Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Limited Amphibiousness. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.
Multiattack. The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
I really thought for a very long time that this was pronounced sa-wa-djin.
Is that Matt Mercer doing the pronunciation?
It is. He mentioned it on Talks Machina on 8/21
It's my understanding It's usually Matt or Marisha doing the names for monsters.
That pronunciation is incorrect. Frank Mentzer, in Dragon #93, has the pronunciation as sa-HWA-gin.
An older FAQ also has it pronounced as sa-HWA-gin: http://www.wizards.com/dnd/DnDArchives_FAQ.asp
It is also pronounced sa-HWA-gin in the free-to-play D&D Online MMORPG.
Yes
Must be Matt's Exandrian dialect! In my world, we call them Sea Devils!
Here it is from the daughter of the source: https://www.youtube.com/watch?v=xTxkMjRmRGk
Good old sea devils. A relatively simple, but very memorable lawful evil race.
Consider throwing in a net attack it can use in place of the claws or spear. Fits the aquatic theme, and restraining enemies underwater is often worthwhile.
If you really want to make that raiding party a tough one, you can add (the aquatic equivalent of) drow poison (injury) to their spears as well.
I didn't find a link to report issues with the Encounter Builder, but when using the encounter builder and filtering the source to just include the Monster Manual, this monster doesn't show up.
I made on of these guys a boss by giving it the ability to ride a shark, increasing the hp by 2d8, and replacing the spear with a poisoned tipped trident.
I always thought it was sah-hoo-wogg-inn.
Interestingly enough, a net attack is always made at disadvantage unless you have crossbow expert or sharpshooter. This is because it's a ranged attack with a short range of 5ft (long range of 15), meaning that you
A: make a ranged attack in it's short range, which is in melee (Disadvantage), or
B: make an attack *not* in melee, which means you have to use it's long range (Disadvantage).
Conclusion: make nets a finesse weapon with the thrown property
Honestly, I’m not even sure it has Finesse. Dart is in a simile situation, and it has “finesse” explicitly listed.
I think a “thrown” weapon like this is supposed to use Strength for both ranged and melee attacks (which is better for the Sahuagin’s stats).
So Who Again?
Always thought it was Sa-Gween
It is basic rules, not monster manual, in DnDbeyond's search
Say-who-again?
Remember though that these enemies get advantage on wounded targets, so they can counteract the disadvantage while capturing wounded prey which I think makes a lot of sense.
Sour Gin
You're welcome :)