Armor Class
15
(Natural Armor)
Hit Points
66
(7d12 + 21)
Speed
40 ft.
STR
18
(+4)
DEX
12
(+1)
CON
17
(+3)
INT
6
(-2)
WIS
8
(-1)
CHA
5
(-3)
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Understands all languages it knew in life but can't speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Turn Resistance. The skeleton has advantage on saving throws to resist being turned.
Undead Nature. A skeleton does not breathe, eat, drink, or sleep. A skeleton cannot be knocked unconscious. When it reaches 0 HP, the skeleton is destroyed. A destroyed skeleton cannot be reanimated.
Actions
Large Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Large Javelin. Ranged Weapon Attack: +6 to hit, ranged (30/120), one target. Hit: 11 (2d6 + 4) piercing damage.
This creature accompanies the homebrew spell Greater Animate Undead.