Medium Aberration, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 93 (11d10 + 33)
Speed 30 ft., swim 30 ft.
STR
19 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
5 (-3)
WIS
11 (+0)
CHA
5 (-3)
Saving Throws CON +5, WIS +2
Skills Perception +4
Damage Immunities Poison
Condition Immunities Poisoned
Senses Tremorsense 60 ft., Passive Perception 14
Languages Emotional and conceptual (basic) telepathy, 20 ft.
Challenge 4 (1,100 XP)
Proficiency Bonus +2

Amphibious. The prawn can breathe air and water.

Powerful Build. The prawn counts as one size larger when determining rules for grappling.

Actions

Pincer. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have one other creature grappled.

Mandible Devour. Melee Weapon Attack: +6 to hit, reach 5 ft., one target that is already grappled by the prawn. Hit: 2d10 piercing damage. The target must make a Wisdom saving throw (DC 16). On failure, the target gains one stack of long-term madness, determined randomly.

 

Environment: CoastalUnderwater

dances_with_leeks

Comments

Posts Quoted:
Reply
Clear All Quotes