Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Broken Chain Mail. This creature's armor has been through quite a bit of punishment. If it is attempted to be looted, it will break in the character's hands. It can't be worn until it is brought to a professional smith and repaired.
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Description
Zombie Hobgoblins are large undead goblinoids with dark grey-orange skin.
Previous Versions
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9/3/2019 9:51:38 PM
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0
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2
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1.0
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Coming Soon
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