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    posted a message on Dawning - Homebrew Campaign [IG/IC]

    Wilkas walks to one of the windows and peers in, to see if  he could  recognise any of the people who were up. He sees Rhiem and Vior, along with several strangers and some corpses. After relaying this to Tamela, he asks;

    "Should we go in? I'm getting sick of corpses today."

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    posted a message on Tomb of Annihilation [IG/IC]

    Kulan turns around to the priests who had arrived with Jilwyn. He bows briefly before speaking.

    "Thank you for aiding us in dealing with these undead bastards. Without your assistance, they might have caused more damage, to both the building and us."

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    posted a message on Tomb of Annihilation [IG/IC]

    Kulan moves over the newly fallen zombie, rushing past the pillar [Move to E7]. Seeing the zombie out of the corner of his eye, he stops and swings his glaive towards it, barely landing a hit in the sudden swing [Attack roll 8]. The glancing blow still carves out a chunk of the zombie's flesh [Damage roll 13].

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    posted a message on Void Beyond the Stars: Otherside

    After nearly half an hour of work, the party manages to get the star onto the wagon setup and begins to return to Chynurrorth. After two and a half days they finally make it back to the town, where they find the mayor waiting, for them. She looks at the group, confused for a second, before she starts to speak. Beside here stands a dark figure.

    "Only three of you made it? And you met someone on your journey? Did you meet him before or after the orcs? Come back to my office and we'll have this sorted out. By the way, this is Kyriel-Mar. Since you left, he approached me about the orcs, and when I said I'd already sent some adventurers, he asked to join you in future endeavours. It's up to you of course, but I promised to at least let him meet you if you returned."

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    posted a message on Tomb of Annihilation [IG/IC]

    Kulan shrugs off the blow as he watches the ghoul fall. Within a second, he swings around again, bringing his glaive down on the zombie [Attack roll 15]. The glaive hits this zombie in the shoulder, dealing a serious wound, though not quite downing it [Damage roll 11].

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    posted a message on Void Beyond the Stars: Inner Realms

    The group arrives at the location purported to be the bandit's hideout just before night. Stilllock overhears a pair of bandits talking, and notifies the others.

    "- and so I don't get why we gotta stay this close to the village. I mean, the hideout's an hour north of here."
    "Yep. I completely agree. However, my main question is why we're even set up to rob this village anyway. There're other places closer to mains that'd pay us out even better."
    "Too right. I reckon we try an' get answers from our superior back at base after our shift, what say you?"
    "I'm down for that. Reckon he'll try to pull the wool over our eyes?"
    "No doubt man, no doubt."

    Evidently, this outpost was not the hideout that you were looking for.

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    posted a message on Welcome to the Snout of Omgar

    "I shall take last watch, which leaves third watch unclaimed. If you see or hear something, wake another, rather than investigating alone. Some threats on this island are better met by two than one."

    With this, Damu pops into her shell, presumably sleeping. The Deschaineux's captain speaks a few moments later.

    "If no-one else is willing, I shall take third watch."

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    posted a message on Tomb of Annihilation [IG/IC]

    As Cor'avin's arrow downs the zombie before him, Kulan turns around to deal with the threat approaching the two paladins from the rear. To his shock, a ghoul stands behind them. In response to this more deadly threat, Kulan swings his glaive down towards its skull. Though he misses the ghoul's head, he makes contact with the undead's flesh [Attack roll 12], ripping a chunk out of its shoulder [Damage roll 11].

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    posted a message on Tomb of Annihilation [IG/IC]

    Kulan swings his glaive at the neck of the zombie before him [Target: E5], the faerie fire surrounding his target making the shot all the easier [Attack roll: Crit]. The wound is shallower than Kulan would have liked, but the savage nature of his orcish blood means that the damage is more meaningful than he initially realises, though not by much [Damage roll 8].

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    posted a message on Void Beyond the Stars: Otherside

    Kelrah and Jener's combined effort nets them a find of 160 gold pieces and a rapier with intricate designs along the blade and hilt. They also find several beasts of burden, as well as some wagons and other transport equipment. They also manage to find the orc's food store, though much of the food looks rather unappetising, apart from some meat that looks like it had been slaughtered only yesterday.

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    posted a message on The Twin Pistols of Rhein
    What are the rules you are using for how/when a weapon misfires? I don't see any included alongside the optional firearms rules in the Dungeon Master's Guide.
    Similarly, the pistol stats I am seeing have a "renaissance" pistol that needs to be reloaded after every shot because it has the loading weapon property, and a modern automatic pistol and revolver which have, respectively, reload (15 shots) and reload (6 shots) as weapon properties. So my question is are you using some supplemental rules from a source other than the Dungeon Master's Guide, and if so, what source?
    In any case, the wording of the "Intricate Magazine" feature of the item doesn't need to have the wording mention what stats the item does not have. You could just say "This pistol has the reload (6 shots) property."
    I think these are designed for Matt Mercer's Gunslinger subclass for Fighters, available on the DMs Guild. Having a quick look at it, misfiring is a thing that happens and pistols have reload 4 in that source, so I feel somewhat confident in that claim. I think it would be wise if the magic items called out that they were for use with this subclass.

    As for suggestions, I don't really have any in particular, but it seems to me like either a lessening of the rarity, or an increase into what these weapons do for their wielder, is in order. Legendary weapons like defender, hammer of thunderbolts, and holy avenger all have significantly more "oomph" to them than these weapons seem to.
    Also, I personally think it would be interesting if there were something special that only applied if the same person were using both. Whether that means adding an attunement requirement to them and having being attuned to both grant extra features, or a benefit was specifically only active in a round during which the wielder has attacked at least once with each of the two pistols. I regretfully don't have any suggestions what sort of effects or benefits there could be.

    I agree with this. As is, they might be rare.Perhaps when you fire with both, you gain a bonus to AC until the start of your next turn, or maybe you gain advantage on an attack with one if you've made an attack with the other in the same turn?

    Posted in: Homebrew & House Rules
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    posted a message on The Twin Pistols of Rhein
    Quote from AaronOfBarbaria >>

    Saying the pistols have the light property doesn't actually do anything, as that property is worded to only affect melee weapons (unless I've missed some errata).

     This link to the basic rules section on weapon properties says nothing about only affecting melee weapons. My first printing PHB says it was never a thing that light only affects melee weapons. The issue exists within the rules for two-weapon fighting.

    In any case, why are they two separate items, as opposed to just giving him two Pistols of Rhein? They seem to have the same mechanics, unless I skipped over something.
    Posted in: Homebrew & House Rules
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    posted a message on Void Beyond the Stars

    Once Valen hands over his 25 gold, the Blacksmith hands over the rapier he had been working on until the group turned up. Once both Chance and Dastrun pay for their weapons, he leaves for a minute, returning with the weapons. He starts saying something, but Chance and Dastrun are long gone before he says enough for Katerina to translate.

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    posted a message on Eoatha | Master Thread

    "The reason is probably a political one. That, or this new job is sure to be more interesting than the one we were just taken off."

    Jeremiah had been rather silent since the Genasi had appeared, and finally speaks once he leaves. His voice seems more gravelly than before.

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    posted a message on Void Beyond the Stars

    The blacksmith pulls out a scrap of paper and a pencil, and quickly does the maths.

    "Funnily enough, if there were no enhancements to the weapons at all, and standard material were used, you'd be looking at 102 gold total. 50 for the big sword, 25 for each rapier, and 2 for the dagger. I suppose you can write off the dagger under the star, though."

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