Armor Class
11
Natural armor
Hit Points
11
(2d8 + 2)
Speed
40 ft., walk 15 ft.
STR
13
(+1)
DEX
14
(+2)
CON
12
(+1)
INT
1
(-5)
WIS
10
(+0)
CHA
4
(-3)
Saving Throws
DEX +4
Senses
Darkvision 60 ft., Passive Perception 10
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Hold Breath. The seal can hold its breath for 30 minutes.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 1) piercing damage.
Description
Seals are sea mammals characterized by long foreflippers, the ability to walk on all fours, and short, thick hair, big chest and belly. Though not as fast in the water as dolphins, seals are more flexible and agile.