• 1

    posted a message on Missing Otherworldy Patron

    I strongly suggest that you read the post that was linked by SubsistCyber which will explain why there is a cost associated with using some content on D&D Beyond.

    Posted in: Bugs & Support
  • 2

    posted a message on Exoskeleton mechanics and language editing
    Quote from Black_Hat >>

    Is there any way I can change the description without having to resubmit?

    Nope - please ensure you proof read and test your homebrew prior to submitting.
    Every homebrew submission is manually checked by a moderator and it can take quite a lot of time to check all submissions.
    Quote from Black_Hat >>

    Secondly, the race has a  trait known as Exoskeleton: "When you aren't wearing armor, your AC equals 13 + your Dexterity modifier." How do I translate this into DNDBeyond's modifiers so that it calculates properly?

    Modifier type: Set
    Modifier subtype: Unarmored Armor Class
    Fixed Value: 3
    Posted in: Homebrew & House Rules
  • 2

    posted a message on Export Sheets

    Yes, there is a major overhaul of the character sheet, that is well underway.

    The early prototype/mock-up looks like this:

    Posted in: D&D Beyond Feedback
  • 0

    posted a message on D&D 3.5

    The really easy answer to this is - there is more than enough development available to keep the team busy for years, developing top tier digital tools for 5th edition - the current version of the game.

    Who knows what the future brings though. Maybe if the dev team feel that the site is complete and there are no more value/tools that can be added, they might create a site for 3e/3.5e

    I consider it unlikely though and likely a very poor business decision to develop a website to support a game system that is no longer supported by the company who created it.

    Posted in: Bugs & Support
  • 2

    posted a message on Creating a familiar/companion sheet

    The upcoming character sheet revamp has been discussed as having the capability to track familiars, companions, wildshapes and more.

    Posted in: Rules & Game Mechanics
  • 1

    posted a message on How much app offline functionality is there?

    The mobile app is currently in alpha test, so there's only so much I can tell you, as the rest of the functionality is being worked on.

    The compendiums and adventures can currently be downloaded and perused offline - this will stay the same, likely with improvements even.

    Character will be added, but we'll have to wait and see how that works out - I know that the intention is that the character sheets can be viewed/used offline.

    Posted in: Bugs & Support
  • 1

    posted a message on What happens to you PCs if you cancel your sub?

    After the subscription ceases, the first time you access your character screen, you will get the option to choose which 6 characters to keep unlocked.

    Please be warned that currently if you exit from that screen without choosing 6 characters, then all of your characters will be locked.

    Posted in: General Discussion
  • 0

    posted a message on Homebrew Weapon Range

    There's no option for this - the current magic item homebrew system calls for the selection of a BASE WEAPON, which then has additional properties added on top of that - it mostly doesn't provide scope for altering the properties of the base weapon.

    The only existing item that does something similar is Dwarven Thrower which just notes the range in the text as far as I can see.

    Posted in: D&D Beyond Feedback
  • 0

    posted a message on Unearthed Arcana - Classes?

    What he was referring to is the next time WotC publishes content containing those classes.

    That might be a full sourcebook, or it might be a UA article containing an updated version of the class - we don't know, but both of those will be added to D&D Beyond.

    Posted in: D&D Beyond Feedback
  • 0

    posted a message on Wizard Spells Known at Level 1

    Please can you link the character in question, so one of the moderator team can take a look?

    Posted in: Bugs & Support
  • 0

    posted a message on Dev Q and A Notes?

    The VOD is available on twitch.

    Also available on YouTube.

    There's no text transcription available (yet) but you can switch on closed captions on YouTube.

    Posted in: D&D Beyond Feedback
  • 2

    posted a message on D&D Beyond vs Physical Books: An Explanation

    I can confirm for you that Wizards of the Coast does not own D&D Beyond - that's not how licensing works.

    With regards your concern that WotC could "pull the plug" on the site at any time, I would say that you are doing Amazon's contract lawyers a massive disservice.

    At any rate, the D&D Beyond team at Curse work closely with the D&D team at WotC, so I cannot see a world where any issues cannot be worked out.

    Posted in: General Discussion
  • 2

    posted a message on shields and two handed weapons

    From the rulebook:

    Shields. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

     

    To benefit from a shield, the character must be actively using it with one of their hands, which eliminates the possibility of using a two-handed weapon at the same time (unless the character has more than 2 arms I guess).

    As VanZoeren notes, there isn't a separation of different types of shields in 5th edition.

    The design seems to assume that a character will use whatever shield fits their fighting style, so it could be a quick fencing style with rapier and buckler or a heavy infantry style with a spear and large kit shield or Roman scutum - they all count as +2 AC for game balance reasons.

    Posted in: General Discussion
  • 3

    posted a message on Duda con los arquetipos marciales

    Disculpas: esta respuesta es a través de Google Translate.

    Los arquetipos adicionales están en el Player's Handbook que necesitas desbloquear del mercado.

     

    D&D Beyond can be used for free and contains information from the following "free to use" sources published by Wizards of the Coast:  D&D 5th edition SRDD&D 5th edition Basic Rules, and Elemental Evil Companion.

    Content from other sources, such as the Player's HandbookDungeon Master's Guide, or Monster Manual, will need to be purchased from the Marketplace or accessed via another user sharing content with you via their Master Tier Subscription.

    Posted in: Fighter
  • 0

    posted a message on Animated Shield Dilemma

    Ah, nice! That's a fun bit of luck with the haggling and great that the party pitched in. :)

    A word of caution about letting AC get too high though - the 5th edition game is built around normal boundaries for levels, so you may already be finding that many monsters have a hard time hitting the paladin.

    Posted in: Rules & Game Mechanics
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