Medium Humanoid (Any Race), Any Alignment
Armor Class 15 (leather, shield)
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
16 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +6, WIS +4
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Any two languages
Challenge 7 (2,900 XP)
Proficiency Bonus +3

Spellcasting. The mage is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation

1st level (4 slots): burning hands, chromatic orb, magic missile, shield

2nd level (3 slots): misty step, aganazzar's scorcher

3rd level (3 slots): lightning bolt, fireball, fly

4th level (3 slots): control water, ice storm

 

Actions

Multiattack. The mage makes one horn attack and one longsword attack.

Horns. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If the mage succeeds on a Strength contest against the target the target is also knocked prone.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Description

Another feature of the advanced society of the nelanther minotaurs is that they produce quite powerful mages. Unlike most they rely on brawn as much as magical power in combat.

Monster Tags: NPC

Environment: Urban

Deleted

Comments

Posts Quoted:
Reply
Clear All Quotes