Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
Multiattack. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound’s turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.
See DMG 82 for guidance on how to judge encounter difficulty. (While this guidance is not perfect, and needs some tweaks for some cases/situations, it should work pretty well for a simple setup like this.) According to that guidance, this would be a Deadly encounter for a party of 3 4th-level characters, but not insanely so -- the threshold for Deadly for such a group is 1500 adjusted XP, and this monster is 1800. So, it'll be a tough fight where one or more of them could well go down, but it should be a doable challenge. Could be good for a boss (assuming you haven't drained too many of their resources beforehand) or for a nighttime encounter after an otherwise uneventful day, where they know they can give it all they've got. But it COULD be a TPK if the party doesn't fight smart or if they don't have resources.
You could also use some blights
among us
I understand this reference I'm literally dealing with that now XD
These paired with Wil o Whisps are great... given the lightning aspects..
10 out of 10 Recommend.
Party likes to Ambush things... well things like to Ambush them too.
We just killed one this evening and didn't loose a single lifepoint with all on lvl 3. The sorcerer casted web and it got restraint. It needed 3 rounds to get out of the web. Afterwards our druid turned into a spider and shot also a web on it. This happened 1 more time and during the entanglements we attacked and casted spells until it was defeated. awesome evening!!! :)
it has hilarious official art...(the guy's name is Bob)
charmed Shambling mound + mage w/ shocking grasp = boss level encounter >:3
I'm playing a CoS game and we returned to the starting location after skipping this in the beginning. We are level 6 and we destroyed everything else in the house. We then got to this boss. I, the party druid, cast lightning bolt many times getting above average rolls. The npc ally also repeatedly cast lightning bolt despite literally being a monster hunter, and the DM gave 0 hints that anything strange was happening. Jokes on him, I'm the DM in a separate campaign tomorrow. I'm thinking a few tarrasques?
First of all level 7.
Second the Npc is a Vampire hunter.
Third I'm sorry I didn't hint sooner but as soon as you left Tchatchka figured it out after making an insight check. In my defense I though that the fact he wasn't dying was a hint enough that something strange was happening. I didn't mean for it to feel unfair.
I cheated with this on my campain
If you lowered the damage and hit points it would be, other wise 2d8 from a single attack could seriously mess up a level two player. Unless you loaded them up with magic items, this could easy TPK a level two party