Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Frenzy. Once per long rest, Red Tusk can go into a frenzy. While in a frenzy, Red Tusk has advantage on attack rolls, re-rolls 1s and 2s on damage dice, and is resistant to damage. Attacks made to Red Tusk while in a frenzy are made with advantage. At the start of every turn, Red Tusk must succeed a DC 13 CON saving throw or fall out of frenzy. When the frenzy ends, Red Tusk can take no actions until his next turn.
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Red Tusk is a large Orc, standing a few inches above 7 feet tall with broad shoulders and rippling muscles. His head is shaved and one of his bottom tusks has been drilled through with a ring fastened through it. Red streaks run up his back, over his head, and down his face, though it is hard to tell if these are painted, tattooed, or blood. He carries around his greataxe in one hand with ease, as if it were a simply hunting axe, though still chooses to wield it two handed for the power.