Armor Class
16
(natural armor)
Hit Points
93
(11d10 + 33)
Speed
30 ft., swim 30 ft.
STR
19
(+4)
DEX
10
(+0)
CON
16
(+3)
INT
5
(-3)
WIS
11
(+0)
CHA
5
(-3)
Saving Throws
CON +5, WIS +2
Skills
Perception +4
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Tremorsense 60 ft., Passive Perception 14
Languages
Emotional and conceptual (basic) telepathy, 20 ft.
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Amphibious. The prawn can breathe air and water.
Powerful Build. The prawn counts as one size larger when determining rules for grappling.
Actions
Pincer. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have one other creature grappled.
Mandible Devour. Melee Weapon Attack: +6 to hit, reach 5 ft., one target that is already grappled by the prawn. Hit: 2d10 piercing damage. The target must make a Wisdom saving throw (DC 16). On failure, the target gains one stack of long-term madness, determined randomly.
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