Medium Humanoid (Any Race), Any Alignment
Armor Class 9 (natural armor)
Hit Points 8 (3d4)
Speed 20 ft.
STR
13 (+1)
DEX
8 (-1)
CON
11 (+0)
INT
11 (+0)
WIS
8 (-1)
CHA
12 (+1)
Skills Intimidation +1
Damage Vulnerabilities Cold
Condition Immunities Frightened
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 0 (10 XP)
Proficiency Bonus +2

Drunk. The sloppy drunk has disadvantage on all skill checks, saves, and attack rolls.

Sloppy. At the end of each of their turns, the sloppy drunk must pass a DC5 survival check or they pass out, becoming unconscious.

Actions

Unarmed Swing. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Handy Object. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage. Can only be used if the drunk has picked up a handy object (see Grab bonus action).

Bonus Actions

Drink. The sloppy drunk will consume any alcoholic drink within reach (5 ft.) to restore 1hp.

Grab. The sloppy drunk grabs any handy object to use as a club (see Handy Object action).

Previous Versions

Name Date Modified Views Adds Version Actions
11/11/2021 8:28:33 PM
6
0
1
Coming Soon

Monster Tags: NPC

BashfullBashfullsson

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