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    posted a message on Deliberately preparing ... NOTHING ...

    I have recently started up a game with a group of people I met at Uni, and character creation was so fast (thanks D&D Beyond) that I was not prepared for them to build their characters in under 15 minutes, so I (unfortunately) had to improvise the starting scenario. It went surprising well (though on immediate reflection I thought of a much better way I could have gotten the party together), and I realised the other day that I'd basically continued the trend in subsequent sessions. With this group, I rarely do more than note where the last session ended off and what needs to happen at the start of the session.

    I've decided that I'm doing only a little less than I should be doing as it means I have no plans for the players to ruin. NPCs are split between the ones the players decide to speak to, and the (very rare) ones I have initiate discussions with players. The fact that it's only a short little adventure probably means I'm much safer with this method that I would be in a longer, ongoing adventure.

    Posted in: Dungeon Masters Only
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    posted a message on Void Beyond the Stars: Inner Realms

    With the trio of drunk bandits dead, it is time to enter the hideout proper and deal with the rest of the bandits. Again, the choice arises, to sneak in or to bust down the door.

    Posted in: Play-By-Post
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    posted a message on Void Beyond the Stars

    At this point, the star is attracting some worried looks. Taking this as a cue to hurry up, the group slits up. Dastrun and Katerina move towards the guard, taking the star with them. He takes them off towards the guards' barracks, while Chance and Valen are left to hunt for information.

    Posted in: Play-By-Post
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    posted a message on Void Beyond the Stars: Inner Realms

    While the first and third bandit succumb to the breath weapon, the second dodges it before being diced up by Sorel. Misthel's arrow drops the last of the bandits, though Sorel's disguise  remains active...

    Posted in: Play-By-Post
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    posted a message on Void Beyond the Stars: Inner Realms

    Despite the group's attempt at stealth, they alert the guards. Sorel's disguise self makes him appear as another bandit, though this doesn't seem to help the situation.

    'Oi mate. I ain't seen you around 'ere before. And 'ho are these two bastards?"

    One bandit walks up to the group, right up to Stilllock. A second later, a shortsword is sticking out of the blood hunter's back, and the rite fades from his swords. As the remaining pair stare in horror, a new duo emerges from the bushes behind them, one human man, and the other an elven woman, right as Stillock hits the ground.

    [Players win Initiative]

    Posted in: Play-By-Post
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    posted a message on Dice material benefits and disadvantages?

    Transparent dice have lower odds of imbalances, since you'd be able to see the bubbles if there were any.

    Posted in: General Discussion
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    posted a message on 5e Race question: canine humanoid?

    Well, there's the Khenra of Plane Shift: Amonkhet. They're Jackal people, though typically you'd want a pair of players to play them (or have an NPC with the party) because they have a feature called Khenra Twins which either works as the halfling's Lucky feature if you can see your twin or gives you immunuty to the frightened condition if your twin is dead (note it does nothing if your twin is alive but in the next room over or the like).

    Posted in: General Discussion
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    posted a message on Void Beyond the Stars: Inner Realms

    As the group watches the site of the bandits' hideout, they see very little in the way of guards. Clearly, the bandits never expected anyone to get past their first line of the defence, the pair of rogues you beat with no effort earlier.

    Posted in: Play-By-Post
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    posted a message on Void Beyond the Stars

    The guard that Katerina speaks to glances at the star, eyes wide.

    "Well, I'd recommend that you keep the star at our barracks. You'll want to get it sold quick though. There's been talk among the higher-ups that we'll start confiscating them soonish. The Leering Rose, the Gilded Rose, the Slaughtered Horde, the Lonely Demon, the Prancing Spirit, and the Mysterious Eel are the best inns in town. They say the Lonely Demon's run by a real demon though, so I'd be wary of that one. The Mysterious Eel and the Leering Rose are pretty quiet as well. The other three, well two are dives, and if you have the coin for it, the Gilded Rose can offer some, well, other services."

    Posted in: Play-By-Post
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    posted a message on What do you want most in D&D Beyond?

    The only thing I really want to see in D&D Beyond that isn't here already is Variant Rules in the Character builder. Stuff like Honour and Sanity scores from the DMG, and (most of all) the Vitality rules from the June 2015 UA article, Variant Rules (I'm fully aware the chances of this happening are near-if-not-zero, but it is the thing I most want added to Beyond).

    Posted in: D&D Beyond Feedback
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    posted a message on Void Beyond the Stars: Inner Realms

    With this, the group continues on, in the direction that the bandits had mentioned before they noticed the group. Before long, they find what can only be the entrance to the bandit's hideout. It occurs to the group that perhaps a plan of attack should be made before just marching on in.

    Posted in: Play-By-Post
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    posted a message on Is Vecna still trapped within a Demiplane of Dread?

    From what I know, Vecna left Ravenloft in the transition from 2e to 3e, and is part of the default pantheon of 3.x. I believe the (2e?) module, Die Vecna Die! details his escape from Ravenloft. He also appeared as a god in the Nentir Vale, as I recall, so he's clearly made it out of the Demiplane of Dread.

    Posted in: Story & Lore
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    posted a message on Void Beyond the Stars: Otherside

    At this point, Maeralya speaks once again, after looking in a notebook.

    "Oh dear. I forgot, but I have a meeting here, very soon. I'm so sorry, but you'll have to leave my office now. You should decide what you want to do with that star of yours, and head off by tomorrow I think. I can't help but think that the star will bring us bad luck. You'll have better luck with blacksmiths in Peoldrientioss, and better luck with scientists in Sedessan."

    With this, the mayor opens the door, and you all file out, moving to the location where the star you claimed waits for you.

    Posted in: Play-By-Post
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    posted a message on Void Beyond the Stars

    WHAELRDRAKE

    Nearest Neighbor: Saerlior (3 days South), Arkmunster (3½ days West)
    Population: 786 (Predominantly human, mixed)
    Whaelrdrake is one of the largest towns on the continent, just barely short of being a city. Unusual for any major settlement, Whaelrdrake was founded not by a regular dragon, but a pseudodragon. This pseudodragon, Whaelrdrake, lived in the town year-round, and is often seen flying about the market and above the town. Whaelrdrake is known for both these facts, and its strong drink, Demon Blossom, so named for the intense fire sensation that blossoms in one's stomach when they consume it.
    Among others, the Leering Rose, the Gilded Rose, the Slaughtered Horde, the Lonely Demon, the Prancing Spirit, and the Mysterious Eel stand out as the best taverns in town. The Slaughtered Horde, and Prancing Spirit are the most raucous dives in town, while the Gilded Rose doubles as a brothel for those with the coin for it. The Leering Rose, Lonely Demon, and Mysterious Eel are all quieter, the Leering Rose a front for the thieves' guild, and the Lonely Demon owned by (some say) an actual demon, though this claim is unfounded, beyond the large number of tieflings who spend much of their time in the bar. The Mysterious Eel, owned by an eccentric gnome, is a quiet, low-key bar.

    Posted in: Play-By-Post
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    posted a message on Void Beyond the Stars

    Qlevveln takes each hand offered to him in turn, leaving a slight tingling sensation in the hands he shakes.

    "Indeed. I hope to see you all again one day, and best of luck to you all."

    With this, the starfolk cowboy walks away from the group, heading north. After a minute, the group is ready to set out to Whaelrdrake once again. It is not long before the walls of the town rise in the distance. You can see what looks like a very small dragon flying over the town as you approach. By the time the group reaches the town's borders, night is beginning to fall. Despite the large star the group carries with them, they make it into the town with little hassle.

    Posted in: Play-By-Post
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