AC
12
Basic armor
Initiative
-1 (9)
HP
26
(2d8 + 6)
Speed
20 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +4 |
| DEX | 6 | -2 | -2 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | -2 | -2 |
| WIS | 6 | -2 | -2 |
| CHA | 5 | -3 | -3 |
Resistances
Slashing
Immunities
Poison; Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Understands Common plus one other language but can’t speak
CR
1/4 (XP 50; PB +2)
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +2.reach 5ft hit 1d12+2 bludgeoning damage
Description
Usually for most zombies they will mutate into runners but for the select few that have been in many situations that require armor other than speed they will mutate into an Armored Zombie
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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9/26/2025 9:41:01 PM
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0
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0
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Coming Soon
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9/26/2025 9:48:34 PM
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1
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0
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9/26/2025 9:56:22 PM
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1
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0
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Coming Soon
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10/1/2025 4:05:45 AM
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1
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0
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Coming Soon
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10/1/2025 4:44:00 AM
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2
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0
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Coming Soon
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10/1/2025 4:45:30 AM
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4
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0
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Coming Soon
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10/13/2025 12:45:54 AM
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3
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0
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Coming Soon
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10/13/2025 1:02:16 AM
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5
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0
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Coming Soon
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10/14/2025 11:49:08 PM
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3
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0
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Coming Soon
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10/14/2025 11:54:36 PM
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3
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1
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Coming Soon
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