Duelist. While the Wandslinger is only wielding a one-handed melee weapon in one hand, the Wandslinger gains a +2 to damage rolls made with that weapon.
Second Wind. One per short or long rest, the Wandslinger can use a bonus action to regain 7 (1d10+1) hit points.
War Caster. The Wandslinger can cast spells that require somatic components even if it is wielding both a sword and an arcane focus.
Spellcasting. The Wandslinger has the Magic Initiate feat. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The Wandslinger has following Wizard spells prepared:
Cantrips (at will): Fire Bolt, Ray of Frost
1st level (1 slot): Shield
Multiattack. The Wandslinger makes two melee attacks with its rapier.
Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 9 (1d8 + 4) piercing damage.
Shield. Once per long rest, the Wandslinger can cast the Shield spell, raising its Armor Class by 5 for one round.
Description
An experienced veteran of combat from the Last War, wandslingers are skilled warriors with the ability to cast minor spells to augment their combat abilities. With a sword on one hip and a wand on the other, these warriors are a dangerous combination of martial might with magical prowess.
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