Dwarven Reslience. Stari has advantage on saving throws against poison.
Stonecunning. Whenever Stari makes an Intelligence (History) check related to the origin of stonework, he is considered proficient in the History skill and adds double his proficiency bonus to the check, instead of his normal proficiency bonus.
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Action Surge (Recharge 0). Stari can use his bonus action to take one additional action this turn.
Disarming Attack (Recharge 6). When Stari makes a successful melee attack, he can use his bonus action to attempt to disarm his target if it is wielding a weapon and fails a DC14 strength saving throw.
Second Wind (Recharge 0). Stari can use his bonus action to regain 1d10 + 3 HP.
Parry (Recharge 6). Stari adds 1d4 to his AC against one melee attack that would hit him, if he can see the attacker and he is wielding a melee weapon.
Riposte (Recharge 6). Stari makes a melee weapon attack against a creature that misses him with a melee attack.
Description
A veteran of the Greyhawk wars, Stari seems competent with his weapons and comfortable in his armor, but all he wants now is a good game of dragonchess. He carries a game set in a small pouch at his waist. He seems to have enough gold hidden about his person to support a modest lifestyle without too much effort.
DM Note: Stari is loosely based on a level 3 fighter.
Previous Versions
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11/11/2021 8:11:02 PM
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11/23/2021 1:45:46 AM
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12/1/2021 11:46:37 PM
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