Armor Class
14
(leather armor)
Hit Points
31
(7d8)
Speed
40 ft.
STR
12
(+1)
DEX
16
(+3)
CON
11
(+0)
INT
12
(+1)
WIS
10
(+0)
CHA
14
(+2)
Skills
Perception +2, Performance +6, Stealth +5
Senses
Passive Perception 12
Languages
Common, Elvish, Sylvan
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Description
Satyrs are raucous fey that resemble stout male humans with the furry lower bodies and cloven hooves of goats. They frolic in wild forests, driven by curiosity and hedonism in equal measure.
goat
goat
goat
goat
goat
thick thighs save lives
I think having a satyr as a "pet" would be slavery since they are intelligent and are demi-humans.
Im going to add one called grover if you know you know