Huge Elemental, Unaligned
Armor Class 17 (natural armor)
Hit Points 220 (20d12 + 100)
Speed 30 ft., swim 60 ft.
STR
20 (+5)
DEX
12 (+1)
CON
20 (+5)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws STR +9, CON +9, WIS +4
Skills Athletics +9, Perception +8, Stealth +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold
Senses Darkvision 60 ft., Passive Perception 16
Languages Aquan, Auran
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Hold Breath. The hydra can hold its breath for 1 hour.

Multiple Heads. The hydra has seven heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.

At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.

Reactive Heads. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.

Wakeful. While the hydra sleeps, at least one of its heads is awake.

Actions

Multiattack. The hydra makes as many bite attacks as it has heads.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage plus 7 (2d6) cold damage.

Cold Breath (Recharge 5–6). Each of the hydra's heads exhales frigid mist and shards of ice in a 30-foot line that is 10 feet wide. Each one of these lines originates in a different square adjacent to the hydra, and no line can pass through a space occupied by the hydra.

Each creature in a line must make a DC 16 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one. Creatures affected by the breath of multiple heads must make a saving through for each line they're caught in.

 

Description

The cryohydra is a horrific, blubbery mammal not unlike a massive narwhal with multiple heads on long, serpentine necks. Its organic body has been warped by elemental power, allowing it to survive extreme cold. Although its heads can be severed, the hydra magically regrows them in short order.

Environment: Arctic

JamesHaeck

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