Spellcasting. The Vistani is a 1st-level spellcaster. His spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The Vistani has the following wizard spells prepared:
Cantrips (at will): fire bolt, mage hand, prestidigitation
1st level (3 slots): protection from evil and good, magic missile, shield
Multiattack. The Vistani makes two attacks: one with his rapier and one with his off-hand handaxe as a bonus action.
Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) piercing damage.
Handaxe. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) slashing damage if used as the primary attack or 4 (1d6) slashing damage if used on the same turn as the rapier.
Curse (Recharges after a Long Rest). The Vistani targets one creature that she can see within 30 feet of her. The target must succeed on a DC 12 Wisdom saving throw or be cursed. While cursed, the target is either:
- The target is unable to perform a certain kind of act involving fine motor control, such as tying knots, writing, playing an instrument, sewing, or casting spells that have somatic components. When this curse ends, the Vistana takes 1d6 psychic damage.
- A nonmagical item in the target’s possession (chosen by the DM) disappears and can’t be found until the curse ends. The lost item can weigh no more than 1 pound. When this curse ends, the Vistana takes 1d6 psychic damage.
- The target has disadvantage on ability checks and saving throws tied to one ability score of the Vistana’s choice. When this curse ends, the Vistana takes 3d6 psychic damage.
The curse lasts until ended with a greater restoration spell, a remove curse spell, or similar magic.
Evil Eye (Recharges after a Short or Long Rest).The Vistani targets one creature that he can see within 10 feet of him and casts one of the following spells on the target (save DC 12), requiring neither somatic nor material components to do so: animal friendship, charm person, or hold person. If the target succeeds on the initial saving throw, the Vistani is blinded until the end of his next turn. Once a target succeeds on a saving throw against this effect, it is immune to the Evil Eye power of all Vistani for 24 hours.
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