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    posted a message on Errata and Multiclass Spellcasting

    To add information - for anyone wondering what errata is being discussed, it's all documented here.

    The specific change is:

    Spell Slots (p. 53). In the first sentence, “your spells” is now “your bard spells.”

    Posted in: Rules & Game Mechanics
  • 0

    posted a message on What am I missing?

    Please stay on topic folks and avoid insults or ascribing motive to others.

    Posted in: General Discussion
  • 1

    posted a message on Homebrew Leveling Beyond 20

    Who knows what the future will bring! Wizards of the Coast may even produce an epic high level rules compendium themselves at some point. 

    Posted in: D&D Beyond Feedback
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    posted a message on Bracers of Defense.

    Ah.... yes, it's coded as a +2 bonus to unarmored AC, so it will boost the Barbarian AC calculation. 

    I think that the Loxodon AC is coded differently due to not using dex. It uses the same modifier as Tortle AC.

    Posted in: Barbarian
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    posted a message on Homebrew Subclass bug

    Sadly at the moment I'm not aware of a workaround. 

    I'm currently traveling and accessing the forums on my phone. When I'm home I'll check with staff what the status is on this issue and post here. 

    Posted in: Bugs & Support
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    posted a message on Errata and Multiclass Spellcasting

    Multiclass casters use the spell slots table from the multiclassing rules instead.

    This multiclass rule overrides the class allocation of spell slots. 

    Please note that your spells known per class is still based upon the individual class - this hasn't changed. 

    As you described, multiclassing two or more spellcasting classes means you will have spell slots that are higher level than any spells the character knows.

    Posted in: Rules & Game Mechanics
  • 1

    posted a message on Errata and Multiclass Spellcasting

    Multiclass casters use the spell slots table from the multiclassing rules instead.

    This multiclass rule overrides the class allocation of spell slots. 

    Please note that your spells known per class is still based upon the individual class - this hasn't changed. 

    As you described, multiclassing two or more spellcasting classes means you will have spell slots that are higher level than any spells the character knows.

    Posted in: Rules & Game Mechanics
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    posted a message on Toll of the dead removed from list

    I just had a look at your character and the only sources currently accessable by that character are:

    - Wayfarer's Guide to Eberron.

    Please discuss with the owner of the campaign that your character is in, as other sources are currently unavailable to your character. 

    Perhaps content sharing has been disabled? Maybe ask them to disable and re-enable to make sure?

    Posted in: Bugs & Support
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    posted a message on Homebrew Subclass bug

    The internal server error usually happens if you've created a character using your subclass, then tried to change the levels.

    Whilst it shouldn't happen - it's something that the developers are aware of. 

    Does this sound like what has happened for you?

    Posted in: Bugs & Support
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    posted a message on MTG languages should be removed as options when "Include MTG content" is not selected

    Languages aren't tied to sources currently unfortunately, so this is something that requires development time. 

    I believe it is something that's planned though!

    Posted in: D&D Beyond Feedback
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    posted a message on Homebrew Leveling Beyond 20

    I'm traveling so don't have the links handy, but the game designers from Wizards of the Coast have said their research shows that the vast majority of games never reach even close to level 20.

    I would imagine that any system that expands past level 20 would be of use to an even smaller proportion of players. 

    I understand this doesn't help you and your group, but the problem is that any support for homebrew post-20 would have to be a comprehensive system to allow the rules to flex how you want. 

    Simply put, the large amount of development that would require is better assigned to features that will be used by the majority of players. 

    I'm thinking here of features like the granular sharing of rule books, homebrew improvements, DM screen/page, containers & inventories. 

    Posted in: D&D Beyond Feedback
  • 0

    posted a message on Bracers of Defense.

    I've checked the way the Bracers of Defense are set-up and they should grant a bonus of +2AC onto any unarmored AC calculation.

    It could be acting oddly due to the combination of the Loxodon and Barbarian both providing separate AC calculations.

    Please link your character sheet here, so that a moderator can take a look.

    Posted in: Barbarian
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    posted a message on Lost Laboratory of Kwalish - Missing Map

    As far as I understand from the text of the adventure, the map is earlier in the chapter, near the top of the chapter in D&D Beyond.

    https://www.dndbeyond.com/compendium/adventures/llok/monastery-of-the-distressed-body#CliffSideApproach

    Note that it has locations 1-10, which would seem to match the M1-M10 for the Monastery.

    Posted in: Bugs & Support
  • 2

    posted a message on Bug with Dual Wielder Feat

    Do you have an appropriate weapon on your character sheet that is equipped and flagged as dual wield?

    Click on the weapon and in the sidebar, click on CUSTOMIZE. There is a box there for "dual wield" to signify that this weapon is dual wielded with another weapon.

    If you have this, the +1 AC will show.

    Posted in: Bugs & Support
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    posted a message on Suggestion & Request - Campaign content sharing.

    Any homebrew item you have made can be restricted so it isn't shared by removing it from your homebrew collection.

    When you do want it visible, go to your homebrew creations page and add it back to your collection from there.

    Posted in: D&D Beyond Feedback
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