Medium Humanoid, Chaotic Evil
Armor Class 15 (hide armor)
Hit Points 60 (8d8 + 24)
Speed 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
14 (+2)
WIS
16 (+3)
CHA
15 (+2)
Skills Intimidation +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 1/2 (100 XP)
Proficiency Bonus +2

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Spellcasting. The Orc Shaman is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The Orc Shaman has following Cleric spells prepared: 
Cantrips (at will): Sacred Flame, Resistance, Spare the Dying, Guidance
1st level (4 slots): Cure Wounds, Guiding Bolt, Inflict Wound

2nd level (3 slots): Silence, Spiritual Weapon

3rd level (2 slots): Animate Dead

Actions

Quarterstaff. Melee Weapon. +1 to Hit, 10ft. Reach, Hit 5 (1d6+1)

Description

Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them. Orc Shamans are those orcs which have a deep connection to Gruumsh and have been granted magic.

Monster Tags: Orc

Environment: ArcticForestGrasslandHillMountainSwampUnderdark

KingstanII

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