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    posted a message on Void Beyond the Stars: Inner Realms

    With this, the group continues on, in the direction that the bandits had mentioned before they noticed the group. Before long, they find what can only be the entrance to the bandit's hideout. It occurs to the group that perhaps a plan of attack should be made before just marching on in.

    Posted in: Play-By-Post
  • 3

    posted a message on Is Vecna still trapped within a Demiplane of Dread?

    From what I know, Vecna left Ravenloft in the transition from 2e to 3e, and is part of the default pantheon of 3.x. I believe the (2e?) module, Die Vecna Die! details his escape from Ravenloft. He also appeared as a god in the Nentir Vale, as I recall, so he's clearly made it out of the Demiplane of Dread.

    Posted in: Story & Lore
  • 0

    posted a message on Void Beyond the Stars: Otherside

    At this point, Maeralya speaks once again, after looking in a notebook.

    "Oh dear. I forgot, but I have a meeting here, very soon. I'm so sorry, but you'll have to leave my office now. You should decide what you want to do with that star of yours, and head off by tomorrow I think. I can't help but think that the star will bring us bad luck. You'll have better luck with blacksmiths in Peoldrientioss, and better luck with scientists in Sedessan."

    With this, the mayor opens the door, and you all file out, moving to the location where the star you claimed waits for you.

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    posted a message on Void Beyond the Stars

    WHAELRDRAKE

    Nearest Neighbor: Saerlior (3 days South), Arkmunster (3½ days West)
    Population: 786 (Predominantly human, mixed)
    Whaelrdrake is one of the largest towns on the continent, just barely short of being a city. Unusual for any major settlement, Whaelrdrake was founded not by a regular dragon, but a pseudodragon. This pseudodragon, Whaelrdrake, lived in the town year-round, and is often seen flying about the market and above the town. Whaelrdrake is known for both these facts, and its strong drink, Demon Blossom, so named for the intense fire sensation that blossoms in one's stomach when they consume it.
    Among others, the Leering Rose, the Gilded Rose, the Slaughtered Horde, the Lonely Demon, the Prancing Spirit, and the Mysterious Eel stand out as the best taverns in town. The Slaughtered Horde, and Prancing Spirit are the most raucous dives in town, while the Gilded Rose doubles as a brothel for those with the coin for it. The Leering Rose, Lonely Demon, and Mysterious Eel are all quieter, the Leering Rose a front for the thieves' guild, and the Lonely Demon owned by (some say) an actual demon, though this claim is unfounded, beyond the large number of tieflings who spend much of their time in the bar. The Mysterious Eel, owned by an eccentric gnome, is a quiet, low-key bar.

    Posted in: Play-By-Post
  • 0

    posted a message on Void Beyond the Stars

    Qlevveln takes each hand offered to him in turn, leaving a slight tingling sensation in the hands he shakes.

    "Indeed. I hope to see you all again one day, and best of luck to you all."

    With this, the starfolk cowboy walks away from the group, heading north. After a minute, the group is ready to set out to Whaelrdrake once again. It is not long before the walls of the town rise in the distance. You can see what looks like a very small dragon flying over the town as you approach. By the time the group reaches the town's borders, night is beginning to fall. Despite the large star the group carries with them, they make it into the town with little hassle.

    Posted in: Play-By-Post
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    posted a message on Tomb of Annihilation [IG/IC]

    "Now that you mention it, the streets did seem too empty. Any idea why, guide?"

    Kulan stands, waiting for a response, before stepping forward and offering his hand.

    "I've forgotten my manners! My name is Kulan. Pleasure to be doing business with you."

    Posted in: Play-By-Post
  • 0

    posted a message on Dawning - Homebrew Campaign [IG/IC]

    Wilkas nods as Rheim calls him out by name.

    "Taken two days ago? I'm sure I saw him earlier. You have my aid, as I doubt I will be safe from the Veiled One either way. That, and I doubt I'll be able to access the Tenur bank account while the authorities investigate the husk of the house."

    More importantly, vengeance must be gotten for Eryn.

    Posted in: Play-By-Post
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    posted a message on Dawning - Homebrew Campaign [IG/IC]

    "Wilkas Tenur. House Tenur. Sick of running around the city in the dead of night. Where would you suggest we go, Ulrich? With my house burning down, I was planning on sleeping here, but that's evidently out of the question now."

    Wilkas looks at each of the others in the room in turn, deciding that they seem decent enough people, if a little ill-mannered (though, he thinks to himself, that could easily be pinned on the fact they were attacked in the middle of the night). He decides to push the mention of an urban legend such as Kryeus Desire from his mind for now. Already too much to worry about right now.

    Posted in: Play-By-Post
  • 0

    posted a message on Tomb of Annihilation [IG/IC]

    Kulan looked at the prices of various things before turning to the group.

    "Basic rations will be 10 gold per person for two tendays, and we'll need a donkey or two to carry them, so that's what, 90 gold there. We brought a rain catcher each before we numbered more than 5, so we'll need more of them. I think Inete would have her own aleady, as would Qawasha. Two more of them at a gold each, and we'll need insect repellent. It looks like the incense is cheaper, but I personally think the salve will serve us better. That would put us down 102 gold total, so that's all the money Inete offered us, and a further two from our patron's payment. We have 43 gold left after that, before we start dipping into our own personal funds. What else should  we purchase that I've missed?"

    Posted in: Play-By-Post
  • 0

    posted a message on Dawning - Homebrew Campaign [IG/IC]

    Wilkas winces as the unknown person yells, before speaking.

    "Okay, fair enough. I've never had a problem with tieflings before today. Most seemed like nice enough people. I've only been back in town half a day, so I have only gossip to go on, in regards to what to call them. If you wish to correct me with regards to what to call them, I'm open to criticism right now."

    Something approaching a grin flashes across his face, quickly fading.

    "As for what I've done, perhaps, but I know not what it is. I mean, I have a suspicion based on what they wrote in blood on the inner walls of the mansion, but their claims don't quite align with the facts of what it might be."

    Posted in: Play-By-Post
  • 0

    posted a message on Dawning - Homebrew Campaign [IG/IC]

    "Well, I've barely been in town, what, half a day now? Yeah, half a day. I come back to the city and hear that there's a tiefling cult just attacked the city. When my house is destroyed, and my family killed, the fact that I'm attacked by two people in robes, one of whom is a tiefling, I think it's a fair assumption that it was probably that cult."

    Wilkas sits down as he speaks. Naberius' spirit stirs within him, attempting to influence him to speak for even longer, but it takes little effort to quell that urge, even tired as he is.

    Posted in: Play-By-Post
  • 0

    posted a message on Void Beyond the Stars

    With this, the party continues on their way towards Whaelrdrake. On your way along the path, the journey is rather uneventful, with a lunch break in a pleasant field being the most exciting event of the day. During it, Qlevveln stands up and speaks.

    "It has been good to travel with you, friends. However, I suspect it would be in my best interests not to join you in Whaelrdrake. As such, I wish to part ways. I suspect more of my kind will have fallen to this planet, and need knowledge of the language in order to survive."

    Posted in: Play-By-Post
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    posted a message on Void Beyond the Stars: Inner Realms

    The half-elf bandit falls dead, and his human ally swings around at his killer, Sorel. He misses with his first shortsword [Attack roll 12], but draws another one, which strikes Sorel [Attack roll 16], who is distracted by the first blade [Damage roll 2].



    STATUS
    Sorel: 16 damage taken
    Bandit 2: DEAD
    Bandit 1: 10 damage taken (Frandal did hit in post 124 if you add the bonuses listed in post 126)

    Posted in: Play-By-Post
  • 0

    posted a message on Void Beyond the Stars

    With the brief conversation behind them, the group heads towards the village's east exit. The path has trees on both sides, each with a small statue at its base. Once they reach it, Katerina directs the group to stop at the fifth tree on the right hand side of the road. She knocks on the tree twice, before kneeling down and knocking on the statue at its base three times. The air seems to change around you, feeling a little fresher. Taking this as a sign that the barrier between planes was weakened as the blacksmith had described to Katerina, the group continues its journey towards Whaelrdrake. Turning back, you see only the ruins that exist on the map you possess.

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  • 0

    posted a message on Void Beyond the Stars: Inner Realms

    The bandits lung forth, as the group notices that Mabel and Shariel have disappeared. Though The first bandit is first to his foes, the human's shortsword refuses to leave its sheath in time for a good strike against Brenyax [Attack Roll, Natural 1]. His half-elf companion, on the other hand, is able to draw his sword with ease. Sorel, distracted by the first bandit next to him, suffers a painful blow [Attack roll 17] from the assassin's sneak attack [Damage Roll 14].



    STATUS
    Sorel: 14 damage taken

    Posted in: Play-By-Post
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