Medium Undead (Human), Neutral Evil
Armor Class 13
Hit Points 47 (7d12 + 9)
Speed 30 ft.
STR
13 (+1)
DEX
11 (+0)
CON
16 (+3)
INT
15 (+2)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages understands the languages it knew in life but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Lead the Hoard. Other undead creatures within a 100 ft. range get +3 on all attack damage and +3 hit points.

 

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2d6+3 bludgeoning damage.

Infectious Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage, 2d4 poison damage.

 

Description

These zombies still move with jerky, uneven movements. But unlike normal zombies, they have a glint of intelligence in their eyes. 

Monster Tags: undeadHuman

Habitat: Urban

Hello_World135790

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