Multiattack. The salamander makes six attacks: four with its claws, one with its tail, and one with its bite.
Claws. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) acid damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.
Bite. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) piercing damage and 5 (1d10) acid damage.
Acid Breath (Recharge 5-6). The salamander exhales acid in a 60-foot line. Each creature in that area must make a DC 17 Dexterity saving throw, taking 44 (8d10) acid damage on a failed save, or half as much damage on a successful one.
Description
These creatures are very large versions of the common amphibious salamander but have six legs and a large growth on their tails used to bash opponents. They can be just about any color and have lighter highlights.
Previous Versions
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1/17/2019 8:34:04 AM
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Coming Soon
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