Medium swarm of Medium fey, Neutral Evil
Armor Class 10 Natural
Hit Points 22 (3d8 + 9)
Speed 15 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws WIS +1
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Tremorsense hears the trembling of footsteps through the roots in the ground, Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant ,fire or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Damage Vulnerabilities Fire

False Appearance. While the shrub remains motionless, it is indistinguishable from a normal shrub.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

 

Reactions

on death creates difficult terrain as druid's spell Spike Growth for 1D4 turns

 

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 1d4 piercing damage for every 5 feet it travels.

Description

They are covered with bark as if roots had grown on the corpse and moved it creating a jerky gait and with a cracking sound of wood, looking carefully you can still see parts of the body covered in moss.

 

Monster Tags: undeadfey

Habitat: Urban

DarthOci

Comments

Posts Quoted:
Reply
Clear All Quotes