Huge Undead, Chaotic Evil
Armor Class 12 Natural Armor
Hit Points 85 (9d10)
Speed 70 ft., climb 50 ft.
STR
19 (+4)
DEX
6 (-2)
CON
18 (+4)
INT
1 (-5)
WIS
2 (-4)
CHA
1 (-5)
Saving Throws STR +6, CON +6
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 11
Languages Understands Common and Giant but can't speak them
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 10 hit points instead.

Actions

Ground Slam.  +6 to hit, reach 5 ft., three targets. Hit: 13 (2d8 + 4) bludgeoning damage. 

Sweep. +5 to hit, reach 5 ft., 5 targets. hit: 10 (1d12) bludgeoning damage.

 

Reactions

Tantrum. Flail about, throwing all creatures that don't complete a dexterity save ombief 15.

Description

A large Zombie, usually found hiding in caves or dark forests, alone.

Habitat: Forest

peircingdarkness77

Comments

Posts Quoted:
Reply
Clear All Quotes