Medium Monstrosity, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 44 (8d8 + 8)
Speed 20 ft., swim 30 ft.
STR
13 (+1)
DEX
8 (-1)
CON
13 (+1)
INT
9 (-1)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +4, Stealth +3
Senses Darkvision 60 ft., Passive Perception 14
Languages Homarid
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amphibious. The homarid can breathe air and water.

Actions

Multiattack. The homarid makes two claw attacks.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, and the target is grappled (escape DC 11). The homarid has two claws, each of which can grapple only one target..

Description

The merfolk of Vodalia have waged bitter war for generations against the cryptic, cold-loving crustacean race of homarids. The surface ocean waters have become too warm for the homarids in recent times, but in the years following the Brothers’ War, as a global ice age settled over Dominaria, the homarids swarmed to the surface and nearly unraveled the fabric of the first Vodalian Empire. Even now, these creatures teem in the deep, frigid trenches to the west of the Voda Sea.

Genocidal Foe. Homarids don’t seem to understand any language other than their own—and might have only the barest suspicion that the sounds made by other creatures can communicate meaning at all. In their minds, they are the most advanced species on Dominaria, and all others are effectively animals. In the Homarid Wars that coincided with the start of the ice age, the homarids treated their merfolk enemies like cattle, to be slain and then tossed into spawning beds to provide food for homarid hatchlings. However, later historical revision tried to portray the expansionist homarids as victims of the merfolk Empress Galina’s aggression.

Offshoots. A variety of homarid more suited to warm water, called viscerids, lives in less frigid seas, particularly around Yavimaya.

Habitat: CoastalUnderwater

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