Medium Undead, Neutral Evil
AC 12 Basic armor    Initiative -1 (9)
HP 26 (2d8 + 6)
Speed 20 ft.
Mod Save
STR 15 +2 +4
DEX 6 -2 -2
CON 16 +3 +3
Mod Save
INT 6 -2 -2
WIS 6 -2 -2
CHA 5 -3 -3
Resistances Slashing
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands Common plus one other language but can’t speak
CR 1/4 (XP 50; PB +2)
Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam. Melee Attack Roll: +2.reach 5ft hit 1d12+2 bludgeoning damage

Description

Usually for most zombies they will mutate into runners but for the select few that have been in many situations that require armor other than speed they will mutate into an Armored Zombie

Previous Versions

Name Date Modified Views Adds Version Actions
9/26/2025 9:41:01 PM
0
0
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9/26/2025 9:48:34 PM
1
0
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9/26/2025 9:56:22 PM
1
0
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10/1/2025 4:05:45 AM
1
0
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10/1/2025 4:44:00 AM
2
0
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10/1/2025 4:45:30 AM
4
0
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10/13/2025 12:45:54 AM
3
0
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10/13/2025 1:02:16 AM
5
0
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10/14/2025 11:49:08 PM
3
0
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Coming Soon
10/14/2025 11:54:36 PM
3
1
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Coming Soon

Monster Tags: Armor

Habitat: Planar (Shadowfell)UnderdarkUrban

Kwilson9771

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