For some reason my VHS tapes don't play on my Apple TV, either!
It's just not practical to expect a tool like this to support a version that's 10+ years old.
I guess I was confused, because I assumed there was a difference between "player" and "character".
It said I had "3 players", but one of the "players" was just a character that I created myself. And when I deactivated that character, it still says "3 players" had joined my campaign.
The two characters which were not created by me have usernames associated with them, but I guess that's the only identifying information? Like, I wasn't sure which of my players was "DeadpoolRox" and which was "AnimeLover94".
Why does it still say "3 players" if there are only 2 "characters"?
P.S. I had to "Remove" the 3rd character completely before it went back to saying there were "2 players".
I made a campaign, and I provided a link to join the campaign to my players.
On the campaign page, it says I have "3 players".
How can I find out who those players are? Which people signed up? Isn't there some way to look at list? What if I needed to remove someone?
This is a known issue, it's been reported many times. They're aware of it and are prioritizing in their bugfix pipeline with the rest of the feedback.
It's almost a dealbreaker for me! Very difficult to use it without switching the iPad around clumsily.
I'm not sure how to describe this, but I'd like to see improved hyperlinks to searched terms, or some better way to go right to the results of a search. Especially on iPad.
Last night, in my Out of the Abyss session, a character contracted a disease in the module called "grackle-lung". I wanted to reference the exact rule, so I took my iPad off its keyboard and turned it sideways, so it would be in portrait mode where the global search actually exists, and typed "grackle-lung".
But when I clicked on the link to "Factions of Gracklstugh", the search term was nowhere to be found, and I couldn't easily Ctrl-F and search with my iPad the way I could to find text in a long document on my computer.
As my players sat and twiddled their thumbs, I tried scrolling through the document and eventually I just opened up the book and read it from there. I wish there was a way I could have gone right to the term I was searching. Looking at it now, it's not that difficult to find, but in the heat of a session, I was starting to get flustered because I couldn't find it.
Especially in a case where there's a specific sidebar, which could have its own anchor tag and specific index entry so a search for "Grackle-lung" will return an option to go right to the sidebar named "grackle-lung".
Any possibility of an ETA on when the global search will be fixed for iPads in landscape mode?
I was trying to run my session last night, but I use an iPad and keyboard, so whenever I wanted to search for something, I had to awkwardly turn the tablet on its side and search, it was weird and clunky.
Seems like it's just a CSS issue or something, that a simple hotfix deploy could solve.
You can also use the site wide search function to find them, by searching healing, or potion of healing.
The way other media deals with this issue is to provide a code which can be redeemed for the digital version.
When you buy a record, or a Blu-ray, or a comic, there will often be a card with a code that you enter into a website and redeem it for the digital version, whether that's mp3s you can download, or whether it grants you the license to watch/listen to the content with iTunes or Amazon.
That's the way to do it, but I imagine it would take a lot for Wizards of the Coast to move to that model, because there's a big infrastructure cost--you've got to produce the codes, add a download card or some other way of including the code in the book itself, and you have to believe that your digital service is going to exist for years and make it worthwhile to do all these changes.
So, while it's something we could potentially see in the future, it's not something I'd expect for quite a while.
Not to mention, this method wouldn't mean anything for people who have already bought the books before they were shipped with a code.
For a cleric character, there's an entry under "Limited Use" for "Channel Divinity", but it seems to describe only the default of Turn Undead.
A cleric of the Life domain has a Channel Divinity feature called "Preserve Life". This is listed in the "FEATURES" section, but it would be great to see it in the "LIMITED USE" section as well.
The fact that you're buying a license to use the content through a service, rather than buying the physical product itself, is not unique to D&D Beyond. It's an issue faced by anyone who consumes any kind of content in the 21st century.
Do you buy a CD, which you will own, or buy a license to listen to an album on iTunes?
Do you buy a DVD or purchase a license to watch a movie on Amazon?
Do you buy a copy of the New York Times or buy a license to read its content online?
In my opinion, there are valid and legitimate concerns with this kind of business--if a service goes under, you just lost access to your purchases. But you're putting your trust in the longevity and good faith of the service. All service providers will stop functioning at some point in the future--iTunes, Amazon, New York Times, etc, just like D&D Beyond will. But the best case scenario is one in which that happens years (or decades) into the future, rather than next week.
The adventures really look just exactly like the rest of the site--if you look at the basic rules, just imagine that the text is saying "There's a dungeon with a goblin in it" instead of "Add your proficiency bonus to your attack roll".
The pages with maps have a map on them. All of the art seems to be represented in one way or another. The books just don't have the graphic design treatment of published D&D books, they're black text on a white background.
It looks just like the basic rules. If you're able to read and follow the basic rules and appreciate the presentation, you should have no problem with the adventure books.