• 0

    posted a message on Ready action and triggers

    Hey there ManyFacesManyNames,

    as you've discovered, the rules in the Player's Handbook don't go into a lot of detail about this - that's how 5th edition works, it leaves a lot of the decision making to your DM and you on how to run something.

    The examples are fairly good though for gauging the general level needed in terms of specifics.

    Making people choose a specific square seems a little detailed compared to how I run the game, or have seen others interpret this rule, but I'm not going to go as far as saying your DM is wrong to choose to use the rules in this way.

    I will say that the more usual interpretation of the rules for readying an action require the players to be less specific. Generally speaking the player needs to declare:

    • What action they are readying: attack, cast a spell, move etc.
    • What they are going to use to do that: attacking with my bow, the spell is sleep
    • What is the trigger: Usually when a certain creature performs a certain action, or when an environmental condition occurs.

    Note that as soon as the trigger occurs, the player has the choice whether they actually want to follow through, or cancel.

    In the case of "As soon as something comes through that door, I attack it with my bow" and then the first creature through the door is a friendly target - the character isn't forced to attack the friendly target, they can cancel their readied action. What they are not allowed to do is revise their readied action, "Oh, I meant the first hostile target" though as a DM this is where some common sense comes into play - it was fairly obvious that they character would only want to attack hostile targets, so you could say, "the friendly npc you weren't expecting to see runs through the door, looking surprised to see you - do you attack him with your readied action? No? Ok, as they run through, hot on their heels is the ogre that's chasing them. Ah, you want to attack that? Fair enough, make your roll!"

    For me, the key thing to remember is that D&D is a fun, narrative game. We're telling a story of these characters and it's not a competition between the DM and the players. As a DM, I want the characters to succeed at pulling off heroic acts that make the players happy, I just make it challenging for them to do so, so that the achievement means something! The point here is that this is a game mechanic to help adjudicate what is and isn't possible with regards conditional actions. It's fairly normal for a player to say, "If <thing happens> then my character <does action>" because they don't know the future, but are indicating that they are ready for a situation they predict will happen.

    Some other examples

    • A rogue with a bow has rolled well on initiative and is acting first. They want to use their sneak attack, but none of the monsters are engaged in combat with the other characters yet, so the player elects to move the rogue to a good vantage point and then chooses the ready action, declaring, "As soon as one of those orcs is in melee range of our paladin, I will attack that orc" - this means the orc could move up to the paladin, or the paladin could move up to the orc, either fulfills this trigger. Personally I rule that saying, "as soon as any of those orcs are in melee range of any party member, I will attack that orc" is a little too vague, but I know DM's who allow that.
    • A fighter is part of a group that are hunting a thief in a town and is standing on a ledge above an alley and declares, "I am waiting until I see the target we're hunting run down this alley, then I plan to jump off and land on him, tackling him to the ground" - the rules for doing this are a bit arbitrary, as they allow for grappling and push attacks, but not really a maneuver such as this. That's something else for the DM to rule on, however the ready action here is pretty clear.
    Posted in: Rules & Game Mechanics
  • 0

    posted a message on Custom subclass moderation time?

    We are working to reduce this, but currently you can expect about 2 weeks.

    Posted in: Bugs & Support
  • 0

    posted a message on Homebrew Subrace Ability Score Miscalculation

    I just had a look - the problem is with your main race - on "Racial Trait for Trifling" your description states:

    Your Dexterity score increases by 2, your Strength decreases by 2.

     

    Looking at the modifiers though, you have set +2 charisma, -2 strength.

    Posted in: Bugs & Support
  • 0

    posted a message on Homebrew Subrace Ability Score Miscalculation

    I just checked and I am able to make a class with subclass and have ability scores work correctly.

    If you link the race here, a moderator will be able to take a look and help you. :)

    Posted in: Bugs & Support
  • 1

    posted a message on How do I add featsduring the character creation process?

    For now, your main option is to create a homebrew magic item that adds the same benefits that the feat would.

    Posted in: General Discussion
  • 0

    posted a message on Enable mouse-over spell information in the character builder.

    Thanks for mentioning this.

    Once the new character sheet and associated changes are live, we'll take a pass through the creation system and check for stuff like this. :)

    Posted in: D&D Beyond Feedback
  • 0

    posted a message on Problem with login and twitch account link

    Hi The_Vandryl,

    I had a look and can see two separate Twitch accounts registered against your email address, each with a D&D Beyond account attached. I shall PM you further info.

    Posted in: Bugs & Support
  • 0

    posted a message on Unable to Add Feats in Character Builder

    You can catch a recording of the last stream on Twitch or Youtube.

    https://www.twitch.tv/videos/252514611

    https://www.youtube.com/watch?v=_jrf3MWsxwo

    Posted in: Bugs & Support
  • 0

    posted a message on Critical Role classes and subclasses

    If you do make your own homebrew subclass of Gunslinger, please don't hit the publish button on it, as we'll have to reject it.

    That said, you never know whether you'll get official gunslingers on DDB any time soon. Who knows! ;)

    Posted in: Rules & Game Mechanics
  • 0

    posted a message on Goliath Encumbrance

     

    Quote from Vasya >>

     Any update on this? It works for the normal encumbrance rules but not the variant

    There won't be a "fix" for this on the current character sheet.
    The new full character sheet overhaul is due soon, which will totally replace the existing character sheet.
    This means that only critical bugs are being fixed for the current sheet.
    That said, I expect all of the encumbrance rules to work correctly on the new character sheet when it is deployed! :)
    Posted in: Bugs & Support
  • 1

    posted a message on Unable to Add Feats in Character Builder

    The developer Q&A stream is on the 3rd Friday of every month, so the next one should be 18th May.

    There's a Q&A thread posted in the feedback forum a week beforehand. Here's the one for earlier this month:

    https://www.dndbeyond.com/forums/d-d-beyond-general/d-d-beyond-feedback/15356-d-d-beyond-live-dev-update-q-a-stream-fri-20th

    Posted in: Bugs & Support
  • 0

    posted a message on Moderation

    The homebrew queue is at around 2 weeks currently.

    Posted in: Bugs & Support
  • 2

    posted a message on Hunters Mark question

    The important wording on Hunter's Mark is:

    If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

     

    This means that you don't need to move it immediately after the target dies - any turn of yours after the target drops to zero hp is fine.

    The target could drop to zero hp and then the turn where you choose to use a bonus action to move the mark could be 20 minutes later, as long as you maintained the spell.

    Posted in: Ranger
  • 1

    posted a message on Content Sharing Restriction Options

    Ah, understood!

    The solution is designed around the DM owning and managing the campaign for now. There will be additional options in the future for campaign management, including being able to change who the DM role sits with, but I am pretty certain that the DM role will always be able to view and edit the characters belonging to players in the campaign.

    Posted in: D&D Beyond Feedback
  • 0

    posted a message on Content Sharing Restriction Options

    Hi there GalacticSamurai,

    you don't need to be the owner of the campaign to enable content sharing with a master subscription.

    The DM of the campaign should create the campaign as normal (meaning they can see and edit the characters) and when you join the campaign, you (or anyone else with a master subscription) can enable content sharing on that campaign.

    Posted in: D&D Beyond Feedback
  • To post a comment, please or register a new account.