Gargantuan Fiend (Devil), Lawful Evil
Armor Class 22 Natural amor
Hit Points 595 (34d20 + 238)
Speed 30 ft., swim 120 ft.
STR
25 (+7)
DEX
19 (+4)
CON
25 (+7)
INT
18 (+4)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws STR +15, DEX +12, CON +15, INT +12, WIS +12
Skills Perception +12
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Cold, Fire, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Blindsight 120 ft, Darkvision 120 ft, Truesight 120 ft, Passive Perception 22
Languages All, Telepathy 120 ft
Challenge 27 (105,000 XP)
Proficiency Bonus +8

Blood Frenzy. The Sekolah has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Charge. If the Sekolah moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 44 (8d10) bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Strength saving throw or be pushed up to 20 feet away and knocked prone. 

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Innate Spellcasting. The Sekolah's innate spellcasting ability is Wisdom (spell save DC 20, +12 to hit with spell attacks). It can innately cast the following spells, requiring no material components: 

At will: alter self (can become Medium when changing his appearance), detect magic, geas, ice storm, invisibility (self only), suggestion, wall of ice.
3/day each: locate creature, , cone of cold.

Legendary Resistance (3/Day). If the Sekolah fails a saving throw, it ca n choose to succeed instead.

Magic Resistance. The Sekolah has advantage on saving throws against spells and other magical effects. 

Magic Weapons. The Sekolah's weapon attacks are magical

Shark Telepathy. The Sekolah can magically command any shark within 120 feet of it, using a limited telepathy.

Sahuagin Telepathy. The Sekolah can magically command any sahuagin within 120 feet of it, using a limited telepathy.

Siege Monster. The Sekolah deals double damage to objects and structures.

Actions

Multiattack. The sekolah makes three melee attacks: one with its bite and two with its tail. It can use Ram in place of any melee attack.

Bite. Melee Weapon Attack:+ 13 to hit, reach 10ft., one target. Hit: 29 (4d10 + 7) piercing. If the target is a creature, it is grappled (escape DC 23). Until this grapple ends, the target is restrained, and the Sekolah can't bite another target. 

Ram. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 51 (8d10 + 7) bludgeoning damage.  

Tail. Melee Weapon Attack:+ 13 to hit, reach 20ft., one target. Hit: 24 (6d6 + 7) bludgeoning damage. 

Swallow. The Sekolah makes one bite attack against a large or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage and is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the Sekolah, and it takes 42 (12d6) acid damage at the start of each of the Sekolah's turns.
If the Sekolah takes 50 damage or more on a single turn from a creature inside it, the Sekolah must succeed on a DC 23 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet oft he Sekolah. If the Sekolah dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.

Tidal Wave (Recharge 6). While submerged, the Sekolah magically creates a wall of water centered on itself. The wall is up  250 feet long, up to 250 feet high, and up to 50 feet thick.  When the wall appears, all other creatures within its area must each make a DC 23 Strength saving throw. A creature takes 33 (6d10) bludgeoning damage on failed save, or half as much damage on a successful one.
At the start of each of the Sekolah's turns after the wall appears, the wall,along with any other creatures in it ,moves 50 feet away from the Sekolah. Any Huge or smaller creature inside the wall or whose space the wall enters when it moves must succeed on a DC 23 Strength saving throw or take 27 (5d10) bludgeoning damage. A creature takes this damage no more than once on a turn. At the end of each turn the wall moves, the wall's height is reduced by 50 feet, and the damage creatures take from the wall on subsequent rounds is reduced by 1d10. When the wall reaches 0 feet in height, the effect ends.
A creature caught in the wall can move by swimming. Because of the force of the wave, though, the creature must make a successful DC 23 Strength (Athletics) check to swim at all during that turn.

Legendary Actions

The sekolah can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sekolah regains spent legendary actions at the start of its turn.

Attack. The Sekolah makes one ram attack or tail attack.

Detect. The Sekolah makes a Wisdom (Perception) check.

Move. The Sekolah moves up to half its speed.

Chomp (Costs 2 Actions). The Sekolah makes one bite attack or uses its Swallow.

Description

Sekolah resembles a 35-foot-long (11 m) great white shark. He can normally be found hunting giant squid and other prey that he finds suitably challenging. Sekolah is a rapacious monster who cares nothing, one way or the other, for any race but the sahuagin. 
Sekolah is a powerful devil and the primary deity worshipped by the sahuagin race. His holy symbol is a white shark or a dorsal fin rising from the water.

Realm in Stygia. Sekolah's realm Sheyruushk is located in Stygia, the fifth of the Nine Hells. Miles beneath the Stygian ice lies the frigid, aquatic realm of Sekolah, the gigantic white shark deity of the sahuagin. Sekolah glides silently and languidly through the bright blue waters of Sheyruushk, attended by his fiendish sahuagin minions. The sahuagin petitioners in Shreyruushk surround Sekolah in perfect geometric formations, and any who fall out of line are eaten.

Worshipers and Sacrifices. When the tides are right, the sahuagin sacrifice their weak, crippled and aged to Sekolah by feeding them to the 1-3 holy sharks which always accompany sahuagin clerics. The Great Shark permits the sahuagin to form temporary pacts with other evil deities, he does not care, as long as he continues to receive regular sacrifices from his priestesses.

 

Lair and Lair Actions

Sekolah resided in Stygia in the realm of Sheyruushk in Baator. Miles beneath the Stygian ice lies the frigid, aquatic realm of Sekolah, the gigantic white shark deity of the sahuagin. Sekolah glides silently and languidly through the bright blue waters of Sheyruushk. This underwater realm is accessible from a crack between two icebergs not too far from Tantlin. The icy waters are dark, but that does not bother the sharklike sahuagin who live here.

Lair Actions

On initiative count 20 (losing initiative ties), the Sekolah takes a lair action to cause one of the following effects; the Sekolah can’t use the same effect two rounds in a row:

  • A strong current moves through the Sekolah's lair. Each creature within 60 feet of the Sekolah must succeed on a DC 23 Strength saving throw or be pushed up to 60 feet away from the Sekolah. On a success, the creature is pushed 10 feet away from the Sekolah.
  • Sekolah targets one creature he can see within 60 feet of him. The target must succeed on a DC 20 Wisdom saving throw or become restrained for 1 minute. The target can end the effect on itself if it deals any damage to one or more of its allies.
  • Sekolah casts the banishment spell.

Regional Effects

The region containing Sekolah's lair is warped by his magic, creating one or more of the following effects:

  • The area within Sheyruushk (lair/realm of Sekolah) becomes overpopulated with all types of sharks and sahuagins.
  • Aquatic creatures within 6 miles of the lair that have an Intelligence score of 2 or lower are charmed by the Sekolah and aggressive toward intruders in the area.
  • The creatures that Sekolah allows to enter the realm are not attacked by sharks and sahuagins inhabitants of the realm, otherwise these beasts become violent and aggressive with the intruder.

If the Sekolah dies, these effects fade over the course of 1d10 days.

Previous Versions

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