Armor Class
11
(natural armor)
Hit Points
17
(2d10 + 12)
Speed
20 ft., climb 15 ft.
STR
19
(+4)
DEX
10
(+0)
CON
16
(+3)
INT
1
(-5)
WIS
6
(-2)
CHA
3
(-4)
Damage Resistances
Cold, Necrotic
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Poisoned
Senses
Passive Perception 13
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack. The bear makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.







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