Gargantuan Construct, Unaligned
Armor Class 25
Hit Points 150 (20d12 + 20)
Speed 150 ft.
STR
26 (+8)
DEX
22 (+6)
CON
26 (+8)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Skills Intimidation +8
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 100 ft., Passive Perception 1
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4

Mobile Suit. The Zaku requires a pilot to function properly. Without a pilot, the Zaku is suffers from the effects of being Prone and Petrified. When a pilot enters the cockpit, they must succeed on a DC 11 Intelligence check to operate the machine. On a success, the Zaku then substitutes the pilot's Intelligence, Wisdom, and Charisma scores for its own and the pilot has full control of its actions.\

Boosted Movement. When taking the Dash action, the Zaku can choose to gain an additional 100 ft. of movement due to the jet verniers on its backpack.

Nuclear Reactor. When it reaches zero hit points, the Zaku's reactor explodes. All creatures within a 100-foot radius must make DC 15 Dexterity saving throws or take 26 (5d8+4) Force damage (half damage on a success). Meanwhile, the pilot must make a DC 15 Constitution saving throw or take 59 (10d10+4) Force damage (half damage on a success).

Actions

Heat Hawk. Melee Weapon Attack: +17 to hit, reach 50 ft., 1 target. Hit: 40 (8d8 + 10) Slashing damage. 

120mm Machine Gun. Ranged Weapon Attack: +15 to hit, range 400/1200 ft., 1 target. Hit: 46 (12d6 + 4) Piercing damage.

S-Mine. Area Weapon Attack: DC 14 Dexterity saving throw (half damage on success), 60-foot cube (around Zaku). Hit30 (4d12 + 4) Piercing damage.

Sturm Faust. Ranged Weapon Attack: +5 to hit, range 50/200 ft., 1 target. Hit: 62 (9d12 + 4) Force damage.

Reactions

Eject. The pilot of the Zaku can use its reaction to eject from the Zaku's cockpit. This counts as the pilot disengaging; the pilot cannot be hit by opportunity attacks.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The MS-06J Zaku II Ground Type is a humanoid Mobile Suit developed and used by the Principality of Zeon in early Universal Century 0079. A continuation of the Zaku II line, the J-Type was designed with a heavy focus on ground combat. Compared to the space-adapted F-Type, the J-Type had all of its verniers besides the ones on its backpack removed and its reactor tweaked to assist it in operating under Earth's gravity. It was replaced in late UC 0079 by the significantly better MS-07B Gouf and MS-09B Dom. This particular unit has been equipped with the bare minimum loadout plus a pair of Sturm Faust single-shot rocket launchers.

AssimilationIsKey

Comments

Posts Quoted:
Reply
Clear All Quotes