Heated Body. A creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.
Illumination. The phoenix sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Innate Spellcasting. The phoenix's innate spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks) The phoenix can innately cast the following spells, requiring no material components:
At will: fire bolt
2/day: heat metal
Primordial Rejuvenation. A phoenix that dies anywhere but the Elemental Planes or Elemental Chaos comes back to life in 1d10 days with all of its hit points. A phoenix that dies in the Elemental Planes or Elemental Chaos comes back to life with all of its hit points in 2d100 years. Killing the phoenix by dealing it cold damage equal to twice its hit point maximum prevents the use of this trait, as does a wish spell.
Regeneration. The phoenix regains 10 hit points at the start of its turn. If the phoenix takes cold damage, this trait doesn't function at the start of the phoenix's next turn. The phoenix dies only if it starts its turn with zero hit points and doesn't regenerate.
Water Susceptibility. For every 5 feet the phoenix moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Multiattack. The phoenix makes two attacks with its talons.
Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 3) fire damage.
Previous Versions
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11/27/2018 11:05:56 PM
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12/6/2018 3:15:07 AM
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Coming Soon
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