Armor Class
12
Natural Armor
Hit Points
85
(9d10)
Speed
70 ft., climb 50 ft.
STR
19
(+4)
DEX
6
(-2)
CON
18
(+4)
INT
1
(-5)
WIS
2
(-4)
CHA
1
(-5)
Saving Throws
STR +6, CON +6
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 11
Languages
Understands Common and Giant but can't speak them
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 10 hit points instead.
Actions
Ground Slam. +6 to hit, reach 5 ft., three targets. Hit: 13 (2d8 + 4) bludgeoning damage.
Sweep. +5 to hit, reach 5 ft., 5 targets. hit: 10 (1d12) bludgeoning damage.
Reactions
Tantrum. Flail about, throwing all creatures that don't complete a dexterity save ombief 15.
Description
A large Zombie, usually found hiding in caves or dark forests, alone.







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