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    posted a message on What should I do with this PC

    I have a few solutions.

    Outlaw guns in the area they are in.

    Make his gun explode.

    Have a talk with your player about this. Most of the time this fixes a lot of issues and gives them your perspective on this.

    Just let them do it. D&D is not about winning or losing, but having fun.

    Posted in: Rules & Game Mechanics
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    posted a message on Playing a Necromancer in 5e 2024

    Well, that's not quite accurate.  Basically you're home brewing that.  Technically the answer should be 'no, you can't'.  I have a half-orc Necromancer wizard who I refuse to remake as 5.5e...because you you can't.  You are going to be bastardising the rule sets and winging it.  While I genuinely like most of the 5.5e changes, they are NOT as compatible as spruiked.  Until Necromancer becomes a 5.5e subclass the answer is no.  It apparently is in the works and I look forward to it, but until then you have only Evocation, Divination, Illusion, and Abjuration to choose from.

     WOTC designed 5.5e to be backwards compatible with 5e. Unless your DM has any restrictions on using subclasses from older books (and this is not 6e, but 5.5e), you should be able to use it perfectly fine.

    Posted in: Wizard
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    posted a message on What is the best wizard build?

    If you want to be the funniest, play a Mountain Dwarf Wizard for light and medium armor proficiency, along with a few weapons.

    Posted in: Wizard
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    posted a message on Funny D&D Stories
    Quote from Dreami_Noodle >>

    One of them was hungry, so they ate the first thing they saw, which was a magic missile

     So what happened to him?

    like @IMPLAYS asked:

    Quote from IMPLAYS >>

    One of my players tried to eat a magic missile. 

     What happened?

     

     They took the full force of the damage plus damage from interior injuries.

    Posted in: Dungeon Masters Only
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    posted a message on Coffeelock Build

     Thanks for all of your feedback. Just for reference, my DM enjoys having crazy overpowered builds because it can alter the story in funny ways.

    Posted in: Tips & Tactics
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    posted a message on Campaign Ideas

    Yes, it is starting at first level

    Posted in: Dungeon Masters Only
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    posted a message on Campaign Ideas

    I am running a solo campaign with a warforged Sorlockadin (Warlock+Sorcerer+Paladin) and I have no clue for the plot. Do you have any ideas?

    Posted in: Dungeon Masters Only
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    posted a message on Totem of Undying

    Thanks for the feedback!

    Posted in: Rules & Game Mechanics
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    posted a message on Totem of Undying

    Glyph of Warding stops working if it's move a few feet from where it was cast

     No, it does not. Glyph of Warding does not mention anything about range in the spell glyph

     
    Posted in: Rules & Game Mechanics
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    posted a message on Totem of Undying

     

    Consult with your DM before usage. If allowed, get the spells Glyph of Warding and Revivify, probably from Cleric. Get 500 gp's worth of diamond dust, then make the glyph so when you die, it cast Revivify on you. (Forge Domain is recommended to actually buy the dust with Artisan's Blessing) And now you can have as many lives as remaining totems there are.

    Posted in: Rules & Game Mechanics
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    posted a message on Coffeelock Build

    1.   That is true

    2.   A long rest is never required

    3.  Tasha's Caustic Brew with a second level slot does 4d4 acid, along with other spells

    4.  Sorlock is not for spamming eldritch blast, it is to gain infinite spell slots. A lot of spells are for flavor purposes

    5.  A lot of spells are for flavor purposes. Burning Hands and Firebolt are because he is very close to fire.

     

    Posted in: Tips & Tactics
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    posted a message on Fun uses for Wish

    I wish for this campaign to be in 4e

    Posted in: Tips & Tactics
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    posted a message on Coffeelock Build

    Warforged from Wayfinder's Guide to Eberon says, 

    • Warforged Resilience. You were created to have remarkable fortitude, represented by the following benefits.
      • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
      • You are immune to disease.
      • You don’t need to eat, drink, or breathe.
      • You don't need to sleep and don't suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.

     

    Posted in: Tips & Tactics
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    posted a message on Coffeelock Build

    Yes

    Posted in: Tips & Tactics
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    posted a message on Coffeelock Build

    Hello! This is my 5th level coffeelock build. Please tell me if anything needs to be better or revised

    Warforged from Wayfinder's Guide to Eberon to not need to sleep long rest or a Tiefling

    Warlock: 2 Levels

    • Patron of the Fiend
    • Mask of Many Faces and Eldritch Spear invocations
    • Eldritch Blast, Toll the Dead, Burning Hands, Armor of Agythas, and Charm Person

    Sorcerer: 3 Levels

    • Divine Soul
    • Metamagics of Quickened Spell and Empowered Spell
    • Cure Wounds, Prayer of Healing, Magic Missile, Tasha's Caustic Brew, Fire Bolt, Mage Hand, Spare the Dying, and Sacred Flame

    Backround Sailor

    Any questions, comments, or suggestions?

    Posted in: Tips & Tactics
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