Armor Class
11
Natural
Hit Points
2
(1d4)
Speed
30 ft., climb 30 ft.
STR
3
(-4)
DEX
16
(+3)
CON
10
(+0)
INT
3
(-4)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
DEX +5, WIS +2
Skills
Acrobatics +6, Perception +7, Stealth +6
Senses
Darkvision 30 feet, Passive Perception 15
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
The Nose that Knows. The squirrel has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Squirrel Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 piercing damage.
Description
Advantage on Wisdom Checks for scent only







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