Medium Undead, Neutral
Armor Class 13 Chain
Hit Points 23 (3d8 + 9)
Speed 35 ft.
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws CON +5, WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can’t speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Cursed miasma. An attacker who reduces the zombie fighter's HP to 0, must make a constitution saving throw (DC 12) or become cursed. A cursed humanoid creature will rise as a zombie when its own HP is reduced to 0 instead of making death saving throws.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Overwhelming hoard. The zombie has advantage on an attack roll against a creature if at least one other allied zombie is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
4/14/2020 8:01:18 PM
0
2
1
Coming Soon
Stormhiker

Comments

Posts Quoted:
Reply
Clear All Quotes