Medium Humanoid (Orc), Neutral Evil
Armor Class 18 plate
Hit Points 42 (5d8 + 20)
Speed 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
17 (+3)
INT
15 (+2)
WIS
12 (+1)
CHA
13 (+1)
Saving Throws STR +7, CHA +3
Skills Acrobatics +14, Intimidation +13, Survival +12
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Orc Common, Orc
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the torot can move up to its speed toward a hostile creature that it can see.

Surprise Attack. If the torot surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Multiattack. The orog makes two greataxe attacks.

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Description

Descended from orcs, the torot are the rainforest equivalents. They were hunted by Aerang, and only the orogs survived, honing the species. Some torot are even willing to join a society, but most are untrusting and stay in their small villages. They believe that they should always fight together, and they seem to have a fiery compassion for their comrades that the orcs do not have.

Monster Tags: Orc

Habitat: Forest

istakeniknow

Comments

Posts Quoted:
Reply
Clear All Quotes