Spellcasting. The wildfire eternal is a 14th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The wildfire eternal has the following cleric spells prepared:
Cantrips (at will): Guidance, Resistance, Sacred Flame, Thaumaturgy, Toll the Dead.
1st level (4 slots): Healing Word, Searing Smite, Bane, Bless, Guiding Bolt, Inflict Wounds, Thunderous Smite, Shield of Faith.
2nd level (3 slots): Magic Weapon, Blindness/Deafness, Hold Person, Shatter.
3rd level (3 slots): Dispel Magic, Fireball, Haste, Spirit Guardians.
4th level (3 slots): Fire Shield (Warm only), Freedom of Movement, Guardian of Faith.
5th level (2 slots): Destructive Wave, Flame Strike, Hallow, Holy Weapon.
6th level (2 slots): Heal, Harm.
7th level (2 slots): Divine Word, Fire Storm.
Undead Fortitude. If damage reduces the wildfire eternal to 0 hit points, it must make a Constitution saving throw with a DC of 5+ the damage taken, unless the damage is radiant or from a critical hit. On a success, the wildfire eternal drops to 1 hit point instead.
Turn Resistance. The wildfire eternal has advantage on saving throws against any effect that turns undead. This is provided by the lazotep armored coating
Magic Resistance. The wildfire eternal has advantage on saving throws against spells and other magical effects. This effect is given by the lazotep armored coating
Divine Strike. Add extra 2d8 damage to one of your attacks once per round.
Consuming Fervor. When casting fire or thunder spells, you can deal maximimum damage instead of rolling. This can be used 2/short rest
Afflict. When making a melee attack, you generate a field and any creature within 5 feet of you hits you with a melee attack. the field erupts with flame. The attacker takes 4d8 fire damage from the field.
Multiattack. The wildfire eternal makes two attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage and 1d6 necrotic damage
Wildfire Casting (Recharge 5-6). When the Wildfire Eternal make a melee attack, it can cast one of its domain spells as a bonus action, as well as not using up its spell slot.
Description
Vanguard is a Cleric who have been turned into powerful Eternal who focus on fire and thunder magic to smite his focs.
Appearance. Vanguard looks like Khenra who is coated from head to toe in blue metal armor. The armor designs are intricate and adorned with additional layers of gold armor
Dreadhorde. Like all Eternals, each one is embalmed in layers of lazotep, a blue mineral that preserves their lifeforce as well as deeds in life. They have all the skills and abilities of living elite soldiers with none of the disadvantages such as emotions, hesitation, or disloyalty Each one follows the twisted virtues of the trials: Tactical Thought, Adaptability, Resilience, Ruthlessness and Fanaticism.
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