Armor Class
17
(natural armor)
Hit Points
32
(5d8 + 10)
Speed
30 ft., fly 60 ft., swim 30 ft.
STR
17
(+3)
DEX
10
(+0)
CON
15
(+2)
INT
12
(+1)
WIS
11
(+0)
CHA
15
(+2)
Saving Throws
DEX +2, CON +4, WIS +2, CHA +4
Skills
Perception +4, Stealth +2
Damage Immunities
Lightning
Senses
Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages
Draconic
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Amphibious. The dragon can breathe air and water.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Lightning Breath. The dragon exhales lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.
Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 12 Strength saving throw. On a failed save, the creature is pushed 30 feet away from the dragon.
In my head, they're like the size of a house cat, because then they can like jump at party members.
Keep in mind, Metallic Dragons are typically lawful good. So attacking a Bronze dragon or silver dragon will need a reason for your players if they are "good"