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    posted a message on Void Beyond the Stars: Otherside

    Player's win initiative. And unfortunately, DarkWolf is leaving us :(

    In any case, the fight must go on!

    Some people are very far away

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    posted a message on Kaladesh - Silence in Peema (IG/RP)

    "While the majority of us shouldn't go into town, it is probably in Namura's best interests to spend the night in a proper bed."

    Flux glances towards Namura before turning his attention to Quill.

    "Which direction would we go to get to the Dark Site? I think we should go and rest just outside that side of town, and then in the morning, carry on towards our goal."

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    posted a message on Void Beyond the Stars

    [Finny is unable to post at the moment, so I am performing his turn]

    As the rest of his friends start attacking the phase spiders, Dastrun feels a combination of anger and dread, recalling the last encounter with the phase spiders. He rushes forward to Phase Spider 3, bringing his greataxe down towards it [Attack roll 13, Damage roll 12]. Qlevvaln, seeing his new allies fight these strange creatures, follows suit, pulling a revolver from its holster and Aiming [6 rounds]. A burst of sound goes off as a bullet flies through the air, striking Phase Spider 3 [Attack roll 23, Damage roll 13].

    The phase spiders, annoyed that they were slow to the draw lash out in retaliation, but only Phase Spider 1 successfully hits their target (Dastrun), who succumbs to its poison, taking 13 damage. Valen's magic protects him from phase spider 3, and Soolaire is completely missed by phase spider 2. All three phase spiders vanish, jaunting to the ethereal plane.



    STATUS
    Phase Spider 1: 30 Damage taken, Ethereal
    Phase Spider 2: 12 Damage taken, Ethereal
    Phase Spider 3: 13 Damage taken, Ethereal
    Qlevvaln: Aiming for 6 rounds

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    posted a message on Welcome to Hell

    [Nature [roll]1d20[/roll]]
    [Perception [roll]1d20+1[/roll]]

    The Heavenly Swordsman rests his hand on Golthag's injured shoulder [Using Healing Hands aasimar ability to heal 1 hit point], and encourages him to give it another go.

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    posted a message on Codex Anathema, vol. VIII: "Rise of the Quori"

    "I am right next to you Ilmo. Though they are Vulkoori, they are still my people. Remain on guard, but do not take aggressive action please."

    Ra'sakar reaches out with his mind as he speaks the same words in Elvish. Ra'sakar remains ready to dodge.

    "Hail, Vulkoori. What is your tribe? It is uncommon to see non-Sulatar this far north."

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    posted a message on Void Beyond the Stars: Inner Realms

    As you continue down the path, Sorel notices that something is off. As he warns he group that something may be amiss, three phase spiders appear.

    Roll initiative. Players win initiative.

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    posted a message on Void Beyond the Stars

    "Now, to answer your question, Valen. Calling the moon a lump of rock was a bit rude, but with what is happening to it, it may as well be. I don't know much about the magic involved, but it would have to be created by someone as strong as a god. And yes, these, er... stars, these stars are where Starbeasts live, but us Starfolk are more nomadic. As for your sun, well, it isn't a warren, but it is processed warrenstone... er, starmetal?... in any case, it is a, what is the word? Palace, I think?"

    On the road again, you check your map. You should reach the remains of a long ruined village not long before nightfall, but about five minutes down the road, you see some phase spiders running at you.

    Roll initiative. Players (and Qlevvaln) win Initiative.

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    posted a message on Void Beyond the Stars: Otherside

    As Kelrah rushes in, Jener the Sparrow glances up to the sky, as do many orcs, and they see a star, falling towards the encampment. Orcs begin to flee as the star closes in, and as Kelrah continues to approach his targets - the Tanarukks - the star squashes them, and two Starbeasts begin to claw their way out. The star's landing lauches debris which crushes many other orcs [Kelrah crit a Misfortune saving throw, so everything is going well for him right now (Lets see how long that lasts)].

    Roll initiative, guys!

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    posted a message on Kaladesh - Silence in Peema (IG/RP)

    "We could have remained civil, but we didn't. It is hard to say if we are any better than the Consulate any more. We attacked someone who had done nothing to us, and stole from them, just like the Consulate. And worse than that, because of that, we can easily expect retaliation. And you Lero, are adding fuel to the fire, stealing that scabbard. I was thinking about trying to stop them from retaliating against me when they come after us, but, I think you're right, it isn't worth it. And those bugs are getting annoying."

    Flux tosses the note into the water.

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    posted a message on Kaladesh - Silence in Peema (IG/RP)

    "There are worse things than slavers Krai. Like murderers. As an aetherborn, you should know that life is the most precious thing something can have. Without life, there is no freedom. With life, there is a chance. There was no proof that they are slavers in any case. The only indication of such was them calling Lero and Quill slaves of Namura. You all jumped to a conclusion. A drug trafficker can only ruin the lives of a few, but the Consulate can ruin, and has ruined, the lives in a city and more."

    Flux adds to their note, apologising for the theft of the scabbard.

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    posted a message on Star Wars - Shadows of the Old Republic (IG/RP Thread)

    Aevar rushes forward, attempting to strike with his stun baton once more. However, Ryywhaaca's sudden change in position throws him off and he catches his own leg with the stun baton [Critical Miss, 5 damage to self].

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    posted a message on Kaladesh - Silence in Peema (IG/RP)

    "Sorry about my friends. They are a bit on edge."

    Flux apologises to the group as they leave. They pull out a bit of paper, and write a note, informing them that if they could, Flux (the aetherborn with the lifecraft tiger) would return the boats, and apologises for any stuff that is taken, as the group rarely listens to him. When they spot Lero eyeing the rapier owned by Jarlock, Flux speaks up once more.

    "I think taking their boats is more than enough. Leave their stuff alone."

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    posted a message on Star Wars - Shadows of the Old Republic (IG/RP Thread)

    Aevar strikes the Weequay again [Attack roll 22], but the hit has little weight to it [Damage roll 4].

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    posted a message on Kaladesh - Silence in Peema (IG/RP)

    "Now, now, that was completely uncalled for, Namura. It's not very nice to kill people, especially over boats of all things. If they were holding one of us captive, I'd understand your desire to kill them, but that rage of yours is like a dagger in my mind. I thought you were a better person than this."

    Flux steps out of the bushes, Turbo beside him. His hands are up to show that he has no tricks up his sleeves as he walks forward, placing them on Lero and Namura in an attempt to calm them down as he passes them, stopping next to Namura.

    "Sorry about these two. They are a little hot-headed. Unfortunately, 70 gold a head is a bit out of our range right now, and our reasons for getting across aren't something that we can leave to a week from now"

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    posted a message on Welcome to Hell

    My glove will suffice. The Heavenly Swordsman picks up all the gear that belongs to him, before looking at the symbols on the floor [History check [roll]1d20[/roll]].

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