Medium Humanoid (Any Race), Any Alignment
Armor Class 20 (Plate Armor, Shield)
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
19 (+4)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws WIS +3, CHA +5
Skills Athletics +7, Medicine +3
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 5 (1,800 XP)
Proficiency Bonus +3

Aura of  Courage. The paladin and any of its allies within 10 feet of it can’t be frightened while it is conscious.

Aura of Protection. Whenever the paladin or any of its allies within 10 feet of it must make a saving throw, they gain a +2 bonus to the saving throw. The paladin must be conscious to grant this bonus.

Holy Smite(3/day). When the paladin hits a creature with a melee attack, the paladin can deal an additional 8 (2d8) radiant damage to the target, or 12 (3d8) radiant damage if the target is an undead or fiend.

Spellcasting. The paladin is a 5th level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The paladin has following spells prepared:
1st level (4 slots): compelled duelprotection from evil and goodshield of faith,  thunderous smite

2nd level (3 slots): aidlesser restorationmagic weapon

3rd level (3 slots): revivify

Actions

Multiattack. The paladin makes two melee attacks or two ranged attacks.

Morningstar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. 

Javelin. Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6+ 4) piercing damage. 

Divine Hands(3/day). The paladin touches an ally and restores up to 15 of that creature's hit points. 

Previous Versions

Name Date Modified Views Adds Version Actions
12/16/2021 12:28:35 AM
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Monster Tags: NPC

Sella

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