Armor Class
12
(natural armor)
Hit Points
38
(4d10 + 12)
Speed
40 ft., climb 30 ft.
STR
17
(+3)
DEX
9
(-1)
CON
16
(+3)
INT
2
(-4)
WIS
8
(-1)
CHA
4
(-3)
Skills
Perception +3
Senses
Passive Perception 14
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The bear has an advantage on Wisdom (Perception) checks that rely on smell.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack. The bear makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.







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