November 27th, 2017
Today's update contains several new additions to the character sheet, including new options for custom defenses and senses.
Additions:
- You can now customize the Armor Class of your character. You can do this by either overriding the AC completely, or updating the various individual pieces that calculate your character's AC.
- You can also add damage/condition immunities, vulnerabilities, and resistances to your character outside of any granted from items, racial benefits, feats, etc.
- You can now also override your character's Passive Perception, along with adding custom values to Blindsight, Darkvision, Tremorsense, and Truesight, along with selecting which of them display at the top of your character sheet.
Fixes:
- Fixed issue with view counts carrying over from official content into homebrew on create.
Notes:
In our effort to allow for more customization to your characters, custom defenses and senses are now available to your existing and new characters. At the top of your character sheet, you'll be able to click on Defenses or Senses in order to open a modal up for more options:
Clicking Defenses opens up the above modal. This will display all of your current immunities, resistances, and vulnerabilities, as well as a breakdown of your Armor Class. Expanding Customize will reveal options for overriding your Armor Class, as well as overriding the various pieces that calculate your AC. If your Base Armor + DEX is different than usual, you can customize that value and still have other bonuses from items and other features build on top of that. You can also set additional magic bonus, or just some miscellaneous bonus to your AC. You can type in notes for the various overrides, allowing you to keep track of why your AC is higher or lower than usual.
You can also provide your character with damage and condition immunities, vulnerabilities, or resistances. Just specify the type, and the damage and/or conditions. Like with the customization above, you can type your own notes here to keep track of your new defense options. Your new custom defenses will show up in the Defenses modal, with an asterisk next to it to indicate that it wasn't granted through "normal" means.
When you are done customizing your defense, don't forget to hit Apply.
Additionally, you can now customize your character's senses, by overriding them or adding ones they don't have. This includes Passive Perception, as well as Blindsight, Darkvision, Tremorsense, and Truesight. You can also set which ones displays prominently at the top of your character sheet, where Passive Perception typically lives.
I am, oddly, starting to want to use this character sheet.
Love it! My group has been using the DDB CS for a while and this'll be very handy!
Cool! I hope custom languages are on the horizon. I could see it working similarly.
Could the following two immunities/resistances be added to the list?
Bludgeoning/Piercing/Slashing (BPS) non magical
Bludgeoning/Piercing/Slashing (BPS) non magical/not silvered
I would assume these will need to be added to the sheet at some point to accommodate lycanthropes and vampires, conditions that PCs can acquire in a normal game, however it could be a band-aid until this is implemented?
Mage armor! I can finally stop writing this on a piece of paper only to forget next time I am attacked.
I'm a little confused by the usefulness of some of these options. Please let me know if I'm misunderstanding something.
The Override Base Armor + DEX specifically.
I'd like an option to override base armor, and have the character sheet still calculate the total by adding your DEX modifier after the fact.
Specifically, I'm thinking about the case with Mage Armor, where it makes your base AC 13, but you still add your DEX modifier. I'd like to be able to create a Base Armor Override and set it to 13, but leave the DEX calculation to the character sheet.
Related to that, I'd like these options overrides to be toggle-able. I want to be able to create an AC override for Mage Armor (for example), and be able to toggle it on and off depending on whether the spell is active.
Really nice feature, but I cannot see an option to revert it back to the default settings. Am I missing an obvious choice?
Thanks in advance!
Is this the best explanation of how to use "Defenses"? What is the "Value" numerical entry and where does it come from?