Magic Weapons. Mr. Porters attacks are magical.
Dense Skull. My Porter is immune to any effect that would sense its emotions, read its thoughts, or detect its location.
Unnatural Strength. Mr. Porter has advantage on strength checks and strength saving throws.
Mr. Porter makes three melee attacks.
Knuckle Duster. Melee weapon attack, +11 to hit, reach 5ft., one target, Hit (3d10 + 7) Bludgeoning damage.
Headbutt. Melee weapon attack, +11 to hit, reach 5ft., one target, Hit (2d8 +7) Bludgeoning damage.
Call Mob (Recharge 5-6). Mr. Porter calls in 1d6 Bandits to aid him.
Description
Unnaturally large and intelligent for a man of his species, this 9ft tall brute of a man has taken control of the town of daggerford in order to solidify distribution for his drug trade due to it's quick sea access and river route, he is as clever of a businessman as he is an ambitious one, with his eyes set on bigger cities and more gold.
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