Medium Undead (Orc), Chaotic Evil
Armor Class 9 (natural armor)
Hit Points 90 (10d12 + 20)
Speed 40 ft., Walk 0 ft.
STR
7 (-2)
DEX
8 (-1)
CON
14 (+2)
INT
8 (-1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws WIS +5
Damage Vulnerabilities Radiant
Damage Resistances Acid, Fire, Lightning, Thunder
Damage Immunities Cold, Necrotic, Poison
Senses Darkvision 60, Passive Perception 13
Languages Common, Infernal, Orc
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Incorporeal Movement. Duhzub can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object other than a sacred statue.

Sacred Animation (Recharge 5-6). When Duhzub enters a space occupied by a sacred statue, he disappears. The sacred statue becomes a creature under Duhzub's control. Duhzub uses its physical statistics in place of his own; however, Duhzub can still make use of its Ethereal Greataxe attack.

Turn Resistance. Duhzub has advantage on saving throws against effects that turn undead.

Actions

Divine Dread. Each creature within 60 feet of Duhzub that can see it must succeed on a DC 15 Wisdom saving throw or be frightened of it for 1 minute. While frightened in this way, the creature must take the Dash action and move away from Duhzub by the safest available route at the start of each of its turns, unless there is nowhere for it to move, in which case the creature also becomes [Tooltip Not Found] target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to any Duhzub’s Divine Dread for the next 24 hours.

Multiattack. Duhzub makes two attacks with his Ethereal Greataxe.

Ethereal Greataxe. Melee weapon attack: +6 to hit, reach of 5 ft., one creature. Hit: 10 (1d12+3) slashing damage, plus 7 (2d6) psychic damage.

 

Description

Duhzub was once an orcish champion who lived centuries ago. His spirit was preserved by Ebin and Diias, held in reserve for when they could build him a better body. Having been able to construct a sacred statue, they have finally released him to wreak havoc upon the world.

Hey! What's with the little "LK's" thing?

I'm so glad you asked! To keep my homebrew creations separate from official material in my collections, I mark everything I mark with "LK's," which keeps it sorted separate from everything else and lets everyone I'm playing with know that this isn't RAW material, especially if I'm sharing for a campaign I'm playing in. This is something I'm slowly implementing to my already published homebrew on the site as well, giving everyone who uses my content the same heads-up. It also marks this as something I've made by attaching my online initials to the content.

Previous Versions

Name Date Modified Views Adds Version Actions
1/17/2022 11:16:59 PM
40
1
1
Coming Soon

Monster Tags: Orcundead

Habitat: Arctic

LunaticKnight

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