Mobile Suit. The Gundam requires a pilot to function properly. Without a pilot, the Gundam suffers from the effects of being Prone and Petrified. When a pilot enters the cockpit, they must succeed on a DC 11 Intelligence check to operate the machine. On a success, the Gundam then substitutes the pilot's Intelligence, Wisdom, and Charisma scores for its own and the pilot has full control of its actions.
Boosted Movement. When taking the Dash action, the Gundam can choose to gain an additional 150 ft. of movement due to the jet verniers on its backpack.
Minovsky Reactor. When it reaches zero hit points, the Gundam's reactor explodes. All creatures within a 100-foot radius must make DC 15 Dexterity saving throws or take 26 (5d8+4) Force damage (half damage on a success). Meanwhile, the pilot must make a DC 15 Constitution saving throw or take 59 (10d10+4) Force damage (half damage on a success).
Beam Saber. Melee Weapon Attack: +18 to hit, range 40 ft., 1 target. Hit: 63 (9d12 + 5) Radiant/Force damage.
BOWA*XBR-M-79-07G Beam Rifle. Ranged Weapon Attack: +19 to hit, range 200/2000, 1 target. Hit: 71 (12d10 + 5) Radiant/Force damage.
60mm Vulcan Guns. Ranged Weapon Attack: +7 to hit, range 10/100, 1 target. Hit: 30 (6d8 + 3) Piercing damage.
Eject. The pilot of the Gundam can use its reaction to eject from the Zaku's cockpit. This counts as the pilot disengaging; the pilot cannot be hit by opportunity attacks.
Description
The RX-78-2 Gundam is the crowning glory of the Earth Federation's V Project, and was the most powerful mobile suit ever constructed at the time of the One Year War. With incredibly high performance and a diverse weapons loadout, the Gundam was a serious threat even with a young teen at the helm.
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