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    posted a message on The arena: Monster killers.

    As you all regroup, your surroundings begin to flicker and warp a bit, although not too badly, The portal-door that you’ve come into the arena through so many times opens, allowing passage through. 

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    posted a message on The arena: Monster killers.

    Yeah there’s no way the enemies are surviving that.

    You guys can describe how you’re finishing them off, if you like.

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    posted a message on The arena: Monster killers.
    Quote from PlotArmored >>

    Does the zombie movement provoke opportunity attacks from anyone?

     Yes, Count and Nadir. 

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    posted a message on The arena: Monster killers.
    Quote from Engineered_Beard >>

    Count would like to impose disadvantage on the dragons grappling bite on Nadir.

    Also how many hits were on Count for so I can do his consontration saves and did the damage take his resistance into account already?

     Awesome, three, and no. 
    Rerolled attack [roll]1d20+11[/roll]

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    posted a message on The arena: Monster killers.

    The death dragon uses all three legendary actions to attack count, for a total of 27 damage. It bites Nadir with a 28 for 20 damage, and nadir is grappled, then misses her with both claws  

    The remaining zombie moves and dashes away from Vermithrax. 

    Thd skeleton commander uses its warlord strike, missing nadir, and commanding the death dragon to attack her as a reaction. It does so, hitting her for another 22 damage, and you guys are up. 

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    posted a message on The arena: Monster killers.
    Quote from PlotArmored >>

    Rawrer is unconscious but not dead dead.

    Bonus Action: Healing Word on Rawrer for 7 hp.

    Action: Sacred Flame the most wounded enemy within 60’ range.

    DC 19 Dex Save or 9 radiant damage.

    Blessed Strike adds 7 more radiant should the cantrip cause damage.

     That’d be the eight. Holy fire comes down from above and strikes it dead!

    Quote from Engineered_Beard >>

    Vermithrax will fly back in his attempts fly by attack on the other dragon first by his Frightful Presence on the returning undead:

    Attack 1: 4 plus 29 Damage: 24

    Attack 2: 4 plus 21 Damage: 12

    Attack 3: 2 plus 30 Damage: 12

    Haste action disengage and fly off behind our group in attempt to keep the other enemies from getting closer

     The dragon fails but uses a legendary resistance to succeed. The two remaining zombies fail, and the skeleton commander succeeds.  All three hit!

    Quote from Engineered_Beard >>

    Count will BA attack the dragon:

    3 plus 24 Damage: 5 Then have the sword return to Counts hand.

    Then continue to swing at the dragon:

    Attack 1: 3 plus 24 Damage: 7

    Attack 2: 4 plus 14 Damage: 7

    Haste Attack: 4 plus 24 Damage: 9

    Count temp hp: 10

    Dragon haste/invulnerability round 9

    Counts haste/invulnerability round 4

     All hit! The dragon is now bloodied. 

    Quote from cyreon >>

    Nadir takes the melee blow against Godric against herself, and then applies Duelist for +3 AC so that it misses. Nadir and Godric throw everything they have at the Death Dragon or the nearest foe.

    Godric:
    2 plus Attack: 23 Damage: 10
    1 plus Attack: 19 Damage: 14

    Nadir:
    4 plus Attack: 12 Damage: 8
    2 plus Attack: 15 Damage: 7
    1 plus Attack: 10 Damage: 10

    temp HP N/G: 1414

     

    Quote from cyreon >>

    Godric's first attack is piercing damage to which the dragon is resistant, so it should be halved. 34 total damage according to my count.

     Awesome, thanks! It’s not looking super great anymore. 

    Quote from NathanAscher >>

    Yoku Goes after the Greater Zombie, moving hunter's mark to the Zombie,

    Yoku Attack vs greater zombie, 2+9+10, damage 4+4+7
    Yoku Extra Attack vs greater zombie, 1+6+10, damage 1+2+7
    Yoku Haste Attack vs greater zombie, 4+14+10, damage 6+1+7
    Add Colossus Slayer, 2 damage
    Add Sneak Attack if ally is adjacent, 2+2 damage

    Ben targets the Greater Death Dragon with a scroll of 2nd level magic missile, 11

    Yoku remaining HP 79/86 (3/9), remaining arrow 16/40, remaining spell slots (3/4), (2/2), remaining fey step 3/3, haste 1/10, invulnerability 6/10
    Ben remaining HP 86/86 (2/12), remaining spell slots (4/4), (2/2), remaining beginners luck 2/2, absorption 20/20, invulnerability 1/10, mm 2nd (6/10)

     45 damage, not bad! That’ll take the more injured one down.

    also, Ben shoulda been hit by the dragon’s breath weapon. 

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    posted a message on The arena: Monster killers.

    The death dragon uses all three legendary actions to attack Vermithrax, only hitting once. 

    As it’s breath just recharged, it releases a wave of necrotic energy, catching everyone on your team in it. DC18 Dex save or [roll]10d8[/roll] necrotic damage, half on success. (I’ll roll

    The greater zombies and skeleton commander move and dash to return to melee range with the frontliners.

    The one remaining wight lashes out at Godric , hitting with a 21 for  6 damage. You guys are up again!

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    posted a message on The arena: Monster killers.
    Quote from cyreon >>
    Quote from Smoke_and_Oakum >>

    I don’t think Nadir has gone yet?

     Nadir failed the ST and is stunned this turn. She was riding Godric though and the griffin dashed to the Death Dragon:

    Quote from cyreon >>

    Nadir is stunned but Godric carries her posthaste to the Dragon.

     

     Oh yeah that’s right. Thanks!

    Quote from PlotArmored >>

    (Did we dispatch our host? If so, what is the motivation of his remaining minions?)

     

    Quote from Engineered_Beard >>

    I'm fine count smiting the dragon, just didn't want to use it on the smaller enemies of redirected.

    Count is out of spell slots now though!

    I think the illithilich will return I'm 10 days based on abilities otherwise why woukd it face us directly so I'm sure minions know that and want to win favor.

     Correct. 

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    posted a message on The arena: Monster killers.

    (Sorry guys, long couple of days. Give me a minute.)

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    posted a message on The arena: Monster killers.

    I don’t think Nadir has gone yet?

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    posted a message on The arena: Monster killers.
    Quote from Engineered_Beard >>

    Count will continue his rampage against the lich:

    Attack 1: 3 plus 24 Damage: 10 plus 14 devine smite

    Attack 2: 3 plus 25 Damage: 10 plus 17 devine smite if against the eldritch lich

    Haste Attack: 3 plus 17 Damage: 10 plus 13 devine smite if against the lich 

    BA the sword attacks the lich as well:  3 plus 19 Damage: 7

     The lich is down, so I don’t expect you’re smiting? If you go after the death dragon instead, those all hit. 

    Quote from cyreon >>
    Quote from Engineered_Beard >>

    The remaining lich doesn't have shield so I don't think you have to worry about that.

     But it did use it in the quote above ^^

     Yeah that’s cause I got the stat blocks mixed up. 

    Quote from PlotArmored >>

    (Why are we attacking fleeing foes? Allowing them to re-engage without using a saving throw at the end of their turns seems unwise.)

    Dolrik takes half 16 damage from the death dragon (potion of invulnerability).

    Dolrik sees Nadir get stunned, but flown away. He’s frustrated that he has no “cure” for that.

    He remounts horse and approaches Count. Horse will dash if necessary or Dodge if not. He dismounts.

    Rawrer will keep up with movement (40’), movement with teleport (another 40’) if necessary and then distract.

    Action: Sacred Flame the most wounded enemy within 60’ range.

    DC 19 Dex Save or 8 radiant damage.

    Bonus Action: Sacred Flame the most wounded enemy within 60’ range.

    DC 19 Dex Save or 3 radiant damage.

    Blessed Strike adds 2 more radiant should one of those cantrips causes damage.

    End of turn 9:

    HP D//R: 87/96+(or 14) thp // 6/22+14 thp.

    Sanctuary (on Rawrer): 9/10

    Bless: 9/10

    Twilight Sanctuary: 8/10

    Resistance to all damage: 4/10

     That’d be the one wight. It fails both, and isn’t looking good. 

    Quote from Engineered_Beard >>

    Vermithrax is going to start back in on the other dragon, he will fly back towards it, with hasted speed and try a fly by attack on it:

    Attack 1: 4 plus 19 Damage: 24

    Attack 2: 4 plus 23 Damage: 9

    Attack 3: 1 plus 30 Damage: 9

    Haste action disengage and fly off, BA dash if need be to stay out of dragons range

    Dragon haste and invulnerability round 8

    Count haste and invulnerability round 3

     They all hit! Awesome. It’s not quite bloodied yet. 

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    posted a message on The arena: Monster killers.
    Quote from NathanAscher >>

    Yoku the Hunter has honed his Prey and uses Insightful Fighting as a bonus action to sneak attack the Lich for 1 minute, Insight 1+17+8 versus an opposed Deception check.

    Yoku Attack vs lich, 1+8+10, damage 7+6+7
    Yoku Extra Attack vs lich, 1+18+10, damage 5+1+7
    Yoku Haste Attack vs lich, 1+17+10, damage 8+1+7
    Add Colossus Slayer 8 damage
    Add Sneak Attack if Insightful Fighting triggers 6+4 damage

    The Lich should attempt a DC 26 Deception check to avoid the sneak attack damage,

    Arrow 1 (with colossus and with sneak), 38
    Arrow 2, 13
    Arrow 3, 16

    >>Failed. It uses It’s legendary resistance to succeed, and It casts Shield to block his first attack. It uses a legendary action to cast Acid Arrow on Yoku, hitting. 

    Nice, so the Sneak Attack Damage is removed, and the first attack misses, colossus is only on a hit, so I get to move it to the second arrow
    Arrow 1, miss
    Arrow 2 (with colossus), 21
    Arrow 3, 16

    Yoku will take half of 9 damage from acid and attempt a concentration save for hunter's mark Constitution DC 10 vs 3+11+6

     Actually, as Nadir pointed out, this lich doesn’t have shield-I was getting the two lich’s mixed up. So your original damage is correct. 

    Quote from NathanAscher >>
    Quote from NathanAscher >>

    Yoku cheers Count's efforts, "Smite that son-of-a-lich!"

    Yoku Attack vs lich, 3+2+10, damage 6+1+7
    Yoku Extra Attack vs lich, 3+7+10, damage 4+6+7
    Yoku Haste Attack vs lich, 4+20+10, damage 5+6+7
    Add Colossus Slayer, 5 damage
    Add Sneak Attack granted by Count, 5+3 damage

    Ben targets the wight's with his last fireball bead, 38, if possible, he wants to hit both the Skeletal Commander and as many Wight's as possible, in that order, add a zombie or two if they are bunched together.

    Yoku remaining HP 79/86 (10/14), remaining arrow 19/40, remaining spell slots (3/4), (2/2), remaining fey step 3/3, haste 2/10, invulnerability 7/10, insightful fighting 9/10
    Ben remaining HP 86/86 (13/12), remaining spell slots (4/4), (2/2), remaining beginners luck 2/2, necklace of fireballs (0/4), absorption 20/20, invulnerability 2/10, mm 2nd (7/10)

    Arrow 1, miss
    Arrow 2, misses if shield is cast again
    Arrow 3, critical hit, starts 5+6+7, total 18, plus 5 (colossus), plus 8 (sneak), grand total 32
    Crit dice add 2d8 +3d6, 13

     Second one actually hits for 17 damage, plus another 45. Ouch. It’s now a lichkebab. 

    Ben can get them all in the fireball radius, except for the one eight who wasn’t running.

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    posted a message on The arena: Monster killers.

    The arcane lich barely misses a tentacle attack at Count, then uses Psychic Whisper. The lich targets one creature it can see within 120 feet of itself. The target must succeed on a DC 17 Wisdom saving throw or take  [roll]6d6+4[/roll]psychic damage and be stunneduntil the end of the lich’s next turn as incomprehensible whispers fill the target’s mind.
    on count, and then a second time at Nadir: [roll]6d6+4[/roll]

     

    The death dragon goes for Dolrik; thanks to Rawrer it misses its bite attack, and it only manages to hit one claw attack, for 16 damage. 

    Both greater zombies move and dash 60 ft away from Dolrik. 
    Two of the wights follow suit, but one stays and attacks Count, managing to hit once for 14 damage. 
    The skeleton commander also moves and dashes 60 ft away. You guys are up! (They’re all 120 ft from Dolrik; 60 from Count and Nadir.)

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    posted a message on The arena: Monster killers.
    Quote from Engineered_Beard >>

    Assuming there is a path that Sir Spitz can dash around without giving an opportunity attack (100ft movement) that can get Cound close enough to dismount and move (hasted movement) to reach the illithilich. Count is going to unload his attacks on him (then the eldritch lich if, fingers crossed, the illithilich falls):

    BA Channel Divinity Vow of Enmity. As a bonus action, you can choose a creature you can see within 10 ft. of you and gain advantage on attack rolls against it for 1 minute or until it drops to 0 HP or falls unconscious.

    Attack 1: 1 plus 26 Damage: 11 plus 22 devine smite 2nd level 

    Attack 2: 3 plus 19 Damage: 6 plus 29 devine smite 2nd level if against the illithilich or eldritch 

    Haste Attack: 3 plus 17 Damage: 4 plus 21 devine smite 2nd level if against the illithilich or lich 

    Dragon round 7 haste and invulnerability 

    Count round 2 haste and invulnerability

     

     

     Your first attack murderizes the illithilich! Both of the other two hit the arcane lich for a total of 60 damage! Wow. 

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    posted a message on The arena: Monster killers.
    Quote from Engineered_Beard >>

    The dragon with its hosted speed will go around the other dragon and swoop back at the illithilich and spend its 3 attacks:

    Attack 1: 4 plus 28 Damage: 17

    Attack 2: 2 plus 23 Damage: 13

    Attack 3: 4 plus 20 Damage: 17

    Haste action disengage and fly back up and BA dash if need be to get 100 ft away

     All three hit! The illithilich uses a legendary action to cast Ray of Frost at the dragon, hitting. 

    Quote from NathanAscher >>
    Quote from NathanAscher >>

    Yoku the Hunter has honed his Prey and uses Insightful Fighting as a bonus action to sneak attack the Lich for 1 minute, Insight 1+17+8 versus an opposed Deception check.

    Yoku Attack vs lich, 1+8+10, damage 7+6+7
    Yoku Extra Attack vs lich, 1+18+10, damage 5+1+7
    Yoku Haste Attack vs lich, 1+17+10, damage 8+1+7
    Add Colossus Slayer 8 damage
    Add Sneak Attack if Insightful Fighting triggers 6+4 damage

    The Lich should attempt a DC 26 Deception check to avoid the sneak attack damage,

    Arrow 1 (with colossus and with sneak), 38
    Arrow 2, 13
    Arrow 3, 16

     Failed. It uses It’s legendary resistance to succeed, and It casts Shield to block his first attack. It uses a legendary action to cast Acid Arrow on Yoku, hitting. 

    A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes [roll]4d4[/roll]acid damage immediately and [roll]2d4[/roll] acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn.
    At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd.

     

    Quote from cyreon >>

    Actually, Haste grants advantage on Dex save (I'm not sure that you did take that into account for the dragon?). Reroll of the first save, and using inspiration for the last: 9, 18.The power word was the main reason for Nadir to storm forward because with this the rich can take out anyone of us in a blink. 

     

     I did not take it into account, I managed to forget. Il reroll. 

    Quote from cyreon >>
    Quote from cyreon >>

    Nadir takes 14 lightning damage and 13 necrotic damage (included resistance). Godric takes the 14 lightning.

    After being fried by electricity and shrivelled by the lich's magic, Nadir consumes a potion of healing as bonus action (+27HP), then she continues to attack the lich, following Godric.

    Godric:
    @Mind Flayer: 2 plus Attack: 13 Damage: 6
    @Mind Flayer: 2 plus Attack: 15 Damage: 11

    Nadir:
    @Mind Flayer: 3 plus Attack: 20 Damage: 10
    @Mind Flayer: 1 plus Attack: 26 Damage: 8
    @Mind Flayer: 2 plus Attack: 11 Damage: 11

    Rolls for hitting mirror images:

    17,9,3,18,3

    The first two attacks hit the duplicates and destroy them, the third attack (Nadir's first) targets the lich. The fourth destroys the last duplicate and the last attack doesn't hit at all.
    Grand Total: 10 damage to the lich.

     Okie dokie. 

    Quote from PlotArmored >>

    Dolrik will mount horse (if needed) to use its movement to get to a position to Turn Undead.

    Channel Divinity: Turn Undead

    As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC 16). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

    missed my chance to

    Destroy UndeadCR 1 or LowerPHB, pg. 59

    When an undead fails its saving throw against your Turn Undead feature, it is instantly destroyed if its CR is lower than the threshold for your level.

    (Hopefully some will turn and we can pick them off later, focus fire on those that aren’t turned first)

    Horse will use remaining movement to bring itself and Dolrik back to Count and Dolrik will dismount. Horse will Dash, if necessary or Dodge if not.

    Rawrer will meet us at Count and distract.

    End of turn 8:

    HP D//R: 87/96+14 thp // 6/22+14 thp.

    Sanctuary (on Rawrer): 8/10

    Bless: 8/10

    Twilight Sanctuary: 7/10

    Resistance to all damage: 3/10

     Awesome! The eldritch lich fails but uses a legendary resistance to succeed. So does the death dragon. Both greater zombies fail. The mind flauet fails and uses a legendary resistance. Two of the wights fail. And so does the skeleton commander. 

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