Large Humanoid (Orc), Lawful Evil
Armor Class 19 (Natural Armour.
Hit Points 240 (20d12 + 100)
Speed 40 ft.
STR
24 (+7)
DEX
14 (+2)
CON
18 (+4)
INT
15 (+2)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws STR +12, CON +9
Skills Athletics +12, Deception +7, Intimidation +7
Damage Resistances Piercing, Slashing
Condition Immunities Charmed, Exhaustion, Frightened, Stunned
Senses Darkvision 60FT, Passive Perception 12
Languages Common, Orc, Dwarvish, Elvish.
Challenge 16 (15,000 XP)
Proficiency Bonus +5

Magic Weapons. Mr. Porters attacks are magical.

Dense Skull. My Porter is immune to any effect that would sense its emotions, read its thoughts, or detect its location.

Unnatural Strength. Mr. Porter has advantage on strength checks and strength saving throws.

Actions

Mr. Porter makes three melee attacks.

Knuckle Duster. Melee weapon attack, +11 to hit, reach 5ft., one target, Hit (3d10 + 7) Bludgeoning damage.

Headbutt. Melee weapon attack, +11 to hit, reach 5ft., one target, Hit (2d8 +7) Bludgeoning damage.

Call Mob (Recharge 5-6). Mr. Porter calls in 1d6 Bandits to aid him.

Description

Unnaturally large and intelligent for a man of his species, this 9ft tall brute of a man has taken control of the town of daggerford in order to solidify distribution for his drug trade due to it's quick sea access and river route, he is as clever of a businessman as he is an ambitious one, with his eyes set on bigger cities and more gold.

Environment: Urban

DanielLock93

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