Large unknown, Chaotic Neutral
Armor Class 17 (natural armor)
Hit Points 160 (20d10 + 50)
Speed 40 ft., fly 40 ft.
STR
22 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
12 (+1)
WIS
8 (-1)
CHA
10 (+0)
Saving Throws STR +10, DEX +4, WIS +3
Skills Stealth +12
Damage Vulnerabilities Fire, Poison
Condition Immunities Charmed, Frightened, Prone, Restrained, Unconscious
Senses Blindsight 30 ft. (60 ft. in forests), Darkvision 120 ft., Passive Perception 17
Languages Common
Challenge 12 (8,400 XP)
Proficiency Bonus +4

 

 
Actions

Multiattack. The dragon makes two slam attacks or poison breath. 

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (5d4 + 6) bludgeoning damage.


Poison Breath (Recharge 5–6). The dragon exhales poisonous gas in a 30‐foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 28 (8d6) poison damage on a failed save, or half as much damage on a successful one, the Treen Dragonant do the save as well, on sucessful take normal damage, on failed take double.

 
Reactions

Tree Armor. When the Treen Dragonant is attacked it can use its tree parts like to expand as a shield. The shield has 1/4 from total life of the monster and its CA is 16.

Description

Treen Dragonant is what happens when a Treant tries to saves a Green Dragon, both disappear to a new begin emerges. Usually some parts of the dragon are replaced for tree parts like wings, arms, feets, sometimes even the head. A Treen Dragonant is extremely territorialist like a real dragon, but like a Treant it takes the whole forest as its lair.

Environment: Forest

Brysingr

Comments

Posts Quoted:
Reply
Clear All Quotes