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    posted a message on Feats or Ability Increase

    Unless there is a feat that is central to your character concept, it is usually better to take the ASI until you max out your primary ability score.

    Personally, I think feats are overrated. But there is no wrong way to build a character the way you want to.

    Posted in: Tips & Tactics
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    posted a message on Forgotten Realms universities

    For sure - in Silverymoon or Waterdeep, you can either create a standalone institution, or make it a branch of either the Conclave or a Waterdhavian Guild. Bardic Colleges might also be affiliated.

    Keep in mind that the sourcebooks really focus on stuff that is of interest to adventuring - city history and sample institutions are geared that way, but that doesn't mean that nothing else is intended to exist. They also don't list individual wagonwrights in a large city, but DMs are always encouraged to add their own bits to cities to make them feel more real.

    Posted in: Tips & Tactics
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    posted a message on Forgotten Realms universities

    https://www.dndbeyond.com/forums/dungeons-dragons-discussion/rules-game-mechanics/6806-forgotten-realms-college-university-or-academy#c4

    Silverymoon is the knowledge capital of Faerun, at least in terms of sharing that knowledge instead of just hoarding it. They even have something literally called "The University". Your "usual" subjects would be taught at any non-magical academy, but there's not a focus on that in D&D's hacky medieval-esque worldview. You might also consider simply having tutors available to train particular knowledge skills: Biology and such would be contained under the Nature skill, where philosophy might be considered under History.

    Posted in: Tips & Tactics
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    posted a message on Question in seeing though Fog Cloud

    Not to mention creating an impenetrable one-way mist with no saving throws or caveats is well beyond the reasonable abilities of a 1st-level spell.

    Posted in: Rules & Game Mechanics
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    posted a message on Magical Secrets Advice?

    Your biggest considerations are probably going to be what are competing spells. Think back to how often you had different spell levels available - for example, you might blow all your 1st- and 3rd-level slots quickly but stack up 2nd-level slots that mostly get used to tune up 1st-level spells; in this case, you might want to pick up a useful spell like Mirror Image or Spiritual Weapon. You'll want to avoid concentration spells unless you find you're not often concentrating. Don't duplicate any options that your Bard list can handle. Also recommend keeping them lower-level where possible; as your level pushes double digits, 1st-level spells tend to be used less, but Shield can be great all day long; contrarily, taking a slick 5th-level spell seems great until you realize you can only cast it once per day and you have other spells you want to use that slot for.

    Posted in: Bard
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    posted a message on Question regarding Skulker feat

    Yes, essentially. Whether you are obscured, and how obscured you are, tends to be up to the DM. The DM also decides when it is reasonable for you to try to hide. But the purpose of the feat is that you can hide even if someone can see you, so long as there is some kind of camouflage or obfuscation.

    Posted in: Rules & Game Mechanics
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    posted a message on What is a "magic weapon" for purposes of overcoming resistance?

    Edit: deleted incorrect information wherein I assumed the DMG would be internally consistent.

     

    Posted in: Rules & Game Mechanics
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    posted a message on Hypnotic Pattern

    It's not really any different than playing on a grid and casting your spell in an awkward location that happens to only hit enemies (even though combat is supposed to be dynamic).

    That said, I think I'd require that party members use their Reaction to do so.

    Posted in: Tips & Tactics
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    posted a message on Help finding something that should be easy...

    You can find the dragonmark feats in an Unearthed Arcana article for Eberron (it's old and never got updated, so take with a grain of salt): https://media.wizards.com/2015/downloads/dnd/UA_Eberron_v1.pdf

    Posted in: Rules & Game Mechanics
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    posted a message on Question on the sword Shatterspike

    When's the last time you tried to damage an object? It's a pretty niche enchantment, and any adamantine weapon does the same thing as of Xanathar's.

    Posted in: Rules & Game Mechanics
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    posted a message on Elf Paladin?

    You also have to be careful about how your character fits into an adventuring party, assuming this game is using the typical adventuring format rather than a ragtag rebellion. Why is this freedom fighter out adventuring when they could be fighting the power? Why would an adventuring party want to take the risk of harbouring someone actively antagonizing the crown?

    Posted in: Paladin
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    posted a message on EK Mechanics

    To be clear, Green-Flame Blade only lets you attack once (I think this is what you said, but just so it's clear). But yes, your Action Surge gives you a full Attack action to play with, so you can make multiple attacks. If an 11th-level Fighter Action Surges, they can make 6 attacks in one round.

    Haste only gives you a single attack you can make, as described in the spell itself.

    Posted in: Rules & Game Mechanics
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    posted a message on Mob Mechanics

    Well, swarms of various vermin for one. You can look at how they work and potentially apply it as a sort of template to larger creatures like goblins.

    There was an Unearthed Arcana for mass combat, but that's more for army vs. army.

    As long as all the enemies are similarly equipped, 5e makes it pretty trivial to slay through hordes of goblins without a ton of bookkeeping. Or just abstract it, like how a skill roll lets you accomplish a series of complicated gestures to pick a lock or investigate a murder scene. For example, instead of rolling attack to hit, you roll attack to see how many trivial foes you kill or turn back. Then the mob rolls to swarm you with damage.

    Posted in: Rules & Game Mechanics
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    posted a message on Mark action

    Any and every melee attack can mark a target. Mark is not an action, and does not require the Attack action, only a melee attack. You can still only make one opportunity attack per your turn regardless, but you can mark several targets if you have several attacks, including the opportunity attacks triggered by the marked target. On the other hand, it is almost always better to focus-attack one target until it dies, so spreading out your attacks just to mark is a tradeoff.

    Posted in: Rules & Game Mechanics
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    posted a message on Druid Newbie

    Generally, multiclassing will grant you the proficiencies associated with that class, but I'd suggest keeping multiclassing at arms' length until you have the game's basic mechanics down.

    https://www.dndbeyond.com/compendium/rules/basic-rules/customization-options#Proficiencies

    Alternatively, a Wood Elf Druid will have shortbow and longbow proficiency.

    Posted in: Druid
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