Large Undead, Lawful Evil
Armor Class 15 (Natural Armor)
Hit Points 66 (7d12 + 21)
Speed 40 ft.
STR
18 (+4)
DEX
12 (+1)
CON
17 (+3)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands all languages it knew in life but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2

Turn Resistance. The skeleton has advantage on saving throws to resist being turned.

Undead Nature. A skeleton does not breathe, eat, drink, or sleep. A skeleton cannot be knocked unconscious. When it reaches 0 HP,  the skeleton is destroyed. A destroyed skeleton cannot be reanimated. 

Actions

Large Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Large Javelin. Ranged Weapon Attack: +6 to hit, ranged (30/120), one target. Hit: 11 (2d6 + 4) piercing damage.

GymGeek

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