wights fail. And so does the skeleton commander.