Medium construct, any lawful alignment
Armor Class 13 (Natural Armor)
Hit Points 72 (16d8)
Speed 15 ft., burrow 30 ft.
18 (+4)
14 (+2)
11 (+0)
5 (-3)
8 (-1)
3 (-4)
Damage Vulnerabilities Cold
Damage Resistances Psychic
Damage Immunities Piercing, Poison, Slashing
Condition Immunities Blinded, Deafened, Poisoned, Unconscious
Senses Tremorsense 60 ft. (blind beyond this radius), Passive Perception 9
Languages Understands terran but can't speak.
Challenge 5 (1,800 XP)

Death Burst. When the terracotta warrior dies, unless it was dropped to 0 hit points by Cold damage, it explodes in a burst of shrapnel. Each creature within 5 feet of it must then succeed on a DC 15 Dexterity saving throw, taking 14 (3d8) slashing damage on a failed save or half as much on a success.

Rapid Strike. Once per turn when the terracotta warrior has advantage on an attack it may choose to forego advantage for that attack in order to make an additional weapon attack against that target as part of the same action. 


Multiattack. The terracotta warrior can make three longsword attacks.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 9 (1d8 + 4) slashing damage. If the terracotta warrior scores a critical hit, it rolls damage dice three times, instead of twice, and the sword bursts into shrapnel. All creatures within 5 feet of the target must make a Dexterity saving throw, taking 5 (1d8) slashing damage on a failed save, or half as much on a success. The target makes this save with disadvantage.

Craft Sword. As a bonus action at the start of its turn the terracotta warrior may create a clay longsword if it is not currently holding one, and has at least one free hand.

Fighting Spirit. As a bonus action on its turn the terracotta warrior may give itself advantage on weapon attack rolls until the end of the turn. If it does, it also gains 5 temporary hit points.


The ground rumbles as you watch orange stone break through the surface of the hot sand, revealing the armored figure of a stone warrior. Its carved eyes show no sense of sight, and yet it turns to you and braces into a fighting stance, a clay longsword forming in its grip through pure elemental magic.

Born of Earth and Fire. The terracotta warriors are formed deep in the sand, in a location where the Elemental Planes of Earth and Fire are at their closest. When they are fully formed and hear a call for servitude, they climb out of the earth to perform their duty.

Warrior Drones. Acting as valiant protectors to some of the denizens of the Elemental Planes of Earth and Fire, the terracotta warriors are known to be unflinching in the face of danger, giving their lives for the sake of their ward. They are nigh unquestioning in their obedience, and have no concern for their own well-being. Terracotta warriors have been known to walk into deadly, frigid waters at their master's will.

Seekers of Servitude. When these warriors are found on the material plane it is most commonly in the servitude of desert emperors, or powerful conjuration wizards who have called them forth from their home plane. Rarely these creatures become misplaced from their home realm and wander the deserts of the material to find a worthy master.

Monster Tags: construct

Environment: Desert



Posts Quoted:
Clear All Quotes